Clash Royale

Clash Royale Dev Tracker




09 Mar

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It will not! Battle Healer has a separate healing effect from the Heal spell, the rework will not affect any other card.


05 Mar

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hey, we have a fix for this that we have now tested and confirmed is working.

this fix should be going out sometime today!

sorry for the issues and lack of a response - i wanted to make sure we had a verified fix before commenting.


03 Mar

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This will be fixed in the next client update - Royal Delivery is a bit unique from Barb Barrel under the hood which is why they aren't identical. We spent a bit of time fudging the code trying to get them identical but it wasn't possible over-the-air. So hopefully by the next full update they'll look the same :)

For the curious, Barb Barrel is a projectile that spawns a Barb. Royal Delivery is an area-effect (like Freeze or Rage) that spawns a projectile that spawns a Recruit. That extra layer of separation means the Card Info screen 'misses' it, as those screens are auto-generated based on card stats. The info screen isn't looking 2-3 levels down, which is why it's not 'finding' the Recruit stats.


02 Mar

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i'll be looking into this. thanks for posting.

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just commenting here that we will most likely be making a change to the arena tomorrow alongside the balance changes.

the original idea was to slow it down to half speed with the balance changes tomorrow (we had feedback from youtubers with the dev build about this last week).

but it may be better for those who don't like the moving arena to just halt it completely and have a static arena. so we are currently sorting that out and testing it.

i will say i am very surprised by the amount of people getting motion sickness/dizzy from this arena so thanks for the feedback! it will help inform how we design future arenas.

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this badge will unfortunately not be available until our next client update (forced app update) due to the way these badges are implemented.

you will still be able to unlock the 4 year badge correctly (retroactively) once it is added, but there will be a slight delay in getting the badge to you. sorry about that!

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the royal recruit is kept in the box against his will for weeks at a time, until he is launched to certain death in the arena, where his ravenous cannibalistic lust for flesh must be satiated!

or we just had space to fill in the arenas (each one has a certain amount of unlock slots) and didn't want to mess with the current formula - at least until we have filled all arena slots!


29 Feb

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Originally posted by BestN00b

Drew, you made a mistake regarding cannon killing overleveled goblins.

Lv10 goblins have 184 hp. Lv 9 cannon will do 175 damage. Lv 9 goblins have 167 hp and lv9 cannon does 167 damage. Leveling up cards give +10% to hp, so buffing cannon damage by 5% isn’t going to let it deal with level 10 goblins.

Also, can you please give a response regarding the lava hound pathing issue I found:

https://www.reddit.com/r/ClashRoyale/comments/f975fn/lava_hound_has_slightly_different_pathing/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

good catch - i'll double check to make sure it's correct and edit accordingly.

that lava hound pathing issue is an interesting one - i'll chat with seth about it on monday, thanks.

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Originally posted by TheStonedRealist

Hey Drew!

  1. Thanks so much for posting the upcoming balance changes here ahead of time! As a miner main I've obviously been anxiously awaiting the numbers, but it's also really cool to have the watchlist as a discussion point for upcoming weeks.

  2. Were there any other miner changes that were tossed around? I personally was expecting a slight HP and dig-speed Nerf and would be really interested to know if any other ideas were thrown out / why they weren't chosen.

  3. Thanks again for continuing to come here and have polite, informed conversations with us. There is a vocal group that treats you, Seth, and the rest of the team like absolute shit, but I promise you the majority of us hunt for the "Supercell Response" Flair's and enjoy every bit of insight you guys provide. It's not often forums for massive games like these have people IN the company profile providing details and we really, really appreciate it.

  4. Are you guys think...

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  1. hopefully it lets players like you be a bit more aware of what our future plans are for balance!
  2. yes! it was originally going to get a 5% damage buff alongside the crown tower damage reduction.
    also to deal full damage to towers and get a 60% regular dmg nerf (!)
    that last one was just an idea/discussion (part of a bigger discussion as to why he is the only troop to not deal full dmg to towers) but the first one was tested until we went with the one you see now!
  3. thanks - i truly appreciate hearing that!
  4. maybe - we are trying to tackle some emotes for cards that don't have any yet!
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Originally posted by gk64_

It's coming in April

this

These changes will go LIVE on Tuesday 3rd March!

This Season we take a look at Miner, Golem, Earthquake, Cannon and Cannon Cart!

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MINER

Crown Tower Damage reduced 40% > 35%

WHY?

Miner is perhaps the most versatile Troop in the entire game, providing a primary or secondary win condition while also removing defenders. The biggest issue we saw with Miner is that the higher skill you got, the more necessary Miner became. Miner was the single most played card in top end Challenge battles or Ultimate Champion league, with an eye-popping 42% usage while maintaining a high win rate. The second place card, Zap, clocks in at 32%.

Miner has a damage reduction against Crown Towers very similar to Spells. A while back, Spells were nerfed to deal 35% damage to Towers instead of 40%. For Miner now, we are matching that amount for consistency and to reduce Miner’s effectiveness as...

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