Destiny 2

Destiny 2 Dev Tracker




21 Sep


18 Sep

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Hey Guardians! Thank you so much for the love and support. We know this one has been impactful, but glad to see a lot of you had some fun with it. It's been fun watching some of these franken-weapons come to life. Feel free to share some of your favorites.

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We're sorry/you're welcome?


15 Sep

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Originally posted by The_Ombudsman

Yes, I'm on that step, witness the convo, but Zavala isn't there when I go to that area. :(

One thing that may be an issue here; I've tried, several times, abandoning the Into the Depths quest, and removing the other legacy item, and then reacquiring them, hoping to trip something into letting me progress. But since the only place to reacquire these bits is the sonar station, and that's where one is to find Zavala... I expect that whole convo bit is supposed to get loaded when dropping into the HELM; since I'm getting the quest back right there, I wonder if me being there already is interfering with that. That quest won't show up in the quest terminal.

That is probably the issue. Can you obtain the quest and the other legacy item, go to Orbit, then launch back into the HELM?

You may have to abandon the Bladed Path quest first and then try go to Orbit and back to the HELM. You should be able to re-obtain the Bladed Path from the Quest Archive or the Ritual Table.

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Hey there. Appreciate the report about this - it's an issue we're investigating since neither quest should interfere with each other.

There is a workaround we discovered - if you completed the Baratrauma mission, the next quest step is step 37 which says to "Witness the conversation in the H.E.L.M." What you'll need to do is go to the Sonar Station in the H.E.L.M. that is beside the portal and you should see Zavala there. You need to stand next to him (like in this video) and witness the conversation between him and Drifter, then you can ...

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12 Sep

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Originally posted by Cross296

Still no Wardens Law? Maybe I'll bother to log in next week.

We decided to move it up to this week. https://x.com/Destiny2Team/status/1701713071092473936?s=20

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Destiny Weapons and Economy teams here! We feel the same way, and are excited to mention that foundry weapon focusing is making a permanent return in Season 23!


07 Sep

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Greetings Guardians of Reddit. We would like to hear from all you PVP players out there on what kinds of changes to the Crucible you would like to see in the future. We have a short update from the team on our PVP plans going live in the TWID shortly calling for everyone to share their feedback to help us prioritize what changes we work on to continue to improve the Crucible experience. Whether it’s playlist preferences, matchmaking settings, Trials, Comp, or anything else that affects the way Guardians battle each other, please post your feedback below.

External link →

28 Aug

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Originally posted by Mastershroom

This one isn't specifically an exotic, but exotic-adjacent; the Potentiate Treads universal ornament that's designed to match the Flex~Enhance~Replicate ornament for Synthoceps doesn't glow when the Exotic itself does, i.e. when the Biotic Enhancements perk is active.

Would look way cooler if the Synthopants could glow too.

Thank you. Will investigate.

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Originally posted by robolettox

Hey, sorry to bother but are you guys aware of the issue with the trials hunter chest not being able to be made into an ornament?

Yes, we are aware of that issue and are investigating.

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Appreciate the report! I'll communicate these issues with the team to start an investigation.

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Originally posted by Lord_Gatsu

Hello. This was an intentional change we had to make to ensure that all arms and chest pieces wouldn't have gaps between them anymore. To do that, we had to unify everything to conform to specific alignment points on a Warlock's forearms. Some gloves, like the ones you highlighted, were affected, but the arms now better follow the player skeleton. Plus, Warlocks have elbows now :)


24 Aug

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Appreciate the feedback on being able to favorite a tab to open other than the main quest page. No promises on a date yet but this is definitely something we hope to add in the future.

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Originally posted by MasterOfReaIity

I hope loadouts are the #1 priority, having tons of new stuff to use without the system feels bad

Currently working on a temporary fix targeted for next week while we finish the more permanent fix. Temporary fix will let you switch loadouts from your inventory but not from your vault.

https://twitter.com/BungieHelp/status/1694783960428204089?s=20

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Sorry about the wait. A few wires got crossed. This issue should be resolved now!

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Hello. What platform are you playing on? You should just be able to play the story in Throne World. No download is required.

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Thanks for the report, we are currently working on a fix to deploy as soon as possible.


23 Aug

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Thanks for your report. This is an unintentional change and we're investigating the issue.


09 Aug

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Hi all! Two updates to the Season 22 Abilities and Armor Changes Preview article:

For Titans, we added more Titan Exotic Armor rework details for you.

  • Icefall Mantle: Grants an escalating bonus to Stasis weapon damage when getting rapid Stasis kills. When you activate your class ability, you immediately gain the highest tier bonus.
  • Doom Fang Pauldrons: Grants an escalating bonus to Void weapon damage when getting rapid Void kills. When you get a Void melee kill, you immediately gain the highest tier bonus.
  • Path of the Burning Steps: Getting a Solar Grenade kill now grants the highest tier Solar weapon damage bonus.
  • Eternal Warrior: Since the exotic only grants its highest tier damage bonus automatically when your Super ends (which is a rarer occurrence), the duration of the Arc weapon damage bonus when your Fist of Havoc Super ends has been extended to 30 seconds (up from 10 seconds in Season 21).

And Warlocks, we clar...

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02 Aug

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Hey all, Weapons team here!

So this is a pretty fun post to reply to, because it's a great example to show how far we have come and how difficult it can be to look backwards and see that progress has been made when it is incremental.

This week, the Immortal (Adept) had 7.2% of kills in Trials. From Week 1 of returning Trials all the way to Week 60, the number 1 weapon had:

  • LESS than 7% of kills only once (the lowest the top weapon ever got over the first 60 weeks was 6.2%, the next closest was 7.5%)

  • MORE than 9% of kills 49 times

  • MORE than 10% of kills 33 times

  • MORE than 14% of kills 10 times (Hard Light x2, Revoker x1, Felwinters x6, and Steady Hand x1)

In the ~80 weeks since then, we have done a pretty good job of keeping the number 1 weapon between about 4-9%, which is a very typical Trials weekend. We've had some exceptions of course, nothing individually has go...

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