Warhammer: Darktide

Warhammer: Darktide Dev Tracker




20 Sep



Heyo Everyone, We’re back again with another dev blog for the Unlocked and Loaded update coming on September 26.

This time, we’ll be talking about the new QoL feature coming to Darktide: the Party Finder (formerly mentioned as the Group Finder).

In this blog, we’ll discuss where the idea began, what features will be included, and how we will continue to build it with player feedback.

Shout out to Jonathan, the Game Designer in charge of bringing this to life, for sitting down for an interview to give us the scoop on this upcoming feature.

Where Did the Idea for This Party Finder Come From? The answer to this is two-fold. First and foremost, Darktide is a co-op game. It’s meant to be played with others. But right now, a player is a bit limited in forming a team. A player can either use the Mourningstar, or their friend list to form ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.


Hello, Everyone!
We heard you wanted some trains… It’s time to unveil the newest mission coming to our Unlocked & Loaded update this month: Rolling Steel. For this dev blog, we interviewed a Level Designer and Level Artist from our team who were in charge of bringing the vision to life: Jacopo and Roberto.

Our goal of this blog is to tell you about the new mission and how it formed, etc. without spoiling all the fun of playing it the first time for yourselves. We’ll have to leave some things out, because we want players to still be surprised when they load into the mission for the first time.

Let’s get rolling. 🚂 (I’m a comical genius -Straw)

Where Did the Idea for This Mission Start?
The idea for “Rolling Steel” began about a year and a half ago, following the release of Ascension Riser 31. In that mission, we experimented with ... Read more

16 Sep

Comment

On PC we store the prologue status in your local save data so when switching PC the save get reset. The save only include your settings aswell as your prologue status so all your progress and inventory is safe.


13 Sep

Comment

This is not intended. It fell through the cracks when we did our rework of weaves. I will fix this immediately and it will be included in the next patch. Sorry about that.


10 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.


Heyo everyone, 
Hotfix #47 (aka 1.4.13) is now live on Steam and it will shortly be live on our other platforms. You can find the notes below!

Bug fixes & changes
  • Fixed an issue where the UI notification for completed penances could be displayed in the Mourningstar even in cases where there was no completed penance reward to redeem at Hestia’s Shrine Penitentax.
  • Fixed a rare crash which could happen when failing to retrieve the information for the latest News.
  • Fixed several instances where undefined text would be displayed in Blessing descriptions.
  • Fixed an issue where the “Krourk Mk IIId Blast Goggles” Ogryn headgear cosmetic would hide the eyebrows of the character when equipped.
  • Fixed an issue where the “Krieg Greatcoat (Marked by Faith)” Zealot upperbody cosmetic would fail to be correc...
Read more

06 Sep



Hello Everyone,
Note: I have made an edit to this post!

A couple Additional Edits to clarify after reading feedback (Sept. 13, 2024):

1. re: New: Penetrating Flame
  • 1-4% Rending on Burn Stacks. Maximum 20% Rending.
2. re: Relentless
  • Removed. It is now included in Executioner’s Stance per default.
Dev Note: Relentless was pretty much a must pick for the viability of the Ability.

Player Quote re: Relentless: Can we please just be able to pull out a melee weapon and not cancel the ability? It sucks if a dog, a poxburster, or some groaner runs up behind you you have to lose your ult to protect yourself.
Dev Response: This will also be fixed in the patch!... Read more


Hello Everyone,
Ahead of our next update Unlocked and Loaded, we wanted to share these patch notes related to balancing for Weapons, Blessings and Classes within Darktide. The purpose is to give players a sneak peak at what to expect, as well as to receive feedback on what we’ve prepared.

Important Note: These are not the complete patch notes for the upcoming update, Unlocked and Loaded. We’ll have more to share on the release date, September 26. This is to simply give players a look ahead at the balancing!

Depending on player feedback, we’ll be able to tweak values for the changes below. If there are any larger reworks requested, we’ll likely be unable to make those changes before the update. However, we’ll be able to revert anything that feels out of place / doesn’t feel right for players and remove it from this patch.
So, gr... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Sep



Hello Rejects!
My name is Daniel, and I’m a Programmer and Designer at Fatshark. This blog covers parts of our journey in creating enemies for Darktide. Over the years, I’ve gathered many clips and screenshots and wanted to share some of the early development stages and explain our thought processes. Keep in mind that many of these clips and screenshots feature temporary assets (sorry artists!) since they were created early in the project to test gameplay mechanics.

For Darktide, the Combat team used a very iterative approach. We identified the most important features to include, made functional prototypes, tested them in co-op, found problems, and made adjustments to improve the feel. We repeated this process many times. Our core goals for Darktide combat were replayability and co-op. We believe these are best achieved with highly polished moment-to-mo... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Heyo Everyone,
As promised, here is the next batch of questions and answers regarding the Itemization Rework coming after summer. Again, we collected over 11 pages of feedback, questions and general concerns after the release of the last Q&A dev post.

As a refresher, the two new systems are the Mastery system and the Empower system (formerly Expertise). (There is still a chance that these names change.)

Note: All of the questions we’re answering in this are pulled directly from the comments on the Forums, Reddit and Discord. We kept the players’ wording instead of writing our own questions.

In case you missed our previous comms:
Read more

28 Aug

Comment

The playerbase isn't as large as on steam and most people on xbox play on champion/legend difficulty. I'll let the community tell you if it's worth it or not for you. I would say the quslity of the game is at least on par though

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.


Heyo Everyone,
Our latest hotfix (1.4.12) is out now on Steam and the rest of our platforms will follow. You’ll find the patch notes below!

  • Fixed an issue where ammo crates would still spawn in Maelstrom Mission C-I-VI.
  • The tooltip for the Stopping Power stat has been updated to reflect that it affects damage as well.
  • Fixed an issue that caused the canteen on Psyker “Shroudwrap Carapace” cosmetic upperbody to be warped.


27 Aug



Heyo Devoted Rejects,
We’re excited to announce the next free update coming to Darktide - Unlocked and Loaded - will be releasing on September 26, 2024.

https://youtu.be/69zI8J5nnZU

Unlocked and Loaded will include the overhaul to itemization, a new mission with a new objective, and improvements to social features.

Itemization Overhaul: Unlock Your Potential: With the itemization overhaul, players will master their weapons over time, unlock blessings, weapon marks, and perks, and tinker with their gea... Read more