Conan Exiles

Conan Exiles Dev Tracker




02 Mar

Comment

Originally posted by Funcom_Ignasis

QoL improvements

- Compost Heaps now produce Fat Grubs (up to one stack) if there is compost present

- Brimstone stalagmites will now destruct after two hits instead of after the first one

- Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well

- It should now be possible to pick up containers such as Crates, Preservation boxes and Storage boxes

- Musashi’s Black Blade and The Wyrd are now correctly keyworded as Legendary

- Added a few iron nodes north of the southmost river so that new players would more easily understand where Iron comes from

- Cupboards can now be locked

- Fixed an issue where Javelins on display racks were misaligned

- The Volcano area has received three merchants that sell consumables that cool you down

- Vines can now be harvested from Vine palms

- Gluttonous Gains perk (Vitality 50) no...

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General bugfixes

- The Pack Mule perk should now work properly without having to restart or relog the client

- Fixed a number of stuck NPC spawns

- Fixed an issue which could cause crocodiles to fall through foundations

- Players can now interact with Razma’s Journal #3

- Fixed a bug where Tier 1-3 Exiles could be knocked out by a single Truncheon strike

- The “Discover all the Giant-king Obelisks” Journey Step is now unlocked after interacting with all obelisks correctly. This fix is not retroactive but if you interact with a Giant-king obelisk it will now complete this step if you have found all the obelisks before

- Light arrows should now produce light correctly on Dedicated servers

- Elevators now bring unconscious NPCs with them

- Yoggite Bone Spear-wielding NPCs should no longer stop attacking after a few hits

- Fixed an issue with collision for the Large Campfire

- Equipping non-epi...

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Comment

Originally posted by Funcom_Ignasis

Balance Updates

- The health for the Exploding Imps has been slightly increased

- The damage for the Reptilian Monstrosities has been lowered, in particular the charge-attack

- Frost Giants now have more hitpoints

- It’s no longer possible to apply poison to a weapon if it already has poison applied

- Skeletal Lizardmen can no longer be staggered when hit, as part of our overall game balancing pass

- The Giant Spiders special attack now does a lot more damage, as intended

- DLC Awnings now cost the same as base-game awnings

- The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode

- The Mounds of the Dead NPCs now drop better loot, with a small chance of high-level ingredients such as Hardened Steel Bars, Layered Silk, etc.

- The Relic Hunter city of Sepermeru have been in training r...

Read more

QoL improvements

- Compost Heaps now produce Fat Grubs (up to one stack) if there is compost present

- Brimstone stalagmites will now destruct after two hits instead of after the first one

- Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well

- It should now be possible to pick up containers such as Crates, Preservation boxes and Storage boxes

- Musashi’s Black Blade and The Wyrd are now correctly keyworded as Legendary

- Added a few iron nodes north of the southmost river so that new players would more easily understand where Iron comes from

- Cupboards can now be locked

- Fixed an issue where Javelins on display racks were misaligned

- The Volcano area has received three merchants that sell consumables that cool you down

- Vines can now be harvested from Vine palms

- Gluttonous Gains perk (Vitality 50) no...

Read more
Comment

Originally posted by Funcom_Ignasis

AI/Thrall fixes

- The Undead Dragon is now stationary until attacked, instead of roaming around in the Sinkhole

- The White Bat Demon on the Tower of Bats should now have less trouble pathing the area

- Added additional spawn points for Siesse Blacktongue in the volcano

- Melee thralls should now correctly attack Elephants and Mammoths

- Fixed an issue where certain Skeletons had no weapons and would not attack

- It should no longer be possible to stop a Pet or Thrall from following you when swimming across a body of water

- Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move

- It should now be possible to swim with captured thralls. Doing so will make them float.

- Thralls should now be able to use throwing axes correctly

- Fixed an issue in the spawn table (Shout-outs to Alex02 on the forums) where Rokur and Marn had incorrectly been se...

Read more

Balance Updates

- The health for the Exploding Imps has been slightly increased

- The damage for the Reptilian Monstrosities has been lowered, in particular the charge-attack

- Frost Giants now have more hitpoints

- It’s no longer possible to apply poison to a weapon if it already has poison applied

- Skeletal Lizardmen can no longer be staggered when hit, as part of our overall game balancing pass

- The Giant Spiders special attack now does a lot more damage, as intended

- DLC Awnings now cost the same as base-game awnings

- The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode

- The Mounds of the Dead NPCs now drop better loot, with a small chance of high-level ingredients such as Hardened Steel Bars, Layered Silk, etc.

- The Relic Hunter city of Sepermeru have been in training r...

Read more
Comment

Originally posted by Funcom_Ignasis

Building and placeable fixes

- It’s now possible to place walls next to ramps and roofs without having to tear them down first

- Stair corners can now be attached to foundation corners properly

- The Ymir altar should no longer shift its positioning when upgraded to its final tier

- Many building pieces can now be upgraded by using similarly shaped pieces. An example of this is that Walls can now be “side-graded” to Windowed Walls or Door-frames.

- Wedges can now be properly placed on top of the Aquilonian Gate Frame

- Snapping ceilings to ramps now works more consistently

- It’s now possible to build on top of the Right-sloping Inverted Walls

- Hatch frames will now display a destructible mesh when destroyed

- Fixed a small cost-discrepancy between the Left and Right Sloping Reinforced Stone Wall

- Hatch Frames can now correctly be placed on/near Fence Foundations

- Walls now have a smaller...

Read more

AI/Thrall fixes

- The Undead Dragon is now stationary until attacked, instead of roaming around in the Sinkhole

- The White Bat Demon on the Tower of Bats should now have less trouble pathing the area

- Added additional spawn points for Siesse Blacktongue in the volcano

- Melee thralls should now correctly attack Elephants and Mammoths

- Fixed an issue where certain Skeletons had no weapons and would not attack

- It should no longer be possible to stop a Pet or Thrall from following you when swimming across a body of water

- Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move

- It should now be possible to swim with captured thralls. Doing so will make them float.

- Thralls should now be able to use throwing axes correctly

- Fixed an issue in the spawn table (Shout-outs to Alex02 on the forums) where Rokur and Marn had incorrectly been se...

Read more
Comment

Originally posted by Funcom_Ignasis

PATCH NOTES

Exploit Fixes

- Fixed a number of locations where it was possible to gain access to the area under the world in order to build unassailable bases (Undermeshing fixes) - Please report any locations we may have missed

- The Thrall Pot has had it’s placement checkbox increased to more accurately reflect its size to prevent placing it on top of players/self and get stuck. This should also prevent players from getting beneath the ground mesh

- NPCs that are not thralls do not consume thrown weapons anymore and you cannot loot the weapons they throw

- Fixed an exploit pertaining to infinite stamina for sprinting

- Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber.

- Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled times.

- Fixed an issue where it was possible to gain unlimited oxygen

...

Read more

Building and placeable fixes

- It’s now possible to place walls next to ramps and roofs without having to tear them down first

- Stair corners can now be attached to foundation corners properly

- The Ymir altar should no longer shift its positioning when upgraded to its final tier

- Many building pieces can now be upgraded by using similarly shaped pieces. An example of this is that Walls can now be “side-graded” to Windowed Walls or Door-frames.

- Wedges can now be properly placed on top of the Aquilonian Gate Frame

- Snapping ceilings to ramps now works more consistently

- It’s now possible to build on top of the Right-sloping Inverted Walls

- Hatch frames will now display a destructible mesh when destroyed

- Fixed a small cost-discrepancy between the Left and Right Sloping Reinforced Stone Wall

- Hatch Frames can now correctly be placed on/near Fence Foundations

- Walls now have a smaller...

Read more
Comment

Originally posted by Funcom_Ignasis

TLDR Summary

  • Updated the Purge to be more reliable
  • Improved VOIP with moving mouth animation.
  • Exploit fixes to prevent Undermeshing. Many more exploit fixes in the notes below.
  • You can now see where your fellow clan-members are on the map!
  • T2 and T3 building pieces now yield XP as intended
  • Increased Stack Sizes for Wood, branches, Stone and Plant Fiber
  • Bearer NPCs will now supply materials when killed
  • Reduced damage for the 2h Spears’ first two heavy attacks, and increased damage for the two last attacks.
  • Significant balancing overhaul (see more below)
  • Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed
  • Fixed a number of crashes
  • Fixed an issue which caused needless lag on death
  • Elevators now bring unconscious NPCs with them
  • The Ymir altar should no longe...
Read more

PATCH NOTES

Exploit Fixes

- Fixed a number of locations where it was possible to gain access to the area under the world in order to build unassailable bases (Undermeshing fixes) - Please report any locations we may have missed

- The Thrall Pot has had it’s placement checkbox increased to more accurately reflect its size to prevent placing it on top of players/self and get stuck. This should also prevent players from getting beneath the ground mesh

- NPCs that are not thralls do not consume thrown weapons anymore and you cannot loot the weapons they throw

- Fixed an exploit pertaining to infinite stamina for sprinting

- Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber.

- Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled times.

- Fixed an issue where it was possible to gain unlimited oxygen

...

Read more
Comment

PATCH NOTES

Exploit Fixes

- Fixed a number of locations where it was possible to gain access to the area under the world in order to build unassailable bases (Undermeshing fixes) - Please report any locations we may have missed

- The Thrall Pot has had it’s placement checkbox increased to more accurately reflect its size to prevent placing it on top of players/self and get stuck. This should also prevent players from getting beneath the ground mesh

- NPCs that are not thralls do not consume thrown weapons anymore and you cannot loot the weapons they throw

- Fixed an exploit pertaining to infinite stamina for sprinting

- Fixed an issue where players were able to instantly kill other players by jumping on them #stoptheplumber.

- Fixed an exploit where it was possible to deal damage to players and buildings outside of PVP-enabled times.

- Fixed an issue where it was possible to gai...

Read more
Comment

TLDR Summary

  • Updated the Purge to be more reliable
  • Improved VOIP with moving mouth animation.
  • Exploit fixes to prevent Undermeshing. Many more exploit fixes in the notes below.
  • You can now see where your fellow clan-members are on the map!
  • T2 and T3 building pieces now yield XP as intended
  • Increased Stack Sizes for Wood, branches, Stone and Plant Fiber
  • Bearer NPCs will now supply materials when killed
  • Reduced damage for the 2h Spears’ first two heavy attacks, and increased damage for the two last attacks.
  • Significant balancing overhaul (see more below)
  • Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed
  • Fixed a number of crashes
  • Fixed an issue which caused needless lag on death
  • Elevators now bring unconscious NPCs with them
  • The Ymir altar should no longe...
Read more

https://forums.funcom.com/t/pc-update-02-03-2019-optimizations-balancing-purges-new-voip-and-so-much-more-thank-you-community/53721/

PC Exiles, hello!

The day is here and we’re not only bringing you a substantial number of fixes and quality of life updates, we’ve also added new types of Purges, a new world boss and have done several balancing passes on NPCs and craft...

Read more External link →
Post
    Tascha on Forums - Thread - Direct

We got an army of new hamsters and everything should be back on track, we’re told.
Let us know if there are still issues.
Keep in mind that your server might not show up in the fav lists after an outage so try to also enter the server number manually, if you remember.

Post
    Tascha on Forums - Thread - Direct

The patch scheduled for 1pm CET (7 am EST) today should bring improved Purge mechanics. Let us know how you experience the purge updates.

Post
    Tascha on Forums - Thread - Direct

Thanks for the recipe that will come in handy!

So will the report. We’ll take both back to the team and see what they say.

Post
    Tascha on Forums - Thread - Direct

Correct, the in-between testing with new builds on TestLive went well, so we managed to get those fixes in too. Especially since we had the community help us with testing and feedback throughout the process :slight_smile:

Post
    Tascha on Forums - Thread - Direct

Hey all,

We added a poll to get more feedback on this issue. Please take a time and vote in this thread. Thank you! :slight_smile:

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Post
    Tascha on Forums - Thread - Direct

GPortal is aware and looking into the issue.
Hopefully it will be resolved fast. Sorry for the inconvenience :frowning:

Post
    Tascha on Forums - Thread - Direct

Hello Exiles,

we saw your discussions around the Event Log mentioning player names while taking, stealing, destroying or otherwise interacting with the environment.

We would like to make sure to get a feeling for what the majority if you think and what you would feel comfortable with.

Please help us by answering these polls and also share it with your friends so we can get as much input as possible on this.

These options are for official servers only. We are looking into adding admin/server setting for private server owners and admins to change this as they see fit on their own servers.


FOR OFFICIAL PVP SERVERS

  • Name shown
  • No name shown
  • I don’t mind either way

0 voters


FOR OFFICIAL PVE SERVERS

  • Name shown
  • No name shown
  • I don...
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