You’re right. I stand by what I said, but I was a bit more hostile than necessary in my approach, and for that I apologize.
However, my mindset is forged by my perception, and what I’ve seen; hasty, imperfect solutions to problems that benefit the player, and slower solutions to problems that are detrimental to the player. And sometimes “solutions” to things that the player doesn’t view as a problem, since they’ve been a part of the game for so long (climb-up spots and/or weapon nerfs). I’m not the only one who has noticed this trend.
In an effort to end this exchange positively, I’ll say that fixing the BP glitch is actually great. And from what I’ve seen posted around here, the FBZ ledge pathing is fixed. It’s unfortunate those things were somewhat broken for as long as they were, but it’s good that things are being fixed properly.
You took the time to apologize and I want to take the time to acknowledge and appreciate that. Thank you, sincerely, for this message. We're good.
I definitely understand where disagreements on "this was fun" or "this let me grind faster" issue fixes tend to fester. More often than not, these "better for community" issues are immediately evident and easy to understand. XP way too high? Easy to adjust. Damage out of control on a perk/equipment? Easy to adjust. Able to skip intended gameplay loops due to moving OOB or in an unexpected way? Easy to adjust. They're going to stick out more for sure but we want a "fun-for-y'all" product just as much as you want a "fun-for-us" product.
We also do listen. The last conversation I had regarding the new Sai weapon's extra jump distance is that we aren't going to prevent that new loop in FBZ. Have fun with it.