Conan Exiles

Conan Exiles Dev Tracker




02 Mar

Post
    Tascha on Forums - Thread - Direct

It seems that is an issue with the event log displaying wrong information. The stability is not actually lost.
We are however looking into it.

Comment

We are aware that this recent patch process was not ideal to say the least. We are painfully aware that this is not easy for modders to keep up with and we will work in being better and improving on patching processes going forward.

On the other hand, there has been a lot of work done in the patch in co-operation with the community. There are a ton of great additions and fixes. I am sorry you don't seem to think that way. As all our developers are in Europe we naturally have to pick a time that is convenient for the team to be able to keep an eye on things during and after the patch.

We try to patch in a way and within a timezone that is convenient for most of our players but since there is unfortunately the added challenge of time zones that is not always perfect for everyone.

We will work in doing better in the future.
In the meantime it would be good to keep personal insults out of discussions like these, to the benefit of everyone involved :) ...

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Post
    Tascha on Forums - Thread - Direct

Aha! busted! :wink:

I just wanted to make a quick statement about how much we appreciate our modding community and the hard work that goes into not only creating but specifically updating mods as we patch. We are aware that this recent patch process was not ideal to say the least. We are painfully aware that this is not easy for modders to keep up with and we will work in being better and improving on patching processes going forward.

We already managed to be faster with having the DevKit ready mo...

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Post
    Tascha on Forums - Thread - Direct

We’re looking into your specific issue atm. Very sorry for the frustration this surely must cause.

Post
    Ignasis on Forums - Thread - Direct

Hey @dedepiktas

Thanks for letting us know. Our team is looking into it.

Post
    Tascha on Forums - Thread - Direct

You run into server crashes after the last update?
Can you give us some more info?

Post
    Fia on Forums - Thread - Direct

Going to give this post a little hipcheck given the game’s update for today.

Well said, Multigun.

Comment

Originally posted by simsekcountr

open admin panel and game crashed.

Hey there,

Did that happen while playing single player, or online? Are you using any mods?

Post
    Tascha on Forums - Thread - Direct

It should have. It might have gotten lost in the amount of notes. I’ll double check. :slight_smile:

PC Exiles, hello!

The day is here and we’re not only bringing you a substantial number of fixes and quality of life updates, we’ve also added new types of Purges, a new world boss and have done several balancing passes on NPCs and crafting costs. Balancing is an ongoing process and we’re very interested to hear your feedback about these changes. There are many more balancing changes coming to make the game more challenging but also more smooth going from a newborn exiles to a full grown Survivor. As a lvl 60 veteran, you now also have a way to add additional feat points!

For our role-playing community, and everyone else who likes to use in-game chat, we added a completely new VOIP System including mouth animation. There are also a few small goodies for those players who like to create their own stories and like to have a few more non combat or building things to do in game.

Several Quality of Life Changes should make builders’ lives easier! All you carpenters... Read more
Post
    Ignasis on Forums - Thread - Direct

Hey everybody,

We have just posted the patchnotes and will release the patch at 1pm (CET).
You can check the patchnotes in this link:

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Post
    Tascha on Forums - Thread - Direct

We are working on getting console patches out but as of yet there is no eta :slight_smile:

Post
    Tascha on Forums - Thread - Direct

We fully understand the additional administrative maintenance and care that comes with a private server. That is the reason we are actively working towards having a better patching process, and everything linked to said process, that is more convenient for everyone involved.

There is always room to improve, we are very aware of that :slight_smile:

Comment

Originally posted by Funcom_Ignasis

UI and Text fixes

- The Short description for Aloe now mention its healing qualities

- DLC Shields now have the correct keywords

- Fixed an issue with incorrect descriptions for the Extremely Hot/Cold, Heatstroke and Frostbite effects

- Opening the map when in Bin-Yakin’s Seal and the Dragonmouth tunnels will now display the player map position at the entrance of the respective tunnels

- Corrected the name of the “Staff of Epimetreus”… Epemitru… Epmeuri…yeah.

- The Insulated Wooden Hatch Frame had a double space in the name, causing it to not be filtered correctly when searching for it. This has been fixed

- The event “Tier 3 Tech” entry now correctly reads “Religious Warfare”

- The Effects list icon in the inventory next to the paper doll is no longer cut off

- Fixed an issue where it was not possible to scroll through the list of creatures in the Feed Box/Thrall pot

- Improved feedback when lear...

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UI and Text fixes (continued)

- Based on community feedback, the event log is no longer naming players; instead, the term “a player” is used. Example: “Sandstone Fence Foundation was destroyed by a player.”

- Loot bag no longer needs double pressing of interaction button to open

- Fixed an issue with Experience points display lag when switching tabs

- Nudity option should no longer display a blank bar as default

- Fixed an issue where strings in languages other than English would get cut off in the Admin Panel

- It is now possible to navigate to the “Report Official Server” button by using arrow keys

- Fixed an issue where many sliders did not display numbers correctly with certain language options or if the number was large

- Fixed an issue where status effects of the player were visible in the inventory of other players that were unconscious

- Uppercase accents cut off in Menus should no longer be cut off...

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Comment

Originally posted by Funcom_Ignasis

General bugfixes (continued)

- Fixed an issue where RCON commands were parsed as ANSI instead of UTF8

- Fixed an issue that allowed expanding container inventories

- Fixed an issue where the Server would allow a player to connect to the server without password if that same player was made an admin on the server

- It is no longer possible to double-jump while being over-encumbered

- Fixed an issue where the camera would go - quote: “Absolutely ape” - when you destroyed a building

- Fixed an issue where baby animals would not disappear from the world when picked up.

- Fixed an issue where it was possible to inadvertently enter combat stance while placing items in quick succession.

- The Maelstrom weapon no longer produces light

- Healing Arrows will now affect monsters and NPCs as intended.

- Sanctuary of Mitra no longer has misaligned flames

- Standing torches near the Wardtowers now generate...

Read more

UI and Text fixes

- The Short description for Aloe now mention its healing qualities

- DLC Shields now have the correct keywords

- Fixed an issue with incorrect descriptions for the Extremely Hot/Cold, Heatstroke and Frostbite effects

- Opening the map when in Bin-Yakin’s Seal and the Dragonmouth tunnels will now display the player map position at the entrance of the respective tunnels

- Corrected the name of the “Staff of Epimetreus”… Epemitru… Epmeuri…yeah.

- The Insulated Wooden Hatch Frame had a double space in the name, causing it to not be filtered correctly when searching for it. This has been fixed

- The event “Tier 3 Tech” entry now correctly reads “Religious Warfare”

- The Effects list icon in the inventory next to the paper doll is no longer cut off

- Fixed an issue where it was not possible to scroll through the list of creatures in the Feed Box/Thrall pot

- Improved feedback when lear...

Read more
Comment

Originally posted by Funcom_Ignasis

General bugfixes

- The Pack Mule perk should now work properly without having to restart or relog the client

- Fixed a number of stuck NPC spawns

- Fixed an issue which could cause crocodiles to fall through foundations

- Players can now interact with Razma’s Journal #3

- Fixed a bug where Tier 1-3 Exiles could be knocked out by a single Truncheon strike

- The “Discover all the Giant-king Obelisks” Journey Step is now unlocked after interacting with all obelisks correctly. This fix is not retroactive but if you interact with a Giant-king obelisk it will now complete this step if you have found all the obelisks before

- Light arrows should now produce light correctly on Dedicated servers

- Elevators now bring unconscious NPCs with them

- Yoggite Bone Spear-wielding NPCs should no longer stop attacking after a few hits

- Fixed an issue with collision for the Large Campfire

- Equipping non-epi...

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General bugfixes (continued)

- Fixed an issue where RCON commands were parsed as ANSI instead of UTF8

- Fixed an issue that allowed expanding container inventories

- Fixed an issue where the Server would allow a player to connect to the server without password if that same player was made an admin on the server

- It is no longer possible to double-jump while being over-encumbered

- Fixed an issue where the camera would go - quote: “Absolutely ape” - when you destroyed a building

- Fixed an issue where baby animals would not disappear from the world when picked up.

- Fixed an issue where it was possible to inadvertently enter combat stance while placing items in quick succession.

- The Maelstrom weapon no longer produces light

- Healing Arrows will now affect monsters and NPCs as intended.

- Sanctuary of Mitra no longer has misaligned flames

- Standing torches near the Wardtowers now generate...

Read more