Oof, that's a lot of ideas! Thanks for your effort!
I won't be able to comment on each but I'll try to address most.
Ladder Fix: I get your point, but personally, find this to be very restrictive. We don't want to force players to upgrade more cards, we want them to try different decks. I think that instead of 'locking' players progress we should introduce other game modes/win conditions/new card mechanics. Also, the main complaint we see is 'I played against a higher King Tower level', which would still happen with this system introduced. What do you think?
Gameplay: I like the mulligan system in MTG - you can reshuffle your starting hand for a penalty, but I think your idea can make a great game mode for testing! It is probably quite difficult to implement (you would need at least one more UI element to make this happen) but I'll chat to the devs when they have a bit more time (now everyone is very busy with the next upda...
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