Dead Matter

Dead Matter Dev Tracker




18 Aug

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Originally posted by sneakyjalapeno

You obviously didn’t read correctly, i said AND peer 2 peer

p2p stands for peer 2 peer. Wich is something we dont use


17 Aug

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Community servers dont use p2p lmao

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Originally posted by -phL-

Thank you all for your answers. But how is it though? Hows the hit registry, hows the netcode? Do players in parties tend to lag a lot like e.g. in Vlog 11 (i.e. the pants part)?

Its pretty smooth. But we havent done any huge large scale testing yet

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If its bad we can fix it. Please keep in mind that this is a closed alpha. a TRUE alpha. Not a PR Alpha wich a finished game like big companies like todo


16 Aug

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This says alot about our society.....

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its push to talk

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Originally posted by _EllieLOL_

Gunschlinger was killed by Player

Gunschlinger was killed by Player

Gunschlinger was killed by Player

~toggle godmode

[10:05:15] Gunschlinger: :)

[10:05:23] Player: wait no

Player was killed by Gunschlinger

na bro /slay


15 Aug

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Originally posted by Blitzoi_

B-but...I have canned pizza to share.

yeah. And its mine now

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Will find and shoot you guys :)


14 Aug

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Originally posted by SmokeWiseGanja

I don't mind whatever the devs want to do with official servers, but I look forward to modded community PVP servers where I can really let loose. I mean, it's a tease right? showing us all these sweet guns, then saying "better not shoot one at anyone or zombies kill you and the npc's won't like you anymore"

We’ve toyed with the ideas of some instanced challenge areas or dungeon-type areas (like the underground mine) for people to use all their nice weapons and ammo. We’ll be sure to try to create some interesting scenarios for encountering other players as well, especially once quests are fully fleshed out.


13 Aug


12 Aug

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Originally posted by V3rtigo44

The scope mechanics you are talking about are commonly referred to as “picture in picture scopes” or “see-through scopes” from what ive been able to gather.

Scopes aren’t picture in picture, they just approximate the effect without killing your FPS.


11 Aug

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Please send a message to this subreddit's moderators with your QI account email address and we'll see if we can reset the linked Steam account.

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Originally posted by [deleted]

[removed]

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    Maxine on Forums - Thread - Direct
Added release times.  

10 Aug

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Originally posted by Boydy73

Thank you for answering. Much respect.

I still struggle to understand why partners only, why not put it out to backers as well, have them request to join the closed alpha and explain why they want to join. Yes, some who miss out may be salty, but if it is explained well that only a very few limited spots are going to be available, and you set a high bar for what is required (maybe a form that eliminates people as they answer questions re suitability), then this would only endear your loyal backers even more, even those not interested in first access bug testing, would feel like you value them not just as piggy banks funding this dream, but as valued contributors to the ongoing success of the game. The choice of partners who are from what I can see, all only content creators, confuses me to no end. I just don’t see what qualifies them over people who backed you financially.

The partners are a smaller, better control group we've been in close discussion for a long time. Preparing backers for a test prior to CA release would take too much time for preparation. And they're not "only content creators", they've been of huge help to the game. Keep in mind a lot of the partners are also backers.