Hey @MainManN
We released a server-side fix overnight that should’ve addressed this issue. Let us know if it is fixed or if it still persists.
Thanks
Hey @MainManN
We released a server-side fix overnight that should’ve addressed this issue. Let us know if it is fixed or if it still persists.
Thanks
The only logical choice would be this one instead (00:50s):
Hey there,
This issue was caused by the latest hotfix. We released a fix overnight that should’ve addressed it (as @PitMonk mentioned).
Please let us know if this issue persists.
Hey there,
We’re aware of this issue but it’s proven difficult to reproduce consistently. For now, the temporary workaround is the one you mentioned.
Our team is looking into it.
Thanks for your feedback.
Hey there,
We’re aware of this issue as it’s one of the most reported every week. It’s also up in our Trello board:
As stated in Trello, our team began development of a fix recently
Hey @Kenderrr
Welcome to our community.
Thanks for the feedback, we’ll send it to our #spellchekker team
Hey there,
We’re aware of this issue and it’s in our Trello board:
Our team is looking into it.
Hey there,
Since the issue was resolved we’re proceeding to close the topic as requested
Hey there,
We released a server-side hotfix overnight that should’ve addressed the problems introduced with the latest hotfix. Please let us know if these issues persist.
For the record, what is your actual timezone, and are DST currently active?
Depends of what you mean by that.
[2019-03-15 13:32:55.903] [TID:19040] IMPORTANT: DedicatedServerLauncher - DedicatedServerLauncher Started
On the Dedicated Server Launcher logs, the timestamps on the left side of each line, is always in UTC.
It’s something we have standardized at Funcom for many years: It’s the only way to be able to cross reference logs from multiple clients and servers which may be running on different time zones, or with different daylight savings settings.
Now, if a date or time is displayed as part of one of the messages, then in general this time is dis...
Read moreHey there,
We released a hotfix tonight server-side that should’ve addressed the connectivity problems you reported.
Please let us know if these issues persist.
The servers will come down for a small batch of fixes on March 28, at 13:00 GMT/ 9:00 AM EDT/ 6:00 AM PDT. (check this link to see when this is in your timezone). The downtime is estimated to take 2 hours.
Actually I think it’s totally, absolutely, reliably… incorrect, but it depends where you live.
If you live in Washington, you probably perfect mod detection…
…I was investigating the problem, and I realize that when fetching the HTML content from the workshop page I was receiving different time stamps that when looking at the page directly in my web browser, from Oslo I actually have a 8 hours time difference.
I’m not quite sure of how to approach the issue, either I can find some headers to add to my HTTP request (using cURL) to try to get the Valve webserver to return me data in UTC format, or I keep the existing query and I add the missing 7 hours required to be back to UTC.
Hey friends, come watch shenanigans today at 1 PM Eastern (less than an hour from meow)
Tune in tomorrow for another Mutant Year Zero: Road to Eden live stream!
The Funcom community team is back for another trip into the irradiated Zone, and this time they’re turning up the heat. See how far they’ll make it on Very Hard Iron Mutant Mode. Will they make it out alive or will they snuff it in the first fight?
Tune in to find out: 5pm CET / 12pm EDT / 9am PDT!
Read moreHey there,
The “No owner” issue should only be visual after this patch and not affect anything else. Please let us know if you cannot access your stuff.
Or maybe it's a ruse? ;)
Hey @PaulNevada,
We won’t roll out older builds as branch options on Steam. The latest version is what will be available to players.