Spectating
- Spectators can now see when players being followed are crouching.
- Fixed issue causing keys in the Key States HUD elements to stick around when switching players to spectate if the player being spectated was pressing that key at the time of switching.
- The zoom state is now immediately synchronized from the moment a change in the player being spectated takes place.
- The keyboard state is now immediately synchronized from the moment a change in the player being spectated takes place.
Gameplay
- In Macguffin, fixed a rare issue causing the steal progress bar to be triggered after a player died trying to steal the MacGuffin from a base.
- In Time Trials, fixed a condition causing the timer to start running prematurely. (This is a different issue to a similar issue fixed in the previous patch.)
HUD
- Fixed the mini...