Destiny 2

Destiny 2 Dev Tracker




21 May

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We've been preparing a preview article for the abilities and armor tuning coming in The Final Shape. With so many changes to cover, this was one of the largest articles we've ever written at around 9k words. So, we've decided to split it up. Here is what to expect this week.

The Abilities Tuning Preview will cover updates coming to all the Light and Darkness subclasses in The Final Shape, and it will be released this Wednesday at 10 AM PT.

Our Exotic Armor Tuning Preview will come out this Thursday at 10 AM PT, and This Week in Destiny will follow on Thursday at 11 AM PT as usual. We have a full TWID lined up too, it's going to be a fun week.

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Comment

Originally posted by ricdvs

Also, this will only be available for 1 week according to the welcome msg on screen?

That welcome message was created before dates were finalized. The Pantheon will remain active until Destiny 2: Into the Light ends on June 3.

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Originally posted by DataLythe

/u/destiny2team Can we get some clarity on this?

I imagine a lot of people are going to be wondering about this.

That in game message was created before dates were finalized. The Pantheon will remain active until Destiny 2: Into the Light ends on June 3.


17 May

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Hey there. Thanks for your report. Could you please share your Bungie Name with me so I can send it in for an investigation?


16 May

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In next Tuesday's update, we are reducing the required number of Triumphs needed to earn the BRAVE Title from 10 to 9. The Title will still have 10 available Triumphs, but you can now just choose which 9 you’d like to complete for the Title.

We felt that the Breaking the Charge Triumph wasn’t quite hitting the difficulty mark we intended. It required either full clears on Legend over multiple weeks or full clears on Normal that relied on RNG. We hope this improves the experience for those looking to earn this Title.

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15 May

Comment

Originally posted by ownagemobile

u/Destiny2Team , are you guys planning on taking a look at the Avalanche machine gun from Dawning? It has an extremely low inventory size stat which makes it unappealing to use over literally every other machine gun in the game. Or is that just because it's a seasonal weapon and they are supposed to be less good than other weapons?

It's inventory stat is 20, and the next lowest I could find after a quick scan is 40, so it has half the amount of reserves of most LMGs in the game

We'll be taking a look at Avalanche's stats for next Dawning.


10 May

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In The Final Shape, we’re introducing the Ritual Pathfinder, a new rewards path that will replace Vanguard, Crucible, and Gambit bounties and their weekly vendor challenge. While the Pathfinder will replace bounties at these vendors, they will remain unchanged at other vendors.

We’ll have more info to share on the Pathfinder in the next couple of weeks. We wanted to give a heads up so everyone preparing for The Final Shape can prioritize how they spend their time. Any Ritual bounties held when The Final Shape releases on June 4 will be abandoned.

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09 May

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With the release of the PvP Map Pack, we want to give everybody the opportunity to experience the new maps going into the weekend. As such, the New Territory playlist will hold its place as the 3v3 Event node and Trials of Osiris will not be active this weekend.

Trials of Osiris will return next week and feature each of the new maps in the last three weeks of the Season, starting with Eventide Labs. Take this time to learn the maps and prepare for Trials next weekend!

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How is everyone feeling about The Pantheon so far? We are keeping an eye on the feedback and want to hear your thoughts.

How is the difficulty?

Are the encounter tweaks enjoyable?

How do you feel about the scoring and time bonus?

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01 May

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This week, we made some changes to the way ADU Batteries work in Onslaught. While looking to fix a bug where Batteries could heal defenses, we decided to keep the healing with a few balance tweaks: we buffed the healing factor and made healing consume the Battery.

This is a great example of the community discovering something that was unintended, but fun, and our team looking for a way to lean in rather than just fixing the bug.

We felt this was interesting functionality and something worth analyzing as a potential permanent change. To start, we wanted to ensure it didn’t have griefing potential or introduce exploits.

We also wanted to avoid trivializing Legend Onslaught, where we want difficulty to matter. Next, we needed to ensure we could improve on the experience to communicate this functionality (adding VFX, audio, etc.) and test the new Batteries to make sure they felt good to use.

Pivoting on a design change like this so quickly can be chall...

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30 Apr

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Due to an issue preventing players from progressing in The Pantheon when joining at a checkpoint, we have disabled checkpoints for The Caretaker and Zo'aurc, Explicator of Planets.

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29 Apr

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We have a change going live tomorrow on April 30 with how the Special ammo meter functions. Right now, the system is difficult to understand between modes, and there is a dramatic difference in the amount of ammo earned depending on a player's performance, which strongly favors a limited selection of weapons.

We will be reducing the number of mode-specific meter variants to one for respawn modes and one for elimination modes. We are reducing the amount of ammo awarded per transmat from two kill's worth to one, but the meter will now charge slightly more than twice as fast.

We are removing ability kills contributions towards the meter to reduce the advantage the Shotgun-melee combo has over other Special weapons for progressing the meter and to increase the focus on Primary ammo weapons for earning Special ammo.

We'll have more details from the PvP strike team on the Special ammo meter and these changes in this week's TWID.

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25 Apr

Comment

Originally posted by Sanjuna

If power level deltas for activities stay the same, there is seemingly no reason to get artifact power level at all when you reach pinnacle cap. Either that or they genuinely mean you need to be at 2020 (+20 artifact power level) to be at max effective power for GMs. Both of which sound kind of bad?

We wanted to offer some clarification here on how the new power cap will affect the difficulty for Grand Master Nightfalls. The new power cap isn't intended to increase the difficulty of GMs or increase the power requirements to get to the same difficulty as it is today. GMNFs will still be exactly as hard they are now at Pinnacle + 15, it's just that you can go up to Pinnacle + 20 and make it a bit easier if you like.

tl:dr you can grind an extra 5 artifact levels to get closer to the enemies' levels in GMs after The Final Shape.

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We are currently investigating this. Recluse and Hammerhead not having enemy highlighting is a bug and we are currently working on a fix.


23 Apr

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We're continuing to investigate this issue.

Until a fix is implemented, players in Legend Onslaught are advised to defeat the boss and claim their rewards up to Wave 40, and then exit the activity.

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Sorry about that. There was a routing issue we had to address which resulted in players being routed to the wrong environment. Should all be fixed now and we're looking at our processes to ensure this doesn't happen in the future.

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Thanks for the report. We're currently investigating and hope to have more information soon.

Just to confirm, does this only happen on the Legend difficulty?

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Thanks for the report. We're currently investigating and hope to have more information soon.

Just to confirm, does this only happen on the Legend difficulty?


19 Apr

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Originally posted by alittlelilypad

Campaign -> Wild Card -> Raid -> Final Mission -> Echoes

This is the way.

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Hey everyone. We wanted to talk about why The Final Shape raid is going live shortly after release on June 7. We know this is a tight turnaround and wanted to share some context on why we made this decision. Back in August, we said that finishing the campaign would not be the grand finale of the Light and Darkness saga. You will be facing off against the Witness in the raid, and for non-raiders there will be an opportunity for everyone to experience the conclusion sometime after the raid.

The Final Shape expansion is different: the additional content in the Pale Heart post-campaign and unlocking the raid for everyone is important for getting a cohesive and satisfying story experience. We're looking at you raiders to be the tip of the spear. 👀

When raid day arrives, no matter if you choose to go in for Contest mode in the first 48 hours or wait for Normal mode to unlock, in order to experience the story linearly and as intended, you need to have the campaign complete...

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