Destiny 2

Destiny 2 Dev Tracker




01 May

Post

This week, we made some changes to the way ADU Batteries work in Onslaught. While looking to fix a bug where Batteries could heal defenses, we decided to keep the healing with a few balance tweaks: we buffed the healing factor and made healing consume the Battery.

This is a great example of the community discovering something that was unintended, but fun, and our team looking for a way to lean in rather than just fixing the bug.

We felt this was interesting functionality and something worth analyzing as a potential permanent change. To start, we wanted to ensure it didn’t have griefing potential or introduce exploits.

We also wanted to avoid trivializing Legend Onslaught, where we want difficulty to matter. Next, we needed to ensure we could improve on the experience to communicate this functionality (adding VFX, audio, etc.) and test the new Batteries to make sure they felt good to use.

Pivoting on a design change like this so quickly can be chall...

Read more External link →

30 Apr

Post

Due to an issue preventing players from progressing in The Pantheon when joining at a checkpoint, we have disabled checkpoints for The Caretaker and Zo'aurc, Explicator of Planets.

External link →

29 Apr

Post

We have a change going live tomorrow on April 30 with how the Special ammo meter functions. Right now, the system is difficult to understand between modes, and there is a dramatic difference in the amount of ammo earned depending on a player's performance, which strongly favors a limited selection of weapons.

We will be reducing the number of mode-specific meter variants to one for respawn modes and one for elimination modes. We are reducing the amount of ammo awarded per transmat from two kill's worth to one, but the meter will now charge slightly more than twice as fast.

We are removing ability kills contributions towards the meter to reduce the advantage the Shotgun-melee combo has over other Special weapons for progressing the meter and to increase the focus on Primary ammo weapons for earning Special ammo.

We'll have more details from the PvP strike team on the Special ammo meter and these changes in this week's TWID.

External link →

25 Apr

Comment

Originally posted by Sanjuna

If power level deltas for activities stay the same, there is seemingly no reason to get artifact power level at all when you reach pinnacle cap. Either that or they genuinely mean you need to be at 2020 (+20 artifact power level) to be at max effective power for GMs. Both of which sound kind of bad?

We wanted to offer some clarification here on how the new power cap will affect the difficulty for Grand Master Nightfalls. The new power cap isn't intended to increase the difficulty of GMs or increase the power requirements to get to the same difficulty as it is today. GMNFs will still be exactly as hard they are now at Pinnacle + 15, it's just that you can go up to Pinnacle + 20 and make it a bit easier if you like.

tl:dr you can grind an extra 5 artifact levels to get closer to the enemies' levels in GMs after The Final Shape.

Comment

We are currently investigating this. Recluse and Hammerhead not having enemy highlighting is a bug and we are currently working on a fix.


23 Apr

Comment

We're continuing to investigate this issue.

Until a fix is implemented, players in Legend Onslaught are advised to defeat the boss and claim their rewards up to Wave 40, and then exit the activity.

Comment

Sorry about that. There was a routing issue we had to address which resulted in players being routed to the wrong environment. Should all be fixed now and we're looking at our processes to ensure this doesn't happen in the future.

Comment

Thanks for the report. We're currently investigating and hope to have more information soon.

Just to confirm, does this only happen on the Legend difficulty?

Comment

Thanks for the report. We're currently investigating and hope to have more information soon.

Just to confirm, does this only happen on the Legend difficulty?


19 Apr

Comment

Originally posted by alittlelilypad

Campaign -> Wild Card -> Raid -> Final Mission -> Echoes

This is the way.

Post

Hey everyone. We wanted to talk about why The Final Shape raid is going live shortly after release on June 7. We know this is a tight turnaround and wanted to share some context on why we made this decision. Back in August, we said that finishing the campaign would not be the grand finale of the Light and Darkness saga. You will be facing off against the Witness in the raid, and for non-raiders there will be an opportunity for everyone to experience the conclusion sometime after the raid.

The Final Shape expansion is different: the additional content in the Pale Heart post-campaign and unlocking the raid for everyone is important for getting a cohesive and satisfying story experience. We're looking at you raiders to be the tip of the spear. 👀

When raid day arrives, no matter if you choose to go in for Contest mode in the first 48 hours or wait for Normal mode to unlock, in order to experience the story linearly and as intended, you need to have the campaign complete...

Read more External link →

18 Apr


17 Apr

Post

We've been following feedback that there should be better incentives to stay in Onslaught for the full 50 waves, so teammates don't dip out after wave 10. We're adding two additional weapon rewards to Onslaught and buffing Trophies of Bravery drops to help address this.

Change 1: A chance for one additional weapon to drop when you complete a wave. The drop chance will increase per wave until you get your weapon, and the drop will be guaranteed on wave 50.

Change 2: A bonus weapon will also drop after you complete wave 50 in either difficulty. This change along with the first means that completing 50 waves will guarantee two additional weapons.

We will also be increasing the number of Trophies of Bravery you receive from completing waves 40 and 50 of Onslaught and waves 30, 40, and 50 on Legend Difficulty. Our goal with these changes is to make sticking it out into the later waves feel more rewarding.

We've also seen people ask if Shaxx's vendor repu...

Read more External link →

16 Apr

Comment

Hey there.

The "Midnight Ride" quest incorrectly states that one of the available objectives is to defeat Guardians using Hand Cannons. This objective can be completed by getting Hand Cannon kills in raids and dungeons.

Comment

UPDATE: The game will brought offline at 6:40 AM PDT, not at 7:15 as it says above. This is due to some complexicities with tomorrow's maintenance.


14 Apr

Comment

Hello. We're aware of this issue and are investigating the cause.


12 Apr

Comment

Originally posted by ksiit

Guess it’s time to get farming. I already expected I would be attuning that the whole time.

Mountaintop is the only other thing I really care about and that feels less important to have a specific roll of. Midnight coup too, that matters a bit more but I assume after getting 100 focused edge transits, I’ll probably have gotten a decent one of the other weapons.

We saw this discussion and wanted to let you know that we're currently evaluating the interactions of this combo. While we don't have a specific change currently planned yet, we wanted to give a heads up before anyone grinded too hard for this rare perk combo that its likely to be altered in the future.


10 Apr

Comment

Originally posted by Ireallytired93

Still nothing on if this works in pvp?

You can use Prismatic in pvp.


09 Apr

Comment

Hey there. We've been investigating an issue with today's Tigris Fati emblem Twitch Drop during the Destiny 2: The Final Shape Developer Gameplay Preview.

Players who were unable to acquire the code during the stream may use this code to redeem it to their account on our behalf once today's service issues stabilize. The code will not work until we solve today's server issues.

6AJ-XFR-9ND

Post

Hey all. A Bungie Name change token is now available to all players once again. Having seen many players mess up their name over the years, here's what we recommend that players NOT try to use due to display issues.

No, this isn't to tell players to stop using (Adept). That's your choice.

By display issues, we mean that any non-supported languages or characters won't display like you think they will and instead will appear as random code.

Please keep in mind that the following are NOT recommended for the above reasons:

  • Blank characters
  • Unicode characters outside game-supported languages
  • Emojis
  • Punctuation outside game-supported languages

More information about Bungie Names can be found in ...

Read more External link →