Oi, that's a fine piece of artmanship. Cousin Okri would be proud!
Oi, that's a fine piece of artmanship. Cousin Okri would be proud!
Hahaha this is great. Got meself a new wallpaper. :D
This is a visual bug that happens on clients whenever a troll has their max health increased by a modifier. It's on the radar and will be fixed on an upcoming patch. Thanks for the report!
By Taal, that's how it's done. Love it, great job!
You may need to scrap some things.
This might be it: you might have hit the inventory cap. Could you try smelting down some items and let us know if that fixes it?
If it doesn't, you can send me your gamertag + platform and I can look into it tomorrow. Cheers!
Welcome to the shark infested waters! 🦈🦈🦈
Looking forward to working with you.
Holy smokes, this is sooooo coool!!! Great work <3 <3 <3
There seems to have been an issue with the capitalization of tags in the Steam Workshop (approved vs Approved) resulting in some mods losing their Approved tag.
It's a bit late here right now so we'll open an investigation tomorrow. For now, I've gone through all sanctioned mods and manually added the right tags.
To ensure mods are loaded, you might have to unsubscribe/resubscribe and ensure that mods are enabled and in the right order in the launcher.
Cheers!
Read moreI think I totally nailed it this time. I always have a big focus on light and lighting in my shots, but this might take the cake for one of my favorite examples of light and shadow. Originally, I had kerillian in the light and the minotaur in the shadow of the temple, but I changed my mind. I thought it would be more appropriate for the minotaur to be in the light, because he is trespassing on elven temple ground. Kerillian is alone, and returns to a place where she is no longer welcome, hence her being in shadow. I opted with the white outfit in order to match the temple stone, and to have her fit into her environment more.
I fiddled around with a couple action shots, but with the way photomode plays an animation for 1/3 of a second until it pauses after you hit the button, and the fact that the photomode menu triggers automatic blocking now hard coded into the game (rip chat block), all light attack animations get cancelled. The slower heavy attack animations dont get ful...
Sorry to hear that automatic blocking has been interfering with the photoshoots. Here's a workaround:
Execute the following code:
mod:hook_origin(PlayerInputExtension, "is_input_blocked", NOP)
Automatic blocking will be disabled for the rest of the session. It will be re-enabled if you restart the game.
PD: Great shot, love it! Looking forward to your next pics. <3
Nice shot!
I don't think it will salvage items marked as favourite.
But I think many people don't know about that feature at all
(hint: select that item in the inventory and press "f" on PC, a green heart will show the fav status)
Can confirm it doesn't, but we're looking into this to reduce the surprise factor.
Love this, great job!
a google search will show it has been a pervasive bug.
Since the game released, people have claimed that dual special spawns are bugged, and asked Fatshark to fix it. Every single time I have seen Fatshark respond to this, they have said it is not a bug.
Also anecdotally, I played plenty of Legend games before WoM came out, and have played a ton of cata games since. I do not recall dual spawns being so common as to be obviously a bug.
FYI, the total special cap for legend is four, not three, and on cata its five. War Camp also doesn't stop skaven specials.
I'll back you up: it's not a bug, it's a feature! :) Adding on to what TheCuteLittleGhost already said:
chance_of_coordinated_attack
in the code and the defaults are 25% for Champion and 50% for Legend and above.skaven
chunk, so there's a a higher chance of seeing a dupe.Also AFAIK event-spawned specials do ignore ...
Read moreAdded psuedo random distribution to critical strikes and procs.
Can anyone clarify what this means?
I'm currently writing a dev blog post on this. Stay tuned! :)
Pretty much.
I like using the 20% damage debuff on blocked for the shields but it's circumstancial as hell and none of those 20% damage buffs stack so for e.g WHC with his debuff that's applied on pinged enemies is infinitely easier to pull off and makes that specific trait obsolete for that game session.
Given all of the reworks and that all multipliers are now additive rather then multiplicative, they should just allow those debuffs to stack just to make some builds more reliable other than have them cancel each other out in case there's more than one player who can apply those, it essentially makes those players go from decent utility to wasted trait/talent.
Only damage reduction was changed to stack multiplicatively. Most stat buffs still stack additively.
Buffs now show up in 2 rows in the UI, up to 10 buffs. PROTOTYPE FEATURE, MIGHT BE BUGGY.
Does this work fine with the UI Tweaks mod?
Yup. We took special care so it would be compatible.
ohhh okay, but why make it different. So now it's little bit confusing. Also that 10%cdr reg is 9,1% cdr sigh
Making it regen means that the reduction is amortized over the whole recharge duration.
This has some benefits that make gameplay flow better:
120 * (0.1 - 0.091) = 1.08
second difference.Nice, pairing the bird frame+hat is quite strong & Cataclysm-ready.
Congratulations on achieving beak VT2 performance!
Error code 1127 means that our backend servers or a third-party service might be having a temporary issue that is disrupting the service.
Our backend needs to connect to Steam as part of the sign-in process to authenticate you and give you access to your progression. Unfortunately, both our and Steam's servers are under some heavier-than-usual load due to the Steam summer sale.
Try a bit later. If you still get the error, please message me.
Thank you for your patience & looking forward to seeing you in Helmgart!
I love this! Sooo cool!