Why not both? This change aimed to solve two problems:
- There wasn't a clear hierarchy for which melee Troops would get the first hit as ranges were all over the place. You had to memorize individual reactions based on unique ranges + first hit timers. In general now, the longer melee range will get the first attack (there will be some exceptions with incredibly fast attackers). This rewards knowledge a bit better as players can research and think up more reasons to swap from (example) Lumberjack to Mini PEKKA, realizing they get something more than just DPS in the trade off.
- Once the ranges had been set, all the cards in the middle needed to be aligned to them. The changes made were made with balance in mind. Cards like Knight and Mini-P that could use a minor nerf gets a bit longer reach and cards like Prince can get a bit of a haircut without changing any surfaced stats.
I hope this update DOES change interactions and balance, by improving the lo...
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