Destiny 2

Destiny 2 Dev Tracker




05 Mar

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Just checked into this and confirmed it's a bug and not by design. We are currently investigating a fix.


01 Mar

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Lockdown?

Edit: Breakthrough was the one


28 Feb

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Originally posted by deangaudet

did you reset the rotator list, i.e. we have to wait another 7 or so weeks until we can farm the new prophecy guns? or did you just override this one week? (it ruins the week for anyone who wanted to farm ghosts! ugh.)

Not a full reset, just an override this week. Rotation will remain the same.

Comment

Originally posted by Quantumriot7

Hey while you are here is there any chance the weekly focused raid and dungeon system could get a reevaluation as with this many raids and dungeons it takes forever to see a specific one. This is particularly annoying for stuff like master difficulty being unavailable if they aren't featured making many titles unnoticeable for large portions of the season.

Definitely interested in your feedback on the weekly rotators overall we can share wider with the team.

Comment

Originally posted by krilltucky

it's for people who had no idea the rolls they wanted were getting removed with no warning and no chance to farm one last time.

Yes our intent here is to give everyone a final chance to be able to farm any weapons/rolls before the reward pool is updated with Update 7.3.5 next week.


22 Feb

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To clarify a few things on Passage of Persistence. Progress on this card, like all other passages, is reset weekly. When we said permanent in the TWID, we meant that those wins could not be removed by losses.

Passage of Persistence has a trailing backstop which means even though losses remove wins, your passage will never drop below your furthest progress minus one. For example:

  • Get to 2 wins and you can’t drop below 1.
  • Get to 3 wins and you can’t drop below 2.
  • Get to 4 wins and you can’t drop below 3.
  • And so on.

21 Feb

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It looks like we are going to slightly one-up last week's TWID tomorrow as this one is coming in at 6700+ words from the PVP Strike Team.

Expect details on our PVP plans for Update 7.3.5 and beyond as we cover reward updates, rule changes, matchmaking and more.

External link →

20 Feb

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With today's weekly reset we have adjusted the lobby balancing system for Competitive Division to try to improve match quality. We’ll monitor and provide updates as we make additional changes.

We'll share more details in this week's TWID about other matchmaking insights, along with other updates from the PvP Strike Team on Crucible changes coming up in Update 7.3.5 and beyond.

External link →

15 Feb

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Earlier this week, we made a change that lowers the requirements for all of Riven's Wishes weekly quests.

When the quests originally launched, the tuning was higher than we wanted. This week's change makes earning your rewards significantly faster.

External link →

14 Feb

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We have a meaty TWID for you this week. Expect 6,600+ words tomorrow covering upcoming weapon and ability tuning in Update 7.3.5 coming on March 5, as well as Crucible-specific sandbox changes.

Here is a preview of a few PvE buffs we'll have details on:

  • 🚀 Precision & High Impact Rocket Launchers
  • 💣 Heavy Grenade Launchers (including Wave Frames)
  • ⚔️ Caster Swords
  • 🔪 Edge of Action
  • 💥 Ex Diris
  • 🔫 Vex Mythoclast

For PvP, we're addressing current pain points:

  • 🏹 Reduced Bow Aim Assist and damage vs. players
  • 🎯 Reduced Wish-Ender Truesight uptime
  • 👥 Reduced Threaded Specter uptime
  • 🥐 Reduced Threadling damage and maked them easier to destroy
  • 🔒 Make Target Lock less effective on SMGs

All of this AND MORE in the TWID tomorrow.

External link →

08 Feb

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A couple of quick corrections with today's TWID:

On March 5, we will reset the Armor Synthesis bounties cap to 10, not 8 as originally posted.

We also fixed a typo where Warden's Law was listed as Strand instead of Kinetic. The Warden was not happy about that typo.


06 Feb

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Originally posted by d3l3t3rious

One of my favs is in Cobra Kai. https://www.youtube.com/watch?v=rz88WN9Cmp0

There are also two characters named Hawk and Moon that end up dating.

Comment

All of the Riven's Wish weekly quests will carry over and remain active up until The Final Shape launches. You can do them each week or wait until they are all active and knock them all out at once if you like. Just finish them before June 4!


29 Jan

Originally posted by One_ill_KevinJ

Lorentz is the most lovingly designed weapon in Destiny. Amazing visuals, amazing sound design, disintegrations, your gun chirps at you sometimes(?)(!), it's just a labor of love we should all enjoy.

Also, when you have the perk proc'd, it's a f**king powerhouse.

It chirps at you to let you know a bounty target has been acquired!


26 Jan

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The Seasonal challenge, A Wish Fulfilled, currently requires 66 weekly challenges to complete. We are fixing the required challenges to the intended number of 63 when Update 7.3.4 arrives on January 30.

External link →

18 Jan

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Originally posted by MisterWoodhouse

The character recustomization launch will cross off our oldest remaining Bungie Plz suggestion!

Think I was still around when it went up.


09 Jan

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For anyone worried that these changes to Checkmate will permanently change a fun mode you enjoy, we wanted to clarify our intentions for the current round of Checkmate tuning:

While it is not our intention to make the original Checkmate into the core PvP experience, we are experimenting with the current iteration of Checkmate to gather data, lessons, and feedback we can use to eventually tune the base PvP sandbox.

Things like primary weapon balance, special ammo economy, and ability uptime are easier to alter in a single modifier, which gives us freedom to iterate quickly. The goal of all these changes is to make a more skilled, more deliberate sandbox that retains the Destiny magic.

Later in the season, once we have tuned the base PvP sandbox, we will continue developing Checkmate as a standalone modifier. We plan to lean further into its identity as a more tactical, gunplay focused mode going back to no starting special and higher reduction of abilitie...

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Comment

Originally posted by BaconIsntThatGood

Quite honestly I think it's a bit dumb doing this. It's just going to lead to a bit of snowballing for people who are more reliant on special ammo - Even in trials.

Ex: Snipers - typically people proficient in snipers will just immediately get kills by using established sightlines. If you're upping the amount of progress towards a special drop you're going to have someone who gets 2 sniper pops right away/near the start of the match and just be at a strong advantage.

I think this is going to be too much.

Special weapon kills don’t grant progress towards additional special ammo.

Comment

Originally posted by duggyfresh88

Speaking of retaining ammo in checkmate- in trials, if you had ammo and died, as long as you didn’t get revived, it carried to the next round. However, if you got revived you lost the ammo. Was this intentional, or was this a bug due to how trials normally works?

It’s a bug, should be fixed by next trials lab

Comment

Originally posted by Snivyland

Do you still retain ammo after death or do you lose that as well?

You retain it