Diabotical

Diabotical Dev Tracker




26 Dec

Comment

Update: We just released a minor version (466d). This keeps the same improvements mentioned in the patch notes but adds a small grace window of time that also allows rocket-jumping with the previous shoot-first timing. From our testing this also improves rocket jumping in this scenario compared to the situation pre-466. (Update update: Sorry for update right before finals, eggwp, we have been testing this all evening and forgot to check.)

Comment

Originally posted by WhaleSong2077

nvm i found it through edit-- may we fork and reup?

Yes, of course. Go ahead.


25 Dec

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Gameplay

  • Christmas Miniguffin is now available in Quickplay. Take the MacGuffin through the goal to score points, frag opponents to earn weapons (mode based on the Brawl mode with logic entities in the map “mod_miniguffin_christmas” and hp and armor settings externally).
  • Improved speed of application of knockback effect (improves rocket jumping and blaster wall climbing). When rocket jumping do not fire and then jump, make sure you first jump and then fire.
  • Fixed an issue introduced in a previous patch causing power-ups in Brawl and FFA to spawn at the same time instead of in cycles.

Editor

  • Fixed a crash while editing related to logic entities (rolled out earlier in a minor update).
  • Fixed an issue where actions triggered by ‘on_player_spawn’ were having no effect (rolled out earlier in a minor update).
  • Fixed an issue where tag-related actions were ignoring the...
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Comment

Originally posted by teivos

can't rocket jump anymore. am i am the only one?

If you were pressing fire before pressing jump that will not work correctly now (even if just slightly before), you have to press fire and jump at the exact same time or press fire after pressing jump.

Edit: it's safer to press jump right before fire so that you're in the air when the explosion knockback is applied

Comment

We had an issue rolling out this update, the new mode should start working in about 10 minutes. (From 21:05 CET*)

Post

Gameplay

  • Christmas Miniguffin is now available in Quickplay. Take the MacGuffin through the goal to score points, frag opponents to earn weapons (mode based on the Brawl mode with logic entities in the map "mod_miniguffin_christmas" and hp and armor settings externally).
  • Improved speed of application of knockback effect (improves rocket jumping and blaster wall climbing). When rocket jumping do not fire and then jump, make sure you first jump and then fire.
  • Fixed an issue introduced in a previous patch causing power-ups in Brawl and FFA to spawn at the same time instead of in cycles.

Editor

  • Fixed a crash while editing related to logic entities (rolled out earlier in a minor update).
  • Fixed an issue where actions triggered by 'on_player_spawn' were having no effect (rolled out earlier in a minor update).
  • Fixed an issue where tag-related actions were ignoring their ‘delay’ setting.
  • Fixed a typo...
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16 Dec

Comment

Originally posted by smorgar

Yes please, or just make it a quick little animation on the score screen. As it is now after the patch the button "leave game" is bugged in bottom center of screen and its not clickable. Terrible QA on this patch.

As of version 0.20.465g the leave game button should no longer be bugged in the rank up screen.

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HUD

  • Fixed splits being affected by players joining the game.
  • The Team score left behind by disconnected players is now cleared when someone joins the empty team which had the lingering score.
  • After your first run in a Time Trials match on a map with splits, the Current column of the Race Splits HUD element now displays the difference between that run and your best run by the time you reached that checkpoint (total time relative to checkpoint: if your run is 10s slower than your best run then the last split diff will be +10s), instead of comparing the time between checkpoints with each other (split time relative to split time, independently of total time: if your run is 10s slower than your best run but you performed the last split/time from last checkpoint to the end 0.5s faster than in your best run then the last split diff will be -0.5s). To change the Race Splits HUD element to display split times relative to split times use ...
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HUD

  • Fixed splits being affected by players joining the game.
  • The Team score left behind by disconnected players is now cleared when someone joins the empty team which had the lingering score.
  • After your first run in a Time Trials match on a map with splits, the Current column of the Race Splits HUD element now displays the difference between that run and your best run by the time you reached that checkpoint (total time relative to checkpoint: if your run is 10s slower than your best run then the last split diff will be +10s), instead of comparing the time between checkpoints with each other (split time relative to split time, independently of total time: if your run is 10s slower than your best run but you performed the last split/time from last checkpoint to the end 0.5s faster than in your best run then the last split diff will be -0.5s). To change the Race Splits HUD element to display split times relative to split times use the command /hud_rac...
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09 Dec

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Season 4

  • The Season 4 Battlepass is now available.
  • Skill ratings from Season 3 have been preserved, showing up on a leaderboard requires 25 matches played in the specific leaderboard mode.
  • Aim Arena 2v2, Wipeout 4v4, TDM 2v2 have been removed from the ranked search function.
  • Leaderboards for Aim Arena 2v2 and TDM 2v2 have been removed (Wipeout leaderboards remain which are based on Pickup matches).
  • TDM 2v2 has been added as a Pickup option.

Tournament system

  • An in-game tournament system is now available in the Play menu in a beta stage. It’s possible to participate in official tournaments which feature coin rewards and are visible to the public in the upcoming tournaments list, and it’s possible to create and participate in private tournaments which are not visible to the public.
  • The system is currently limited to Best-of-1 matches with map voting l...
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Masterserver and matches

  • Fixed the issue where the “No datacenters have been selected” error message would show up when queuing right after starting Diabotical while datacenters were already selected.
  • Passworded public matches now show up at the bottom of the match list, above ongoing pickup matches.
  • Pickups with skill restrictions that don’t match your current skill rating no longer appear on your list.

Replays

  • Fixed an issue that would prevent server-side replays from being played.

Gameplay

  • In the Quickplay list, 5v5 CTF Hook Instagib has been replaced by 5v5 Brawl.

Performance

  • General performance improvements in multithreaded input mode.
  • Fixed a micro-stutter that could happen rarely when shooting.

Visual changes

  • Fixed a scree...
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Gameplay

  • When being pulled by the Hook it is no longer possible to grab the flag/macguffin.
  • When activating the Hook while holding the flag/macguffin, the flag/macguffin is now dropped.
  • FFA Hook Instagib has been returned to FFA Instagib with the knockback weeball and without the hook.
  • 5v5 Hook CTF has been added to the Quickplay playlist for the next week. Matches are formed when at least 6 players are searching and then listed on the match list.

Performance

  • (Regression fix) Fixed an issue introduced in recent changes to the input system causing a buildup of input latency over a session. Thanks to netborg.
  • Further micro-optimizations for smoothness related to the handling of input.
  • Fixed a microstutter associated with dropping weapons.

Input

  • Added support for binding the Print Screen key (“print”).
  • ...
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Season 3, Matchmaking and Matches

  • Season 3 has started, a new Battlepass is available in the Shop.
  • For the next week the FFA Instagib queue has been replaced with FFA Hook Instagib which includes the hook ability and does not include the knockback weeball. It uses the regular FFA Instagib map pool, with the addition of the Wee-Bow Instagib maps Treehouse, Coastline, Stronghold and Egg-plant.
  • The skill ratings from the previous season have been kept.
  • The leaderboards have been reset for Season 3 (players will be placed on the leaderboard of a mode after completing 25 ranked matches). Season 2 leaderboards can now be viewed through the season dropdown in the Leaderboards screen.
  • Fixed a team balancing issue in situations of 6 or more players per team.

Gameplay

  • There is now a Hook pull ability which is present in the Quickplay FFA Hook Instagib queue and it can b...
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Custom game map voting

  • In the Custom Game lobby’s more settings menu there is now a setting to allow players to propose a map vote, which has the option of being enabled always, or enabled only during warmup, or disabled.
  • When the option is enabled, players can press Escape to go to the Match menu, press the “Create a map vote” button, and select a map for the current mode from the official or community map lists.
  • The vote options are Yes or No, in order to vote it’s possible to bind Vote Yes and Vote No in Settings-Controls-Gameplay-General, by default the keybinds are F5 for Yes, F6 for no, it’s also possible to vote through the Match menu by clicking on the option you want.
  • The name of the map being voted on and vote tally is displayed on the HUD through the new Vote HUD element, and in the Match menu.
  • The vote is decided by the majority of players and spectators who vote (if only one person out of 10 in...
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Masterserver and matches

  • When a match finishes the Game report screen now displays the map vote tab instead of the scoreboard.
  • Added a new option under More settings to pick which game report tab is opened when a match ends: map vote (default), scoreboard, statistics.
  • After an unranked match finishes the new match will start immediately after everyone still on the server has voted instead of waiting for the countdown to finish.
  • After a Ranked match finishes, the rematch will now start immediately after all players have voted for a map (the map vote option becomes available after a player has pressed the rematch button).
  • The Game report map voting tab and custom lobbies now support up to 9 maps.
  • Fixed an issue that allowed players join custom matches while being connected to a ranked match without manually leaving their match first.
  • Fixed a timing issue that could result in players bein...
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Maps

  • Collision fixes to Oasis, and Raya.
  • Art improvements to Oasis.
  • Fixed a trigger issue in the Tutorial (the previous fix was incomplete).
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    Trello on Trello - Thread - Direct

Maps

  • Refinery WIP has been added to the Custom Games Wipeout map list for testing - this is a slightly smaller version of Refinery which is meant to replace the current Refinery.
  • Collision fixes to Amberfall, Huracan, and Toya Fortress. Thank you to Torzelan for the report.
  • Fixed a trigger issue in the Tutorial. Thank you to monke for the report.

Audio

  • Added Time Trials Audio options to set the type of sounds that players on enemy teams do (enemy sounds, team sounds, or muted), and to set the type of sounds that players on the same team do (team sounds, or muted). By default enemies and teammates now use team sounds.

Content service

  • In Custom Games there is now a Tutorial game mode. Community gameplay and mapping tutorials can now be uploaded through the Content Creation menu. For mapping tutorials it’s recommended for the map name t...
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Maps

  • FFA, FFA Instagib, and Warmup’s Quickplay map lists now include Ancient.
  • Wipeout, and Aim Arena Classic’s, Ranked/Pickup map lists now include Ancient and sunken.
  • Freeze Tag, and Freeze Tag Classic’s Pickup map lists now include Ancient.
  • TDM 2v2, TDM, TDM Classic, and Extinction’s and Ranked/Pickup map lists now include Sunken.
  • In Sunken’s Wipeout version, the length of the dead end near the center map teleporter has been reduced (behind the waterfall/window/jail/below mega).
  • Collision fixes to Amberfall, Overgrowth, and Sunken (Wipeout version).

Gameplay

  • Improved the accuracy of the Time Trials’ timer - multithreaded input is recommended, without it there’s a higher likelihood of slower times than expected.
  • Added the command game_wipe_out_timer_mode 1 for team based respawn timers in the Wipeout and Survival modes. A pl...
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Maps

  • A Wipeout version of Sunken has been added to the Custom Games map list for testing.
  • A Wipeout version of Ancient has been added to the Custom Games map list for testing.
  • A Brawl/FFA version of Ancient has been added to the Custom Games map lists.
  • Collision fixes to Ancient, Furnace, Oasis, and Overgrowth.
  • Art improvements to Oasis.

Masterserver and matches

  • Tentative fix to issues when launching Custom Games with community maps in some servers.

HUD

  • There is now a command to toggle the scoreboard on and off instead of only being able to see it by holding the keybind: /bind KEY toggle_score (released on March 1st).