Dead by Daylight

Dead by Daylight Dev Tracker




20 Sep

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Bugfixes
  • Survivors are no longer able to pass through Locker collisions in certain cases.
  • Add missing animation for Survivor placing "Blast Mine" or "Wiretap" traps on a Generator, preventing Survivors from becoming invisible and unhittable in certain cases.
Note: With this bugfix, we are reenabling Flashlights, along with three Perks: Dramaturgy, Appraisal and Residual Manifest.

19 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Important Progress & save data information has been copied from the Live game to our PTB servers on Sep 11. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Content Killer Perk Updates Furtive Chase
  • You become obsessed with one Survivor. You lurk in the shadows, eliminating your victims one by one. When your Obsession is hooked, Furtive Chase receives a token, up to a maximum of 2/3/4 tokens.
  • Each token decreases your Terror Radius by 5 meters while in a chase (was 4 meters).
Survivor Perk Updates Background Player
  • When the Killer picks-up another Survivor, Background Player activates for 10 seconds. When you start running, break into a sprint at 150% of your normal Running Movement speed for 5 seconds (was 4 seconds).
  • This perk cannot be used while sufferin...
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18 Sep

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Spooky season is officially underway, and we’re getting in the spirit with a hefty Developer Update covering everything coming to the game within the next month. This time, we have news to share about new features, Killer updates, and various Perk & map changes.


Anti Face-Camping
You probably don’t want to find yourself on the hook in the first place, but it can quickly become frustrating if the Killer decides to wait nearby, preventing all but the most coordinated of teams from rescuing you. Camping has long been a contentious topic: While there are times where camping is the smart thing for the Killer to do (if there are Survivors nearby, for example), there’s not much the Survivor being camped can do. To help in the most extreme cases, we are introducing a new feature which may give you a second chance.

Going forward, you’ll notice a new meter app... Read more

15 Sep

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Journey across an awe-inspiring world of floating islands, solving puzzles and discovering the secrets within Behaviour’s upcoming game, Islands of Insights during the Open Steam Playtest, available until September 21st!

https://store.steampowered.com/app/2071500/Islands_of_Insight/

Can you solve the puzzles?

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Sep


13 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post

Release Schedule
  • Update Releases: 11AM ET
Content The Xenomorph
  • Reviewed the Remote Flame Turret placement logic to allow for more flexibility when deploying them
  • Decrease the Tail Attack cooldown movement speed from 2 to 1.2 m/s when missing or when it is obstructed
Perks
  • Adjusted the descriptions of Blast Mine, Chemical Trap, and Wiretap for consistency
  • Added a VFX for when the Chemical Trap disappears by itself
Bug Fixes The Xenomorph
  • The Xenomorph can no longer see Idle Crows when exiting a tunnel
  • The Xenomorph can no longer turn invisible indefinitely in a Trial
  • The Xenomorph is now correctly able to destroy turrets in the malfunctioned state
  • Fixed an issue where...
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12 Sep


06 Sep


05 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.