Destiny 2

Destiny 2 Dev Tracker




09 Jan

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Originally posted by ColdAsHeaven

So basically it's regular Crucible now with 15% slower Abilities and Special Ammo Regen instead of drops from players?

Idk how I feel about it. I liked Checkmate, I just didn't like how HC's were the only guns whose TTK remained unchanged. The 30% reduction on cooldowns was perfectly fine imo.

The special ammo change is interesting. Going to need to see how it feels. I loved rocking Sidearm + Primary since people didn't have Special as much

You only start the game with special, all future special must be earned. Respawning does not give you additional ammo.

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Based on player feedback, we’re making some changes to Checkmate in tomorrow’s update. Due to the amount of tuning, Checkmate will be moved back to Labs.

Next week will feature 3v3 Clash which has been modified to reflect a fan favorite mode from the original Destiny, Skirmish.

We'll also be adjusting all Primary weapons to join Hand Cannons in having the same optimal Time-to-Kill (TTK) as they do in the base sandbox. In modes like Clash and Control, you will now start the game with two kills worth of special ammo (ex. 2 shots for shotguns).

We’re increasing the amount of special ammo credit you get for assists and deaths, so you will get special ammo pulls more frequently, but are reducing the amount of special ammo you get from approximately three kills worth to two kills, to reduce snowballing.

We want the reduced uptime of abilities in the PvP sandbox, but the current level of ability cooldown tuning made some abilities feel impractical to u...

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21 Dec

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Hey there, Guardians.

We have an update on the issue affecting Restoration. This is a complex bug that required some core restructuring of the way Restoration stores its timer data and heal strength logic, so we’d initially built the fix to ship alongside The Final Shape to make sure we had enough time to verify the fix and confirm it didn’t cause any additional problems.

Given the shift in our release date, we’re working on moving this fix up to one of our mid-season updates. We can’t promise any specific timelines just yet until we verify the fix in the new release branch, but we’ll keep you posted as we get closer to it going live.

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20 Dec

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In addition, the issue affecting players losing Dawning materials after creating 2nd and 3rd characters has been resolved. All players can now safely create new characters again.

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UPDATE: The issue affecting players losing Dawning materials after creating 2nd and 3rd characters has been resolved.

All players can now safely create new characters again.

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Originally posted by jazpexL

Im curious when i can get my master warlords ruin ghost shell because i did it day 1 and when i claimed the triumph i got ghos of the deep sparrow

We are planning to send out a fix for everyone affected with incorrect rewards after the new year.

Unfortunately, we had to fix the triumphs first before we could begin gathering accounts that were given the incorrect rewards., and that has taken more time than anticipated.

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Originally posted by StarAugurEtraeus

Mine has my deadname

And what a silly mindset to have

We could do it freely before since it was just our platform name

Why not anymore

Like wow it doesn’t affect you and you’re fine good, but some of us wanna change it for personal reasons or we got hacked and trolled, or a spelling error, or a sibling changed it

Such a simple request and idk why people downvote me every time I darn ask

If you are using a deadname that is causing you stress, please fill out this contact form and we'll be able to assist you.

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Originally posted by thylac1ne

The event card says the event is going on for another 69 days, is that incorrect?

Yes, that's incorrect. The correct end date is on January 2, 2024, at 9 AM PST (-8 UTC).


19 Dec

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Originally posted by Hawkmoona_Matata

I noticed you also put out an in-game alert for this, so that's quite timely, appreciate the concurrent responses for both in and out-of-game communication.

Wouldn't be Reddit without me asking though, so I can't help but inquire, any news on word about the Restoration+Empyrean bug? Where refreshing it resets the timer to its base value rather than adding to it?

any news on word about the Restoration+Empyrean bug?

Yes, we've been investigating that issue for a while. It's currently scheduled to get fixed this season but I'm not sure of the exact timeline.

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Originally posted by Astr0kittenz

Any word on the Reveler title being stuck on 15/16 for the Christmas event?

That issue will be fixed in January, so post-Dawning. The fix will be retroactive so anyone who should have earned that triumph will earn it in January.

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Originally posted by Ryan_WXH

Any word on snowball upgrades not functioning at all?

Unfortunately, that issue is still being investigated.

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UPDATE: The issue affecting players losing Dawning materials after creating 2nd and 3rd characters has been resolved.

All players can now safely create new characters again.

Previous comms:

Due to an issue, we recommend that players DO NOT create a new character during the Dawning until a fix can be deployed. Otherwise, earned Dawning materials will be lost.

An update will be provided when this issue is resolved.

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17 Dec

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Appreciate the feedback. We're working to continuously improve this system. Please send us your feedback here if you have a moment - this will ensure the proper team receives it.

As we announced in various TWIDs and here on reddit, this is a multiphase rollout and we're working to resolve user ...

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15 Dec

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We’ve been tracking reports of players being removed from The Coil for inactivity while spectating when out of revive tokens.

A change to help with this is planned for early January.

In the meantime, you can open a menu or regularly press buttons to avoid being kicked.

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13 Dec

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Hey there. Thanks for the report. We are currently working on a fix for this audio issue that we have planned to go out with our next update in January.


12 Dec

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Based on player feedback, we are enabling Control as a selectable activity while Checkmate Control is active.
Control will be selected similar to how Nightfall difficulty tiers are selected. This change will take effect tomorrow with Update 7.3.0.3.

Checkmate Control will remain at the forefront as the primary 6v6 Unranked activity while we continue to gather data and feedback on this modifier. In the meantime, we want to allow players to opt out of this experience as desired.

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11 Dec

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Thanks for your feedback. We recognize that players chatting in their native dialects is important and will continue working to improve our filters and accommodate more players. In the initial rollout, we focused primarily on the 13 languages and dialects officially supported by Destiny 2. For more information, please visit our text-based language filtering FAQ. We'll update it as we develop the filters and notify players of key changes in the weekly article This Week In Destiny, found on our News page.


10 Dec

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Originally posted by Phillyfreak5

The Bungie.net LFG has always been amazing. I don’t know why they didn’t just transfer that in game

It is because of scale - the bnet fireteam finder can't handle the entire population of players, it only has access to the server resources of bungie.net. While substantial, said resources aren't enough to handle the needs of the game population. Plus there are a lot more UI/UX concerns for the game than on bungi...

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08 Dec

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We've added a contact form for players to submit unexpected issues they encounter with our text chat filter.

We've also made a dedicated FAQ on the filters and how they work.

Originally posted by GrizzlyOne95

Perfect paradox sounds are heavenly just FYI, I know you're responsible for that, so thanks. Hope to see it reprised soon

A perfect paradox audio nod! Thank you so much. I love that weapon, I loved making the sounds for that whole Dawning weapon set haha