Dead Matter

Dead Matter Dev Tracker




18 Aug

Comment

Originally posted by sneakyjalapeno

Gonna give the benefit of the doubt and assume today’s not your best day because you’re not reading correctly.

Never once did I mention that you guys will ONLY use p2p. In fact refer to my main post which you will clearly see I said community AND p2p.

I’m still trying to figure out why you guys chose the route to not have any official servers on full release. Mind giving us some insight to the reasoning behind the decision?

TLDR; No official servers on

final

release of the game. Devs are going to rely on community servers and peer 2 peer connections.

Comment

Originally posted by sneakyjalapeno

“You will be able to host yourself or use any 3rd party server provider, and peer-to-peer is also planned.”

Literally found this on the FAQ in your website.

I know you guys aren’t using that for testing, it’s a given.

Not sure if you just forgot or something but you guys do plan to use p2p.

Not that it’s bad don’t get me wrong I think it’s perfect for like a couple friends but p2p alongside with unofficial servers is not gonna turn out great or as popular as it could have been.

Which is why I’m suggesting this would all be wasted potential.

I can’t find an answer as to why you guys don’t want to have official servers, what’s the reasoning behind that decision?

Point me to the text where we said that we only do p2p please

Comment

Originally posted by sneakyjalapeno

You obviously didn’t read correctly, i said AND peer 2 peer

p2p stands for peer 2 peer. Wich is something we dont use


17 Aug

Comment

Community servers dont use p2p lmao

Comment

Originally posted by -phL-

Thank you all for your answers. But how is it though? Hows the hit registry, hows the netcode? Do players in parties tend to lag a lot like e.g. in Vlog 11 (i.e. the pants part)?

Its pretty smooth. But we havent done any huge large scale testing yet

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If its bad we can fix it. Please keep in mind that this is a closed alpha. a TRUE alpha. Not a PR Alpha wich a finished game like big companies like todo


16 Aug

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This says alot about our society.....

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its push to talk

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Originally posted by _EllieLOL_

Gunschlinger was killed by Player

Gunschlinger was killed by Player

Gunschlinger was killed by Player

~toggle godmode

[10:05:15] Gunschlinger: :)

[10:05:23] Player: wait no

Player was killed by Gunschlinger

na bro /slay


15 Aug

Comment

Originally posted by Blitzoi_

B-but...I have canned pizza to share.

yeah. And its mine now

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Will find and shoot you guys :)


14 Aug

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Originally posted by SmokeWiseGanja

I don't mind whatever the devs want to do with official servers, but I look forward to modded community PVP servers where I can really let loose. I mean, it's a tease right? showing us all these sweet guns, then saying "better not shoot one at anyone or zombies kill you and the npc's won't like you anymore"

We’ve toyed with the ideas of some instanced challenge areas or dungeon-type areas (like the underground mine) for people to use all their nice weapons and ammo. We’ll be sure to try to create some interesting scenarios for encountering other players as well, especially once quests are fully fleshed out.


13 Aug


12 Aug

Comment

Originally posted by V3rtigo44

The scope mechanics you are talking about are commonly referred to as “picture in picture scopes” or “see-through scopes” from what ive been able to gather.

Scopes aren’t picture in picture, they just approximate the effect without killing your FPS.


11 Aug

Comment

Please send a message to this subreddit's moderators with your QI account email address and we'll see if we can reset the linked Steam account.

Comment

Originally posted by [deleted]

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