Clash Royale

Clash Royale Dev Tracker




31 May

Post

Since June 2018 we have been performing monthly Balance Updates to cards in Clash Royale. After a year of monthly balance changes, we now feel that the game is in a very healthy state, with the exception of a few outlying cards in need of a larger rework than smaller balance tweaks.

What does this mean?

We have been steadily reducing the amount of cards we balance each month already, and we want to continue this going forward. We will instead be focusing on bigger changes to existing cards (a notable example being the Royal Giant rework from last year), which we are hoping will h...

Read more External link →
Comment

Originally posted by Mew_Pur_Pur

Love this transparency, u/Supercell_Daria! I'm a sucker for this data and looking forward to more of it.

We have no plans to rebalance this card further as it is already a great counter to ground troops and can be dangerous enough with the support of an ait troop counter.

This one disappointed me hard >_<

Please reconsider it! Sure, it is a great counter to ground troops, but I don't want such a card to just exist, I hoped that it would also be viable. There are more ways to tackle it, please revisit it sometime

I feel you, I love this card so much I want to give it every buff imaginable lol. Still, it's in a fragile state that it can easily become OP if tweaked incorrectly. We'll see!

Comment

Originally posted by PricelessValkyrie

First of all I approve this Deep Dive so much, you do the job so great no upvote can express how grateful I am!

Dark Prince

☆ this one made him glorious, I face him so often now and I he's my requested card on Epic Sundays now. I always liked him, I just decided for me back then I max my very first Epic ever before all others: The Prince. My only maxed out Epics are Prince and Hunter (which mechanics I love and he got inspired by WubWub back in the days on the old forums, I have a memory like an elefant if it goes to creator credits (I inspired the Executioner myself back in June 2016 and was amazed seeing him as birthday present six months later in January somehow, I screamed!)) so I really love to see either a Hunter tweak making him more wow or a me tweak making my "fit-him-in-your-deck-skill" better. My only maxed Rares are Valkyrie (my favourite card since day one) and Zappies (I put all my hopes in this card being loved again) so Dark Prince r...

Read more

Thanks for your feedback! Good luck with your application! It's gonna take some time but don't get discouraged :) Cheers!

Comment

Originally posted by Teto-

I see that you take into consideration the stats of the ladder + classic + grand challenge.

Some cards, because of their concept, are obsolete in competition (bad synergy, replaceable by better cards) like bomber, wizard, witch, and many others and are therefore a problem for the lowest leagues for players who have not acquired the mechanics to counter them and after all we are not all equal, is that buff constantly this kind of card is a good strategy to have, knowing that there is little chance to see a day these cards having a real place in challenge ?

I agree with you that not all cards are supposed to make it to the competitive modes, they should be solid choices for the Ladder in the first place. However, I still think that the improvement (even a small one) of their performance in Classic and Grand Challenges is an indicator that we have succeeded at rebalancing them.

Comment

Originally posted by I_Knew_This_Dictator

What do you and the dev team think of Barbarian Hut? It's been one of, if not, the least used card in the game, with an abysmal win and usage rate in the top 200 and Grand Challenges.

Yes, you are right, Barbarian Hut is indeed one of the least popular cards, and we think that it requires a proper rework to become playable and interesting. What do you think?


29 May

Comment

Originally posted by PUSHAxC

I always find it interesting looking at certain cards' win rates. Classic logbait seems like a fairly solid deck, but princess & gob barrel don't have that high of win rates respectively. However, I play enough very random decks that just have goblin barrel or princess, without having other log bait cards, which must skew the data at least a little bit. Using gob barrel alone, more so than princess I'd say, is a great way to lose. It's essentially giving your opponent a +1 trade every time it's thrown haphazardly at the *princess tower. I know we have sites like royaleapi, but I'd love to see the official SC win rate for a deck like classic logbait.

With all that being said, the princess buff is definitely very noticeable. I had almost completely forgotten about the gob barrel buff, although I guess it's helped a little bit at least

Edit: princess, not king

The Log Bait win rate depends on the League: it's a bit strong in the lower tiers (around 52-54%) but after 5000 — perfect 49-50%.

Comment

Originally posted by MM_Dyslexic

The other players are probably over leveled. Prince might be slightly powerful, though, and I could see like a 1-2% nerf to him

Agree with /u/MM_Dyslexic, these cards have a win rate of 49-50% throughout the Ladder. They are a bit over-leveled in comparison to others, but ever so slightly.

Comment

Originally posted by happymancr

I thought trophy progression was modified so a playet wins more than they lose in 1v1. My experience has been opposite. In app customer service is really bad. They just ignore

Have you reached the Legendary Arena? Trophy Gates work up to 4000 Trophies.

Hey there!

With the new Season and Balance Update around the corner, let’s step back and take a look at the May Balance Update. Did it breathe new life into underused cards? Did the changes shift the meta? Did they break the game?!

Universally speaking, our balance changes pursue several goals: make unpopular cards more viable, tweak the extremes (if there are any) and overall provide more interesting choices for your decks. Our overall goal is to make the game more diverse and therefore, more fun.


DATA DEEPDIVE!

Dark Prince

Dark Prince is hands down the all-star of this month. The buff to his Attack Range and Area Damage Radius made him less susceptible to troop attacks, and this is reflected in the stats.

Dark Prince has received a huge boost in usage throughout all the game modes, climbing from 4% to 12% usage in Classic Challenges and up to 16% in Grand Challenges.

...

Read more External link →
Comment

Originally posted by Reeskikker

Thank you for this response. I am not the original poster but what I would love to hear is the main thing the team is working on for the next update. My favorite period in Clash Royale was I think December 2017 until April 2018, and not because the Clan War update got delayed a lot, what the community got of course pretty angry about, but because we knew the team was working on Clan Wars. So everyone was making expectations about how Clan Wars could look and that was on Reddit just an amazing time. That update didn't even have a lot of sneak peeks like the December 2017 update but it was still cool so sneak peeks are definitely not the most important thing for an update but at least knowing what you are working on could really help building hype up.

Thank you for reading!

thank you for the feedback! i will take that on board. much appreciated


28 May

Comment

you're right, the balance update will drop on monday 3rd june. and the announcement will come on this friday! i'm excited/scared...

we do take community input into balance changes, but it is not the only factor. (we even had 2 polls on balance changes before that we didn't feel was the right choice to continue with)
seth wrote a post here that goes more in-depth if you want to know exactly how we do balance change playtesting.

...

Read more

27 May

Comment

Beautiful artwork! Love the art style.

Comment

Hey there! This happens since Goblin Brawler is oriented towards the closest tower, not bridge. I think this is rather logical, although it does look a bit weird.

Comment

Originally posted by Lernenberg

No, I thank you for your appreciation and work. I hope what this will get addressed properly .

All best wishes.

ok so yeh the way you've described:

Best season: 5802 trophies. Rank 3773

Previous season: 6438 trophies. Rank 4393

is incorrect - we've added it to our bug list. thanks for flagging it up!

Comment

Originally posted by Clyde0530

Finally we get the answer now. Thank you!

However after checking, I still can see some people's best season is based on their best globe ranking, even their previous season trophy is much higher. So it is kind of confusing, as we seems have two ways to show the best season. Not able to post images in reply, otherwise I would do it.

Will the upcoming season reset make all players' best season based on their highest trophy? :O

Comment

Originally posted by Lernenberg

Drew, but I have a ton of people in my friend list where this doesn’t occurred.

Example.

Best season: 5802 trophies. Rank 3773

Previous season: 6438 trophies. Rank 4393

Why this players old stats were not changed but only from people who not reached a ranking at all? In this scenario his rank is the determining factor for best season. Not trophies.

You can also look at the top players list. None of their old ranking was replaced even though they had higher trophies than before.

ahh i see what you mean. i thought you were referring to the example in your post (no ranking & higher trophies replacing lower trophies but a ranking).

the example you've just given sounds like a bug then. i'll go chat to the team and see why there is this discrepancy and if it's working as intended

thanks for the explanation!

Comment

this is really cool! can't wait to see what else you can come up with.