Clash Royale

Clash Royale Dev Tracker

14 Apr


A few people have already commented below with the correct info but just wanted to confirm!

Trophy Gates up to 4000 - you won't drop Arenas

Trophy Gate 4000+ - you will drop Leagues, but you cannot fall below 4000 Trophies. The only Trophy Gate here is for Legendary Arena at 4000 Trophies!


Originally posted by rochastes

u/Supercell_Drew can you guys address this? Those who reached the old league certainly want to retain their badges. We do not want supercell to demote us one league down juz because of this update.

off the top of my head - i don't know. when i'm in the office tomorrow (and the update is out!) i will double check with the people who will know the answer!

13 Apr

12 Apr

11 Apr


thanks for the reports everyone. we are aware!

unfortunately it would require a client update (new app version) to fix so will not be fixed for the current challenge. however it will be fixed for future touchdown challenges.

apologies for this bug.


not cancelled but after feedback from the first episode we are having a rethink on how we can make it better for viewers and players alike!

10 Apr


Hey! Quick thoughts on the cards you listed:

- Freeze: We had a balanced Freeze (as in, within our acceptable use/win rates) for 2 months and it produced a pretty unfun meta. Freeze is a tough design to balance since there is no counterplay. It punishes you for doing exactly what you should do (playing cards to defend attacks) and thus isn't something we want to be as popular as Fireball. Its currently at a 3% use rate in GCs and I think thats about perfect for a card like that. It should be a rare surprise, not a meta staple.

- Arrows: We have looked into ways to buff it, but a lot of the mechanical additions (like adding a Snare effect) won't be happening because its a starting deck card. We don't want to confuse new players with a lot of mechanics, keep the focus on core health/damage gameplay. Potentially buffed in the future, likely either Damage or Projectile speed.

- Barb Hut: The biggest victim of the Barb changes, we are going to let them settle for...

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Originally posted by Lifthil

But why is it so low priority? New cards make SC money, I get that, and clan QOL stuff is good, but then what?

but then what?

then we add it in a later update.

it's not exactly easy to explain why we prioritise stuff over others without offending some vocal players on this sub, but i'll do my best without sugarcoating it.

  • it is not an issue that affects gameplay in a drastic way
  • it has been the same for 3 years and has a minimal effect on gameplay as a whole
  • it affects both players at the same time
  • with the amount of other features we want to put in the game, we simply want to spend time making other features before this one
  • we also think of how many people this would benefit and how much time it would take to implement compared to other QoL changes
  • this isn't a bug, just a nice to have feature. therefore takes lower priority over other work
  • it is hard to quantify community sentiment like this. a popular post on reddit does not necessarily reflect the entirety of our playerbase, co...
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09 Apr


Originally posted by Merpinderp

Since u responded Drew, will a transparent countdown be implemented in the next update?

definitely not the next update. this is because it is generally considered a low priority compared to other features or improvements (such as a new card or certain clan quality of life improvements for example).

its already on on our long (!) list of QoL improvements however, as it is brought up occasionally both here and on twitter, so the team are aware that it’s been requested.


thanks for the feedback on this. next time we do a mirror event the decks will be rebalanced. less giant skeleton too!


Originally posted by dV8703

They would rather comment on arts but not on this😒

you're right, we ignore all posts that aren't fan art

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