Hey guys, thanks for putting this together Vozu_! I think it's really interesting and insightful. I love these types of discussions and I'm happy to chime in about some of the thought processes and goals around it.
The biggest problem I needed to address was that not enough players were making significant progress with their Hunt Pass, which totally felt bad to me and devalued any reason to have it. This is likely mostly the casual audience.
A lot of players who were purchasing the Hunt Pass ended their season without making meaningful progress although they had done a significant number of hunts. This was a symptom of the fact that Bounties aren't part of the games critical path (log in, load up a hunt, craft some stuff). You could play the game entirely without doing Bounties and have an unrewarding and flat-out bad Hunt Pass experience because of this.
The solution was to add Hunt Pass XP to the core loop of our game (hunt all the things!). Naturally bein...
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