Diabotical

Diabotical Dev Tracker



16 Dec

Comment

Originally posted by smorgar

Yes please, or just make it a quick little animation on the score screen. As it is now after the patch the button "leave game" is bugged in bottom center of screen and its not clickable. Terrible QA on this patch.

As of version 0.20.465g the leave game button should no longer be bugged in the rank up screen.

Post
    Trello on Trello - Thread - Direct

HUD

  • Fixed splits being affected by players joining the game.
  • The Team score left behind by disconnected players is now cleared when someone joins the empty team which had the lingering score.
  • After your first run in a Time Trials match on a map with splits, the Current column of the Race Splits HUD element now displays the difference between that run and your best run by the time you reached that checkpoint (total time relative to checkpoint: if your run is 10s slower than your best run then the last split diff will be +10s), instead of comparing the time between checkpoints with each other (split time relative to split time, independently of total time: if your run is 10s slower than your best run but you performed the last split/time from last checkpoint to the end 0.5s faster than in your best run then the last split diff will be -0.5s). To change the Race Splits HUD element to display split times relative to split times use ...
Read more
Post

HUD

  • Fixed splits being affected by players joining the game.
  • The Team score left behind by disconnected players is now cleared when someone joins the empty team which had the lingering score.
  • After your first run in a Time Trials match on a map with splits, the Current column of the Race Splits HUD element now displays the difference between that run and your best run by the time you reached that checkpoint (total time relative to checkpoint: if your run is 10s slower than your best run then the last split diff will be +10s), instead of comparing the time between checkpoints with each other (split time relative to split time, independently of total time: if your run is 10s slower than your best run but you performed the last split/time from last checkpoint to the end 0.5s faster than in your best run then the last split diff will be -0.5s). To change the Race Splits HUD element to display split times relative to split times use the command /hud_rac...
Read more External link →

09 Dec

Post
    Trello on Trello - Thread - Direct

Season 4

  • The Season 4 Battlepass is now available.
  • Skill ratings from Season 3 have been preserved, showing up on a leaderboard requires 25 matches played in the specific leaderboard mode.
  • Aim Arena 2v2, Wipeout 4v4, TDM 2v2 have been removed from the ranked search function.
  • Leaderboards for Aim Arena 2v2 and TDM 2v2 have been removed (Wipeout leaderboards remain which are based on Pickup matches).
  • TDM 2v2 has been added as a Pickup option.

Tournament system

  • An in-game tournament system is now available in the Play menu in a beta stage. It’s possible to participate in official tournaments which feature coin rewards and are visible to the public in the upcoming tournaments list, and it’s possible to create and participate in private tournaments which are not visible to the public.
  • The system is currently limited to Best-of-1 matches with map voting l...
Read more
Post
    Trello on Trello - Thread - Direct

Masterserver and matches

  • Fixed the issue where the “No datacenters have been selected” error message would show up when queuing right after starting Diabotical while datacenters were already selected.
  • Passworded public matches now show up at the bottom of the match list, above ongoing pickup matches.
  • Pickups with skill restrictions that don’t match your current skill rating no longer appear on your list.

Replays

  • Fixed an issue that would prevent server-side replays from being played.

Gameplay

  • In the Quickplay list, 5v5 CTF Hook Instagib has been replaced by 5v5 Brawl.

Performance

  • General performance improvements in multithreaded input mode.
  • Fixed a micro-stutter that could happen rarely when shooting.

Visual changes

  • Fixed a scree...
Read more
Post
    Trello on Trello - Thread - Direct

Gameplay

  • When being pulled by the Hook it is no longer possible to grab the flag/macguffin.
  • When activating the Hook while holding the flag/macguffin, the flag/macguffin is now dropped.
  • FFA Hook Instagib has been returned to FFA Instagib with the knockback weeball and without the hook.
  • 5v5 Hook CTF has been added to the Quickplay playlist for the next week. Matches are formed when at least 6 players are searching and then listed on the match list.

Performance

  • (Regression fix) Fixed an issue introduced in recent changes to the input system causing a buildup of input latency over a session. Thanks to netborg.
  • Further micro-optimizations for smoothness related to the handling of input.
  • Fixed a microstutter associated with dropping weapons.

Input

  • Added support for binding the Print Screen key (“print”).
  • ...
Read more
Post
    Trello on Trello - Thread - Direct

Season 3, Matchmaking and Matches

  • Season 3 has started, a new Battlepass is available in the Shop.
  • For the next week the FFA Instagib queue has been replaced with FFA Hook Instagib which includes the hook ability and does not include the knockback weeball. It uses the regular FFA Instagib map pool, with the addition of the Wee-Bow Instagib maps Treehouse, Coastline, Stronghold and Egg-plant.
  • The skill ratings from the previous season have been kept.
  • The leaderboards have been reset for Season 3 (players will be placed on the leaderboard of a mode after completing 25 ranked matches). Season 2 leaderboards can now be viewed through the season dropdown in the Leaderboards screen.
  • Fixed a team balancing issue in situations of 6 or more players per team.

Gameplay

  • There is now a Hook pull ability which is present in the Quickplay FFA Hook Instagib queue and it can b...
Read more
Post
    Trello on Trello - Thread - Direct

Custom game map voting

  • In the Custom Game lobby’s more settings menu there is now a setting to allow players to propose a map vote, which has the option of being enabled always, or enabled only during warmup, or disabled.
  • When the option is enabled, players can press Escape to go to the Match menu, press the “Create a map vote” button, and select a map for the current mode from the official or community map lists.
  • The vote options are Yes or No, in order to vote it’s possible to bind Vote Yes and Vote No in Settings-Controls-Gameplay-General, by default the keybinds are F5 for Yes, F6 for no, it’s also possible to vote through the Match menu by clicking on the option you want.
  • The name of the map being voted on and vote tally is displayed on the HUD through the new Vote HUD element, and in the Match menu.
  • The vote is decided by the majority of players and spectators who vote (if only one person out of 10 in...
Read more
Post
    Trello on Trello - Thread - Direct

Masterserver and matches

  • When a match finishes the Game report screen now displays the map vote tab instead of the scoreboard.
  • Added a new option under More settings to pick which game report tab is opened when a match ends: map vote (default), scoreboard, statistics.
  • After an unranked match finishes the new match will start immediately after everyone still on the server has voted instead of waiting for the countdown to finish.
  • After a Ranked match finishes, the rematch will now start immediately after all players have voted for a map (the map vote option becomes available after a player has pressed the rematch button).
  • The Game report map voting tab and custom lobbies now support up to 9 maps.
  • Fixed an issue that allowed players join custom matches while being connected to a ranked match without manually leaving their match first.
  • Fixed a timing issue that could result in players bein...
Read more
Post
    Trello on Trello - Thread - Direct

Maps

  • Collision fixes to Oasis, and Raya.
  • Art improvements to Oasis.
  • Fixed a trigger issue in the Tutorial (the previous fix was incomplete).
Post
    Trello on Trello - Thread - Direct

Maps

  • Refinery WIP has been added to the Custom Games Wipeout map list for testing - this is a slightly smaller version of Refinery which is meant to replace the current Refinery.
  • Collision fixes to Amberfall, Huracan, and Toya Fortress. Thank you to Torzelan for the report.
  • Fixed a trigger issue in the Tutorial. Thank you to monke for the report.

Audio

  • Added Time Trials Audio options to set the type of sounds that players on enemy teams do (enemy sounds, team sounds, or muted), and to set the type of sounds that players on the same team do (team sounds, or muted). By default enemies and teammates now use team sounds.

Content service

  • In Custom Games there is now a Tutorial game mode. Community gameplay and mapping tutorials can now be uploaded through the Content Creation menu. For mapping tutorials it’s recommended for the map name t...
Read more
Post
    Trello on Trello - Thread - Direct

Maps

  • FFA, FFA Instagib, and Warmup’s Quickplay map lists now include Ancient.
  • Wipeout, and Aim Arena Classic’s, Ranked/Pickup map lists now include Ancient and sunken.
  • Freeze Tag, and Freeze Tag Classic’s Pickup map lists now include Ancient.
  • TDM 2v2, TDM, TDM Classic, and Extinction’s and Ranked/Pickup map lists now include Sunken.
  • In Sunken’s Wipeout version, the length of the dead end near the center map teleporter has been reduced (behind the waterfall/window/jail/below mega).
  • Collision fixes to Amberfall, Overgrowth, and Sunken (Wipeout version).

Gameplay

  • Improved the accuracy of the Time Trials’ timer - multithreaded input is recommended, without it there’s a higher likelihood of slower times than expected.
  • Added the command game_wipe_out_timer_mode 1 for team based respawn timers in the Wipeout and Survival modes. A pl...
Read more
Post
    Trello on Trello - Thread - Direct

Maps

  • A Wipeout version of Sunken has been added to the Custom Games map list for testing.
  • A Wipeout version of Ancient has been added to the Custom Games map list for testing.
  • A Brawl/FFA version of Ancient has been added to the Custom Games map lists.
  • Collision fixes to Ancient, Furnace, Oasis, and Overgrowth.
  • Art improvements to Oasis.

Masterserver and matches

  • Tentative fix to issues when launching Custom Games with community maps in some servers.

HUD

  • There is now a command to toggle the scoreboard on and off instead of only being able to see it by holding the keybind: /bind KEY toggle_score (released on March 1st).
Post
    Trello on Trello - Thread - Direct

Masterserver and matches

  • Fixed an issue where players would sometimes be unable to join/create a pickup match after a match ended.
Post
    Trello on Trello - Thread - Direct

Interface

  • In the Play menu the match list now displays public Time Trials and Survival matches from all regions regardless of your selected regions.
  • Public Time Trials matches now always allow players in queue/waiting for a pickup to join.
  • In Custom Lobby it’s now possible to select the time durations of 30 minutes, 40 minutes, 60 minutes, 90 minutes, and 120 minutes.
  • Due to a change with Twitch’s API it is not currently possible for the streamer avatar drops campaign to continue. We are interested in finding some type of replacement system but for now it is no longer possible to receive a streamer specific avatar from watching streams or submit them as a streamer.
  • The Watch menu’s Twitch tab now displays all current Twitch streams in the Diabotical category.

Maps

  • A Time Trials version of Seismic Fault has been added to the Time Trials map list.
  • Col...
Read more
Post
    Trello on Trello - Thread - Direct

**Replays **

  • Ranked playlist and Pickup matches now record server-side replays which battlepass owning participants can download (released on February 6).
  • Fixed some stability issues regarding replays being saved at the end of a match.

**Maps **

After an unexpected issue these changes were postponed they are available as of version 0.20.449e released around 19:15 UTC

  • Hurt Locker has been added to TDM, TDM Classic and Extinction map lists.
  • Perilous now has a TDM specific version with a Vindicator powerup in the Yellow Room.
  • Bioplant’s art has been updated with volumetric entities.
  • Collision fixes to Raya, Amberfall, Huracan, and Viki.

HUD

  • The in-game scoreboard now displays the message “Customized settings” if the current match has settings or commands that aren’t default with the exception of Duration, Score limit, and physics which are a...
Read more
Post
    Trello on Trello - Thread - Direct

Play screen

  • 4v4 Wipeout has been moved from the Quick Play list to the Ranked list and now has a separate skill rating than Arena 2v2 and its own Leaderboard.

Maps

  • In this update the winning maps from the mapping contest have been added to the official lists:
  • Duel’s Ranked map pool no longer includes Perilous, and Frontier (they remain available in the Custom Game map pool).
  • Duel’s Ranked and Custom Game map pool now includes Overgrowth, Amberfall, Raya, and Monolith.
  • 2v2 TDM’s Ranked map pool now includes Hurt Locker (also available in the TDM and TDM Classic Custom Game map pool).
  • Warmup and FFA Quick Play map pools now include Hurt Locker, Starport, Frozen Decay, and Huracan.
  • Freeze Tag, and Freeze Tag Classic’s Pickup and Custom Game map pools now include Hurt Locker, and Starport.
  • CTF’s Pickup and Custom Game map pool now includes ...
Read more
Post
    Trello on Trello - Thread - Direct

Replays

  • Client-side replays can now be recorded automatically by enabling the Client-side replays setting in Settings-More settings. The size of future client side replays will be reduced in an upcoming patch.
  • Current season battle pass owners are now able to record server side replays when hosting a custom lobby with the Record Server-side Replay setting turned on (Update: we will add the option for all battlepass-owning participants to download the replays, not just hosts, shortly). Server-side replays contain all player perspectives instead of just one. They are possible to download through the match page in the match history. As they involve being hosted on the servers they are only available for current season battle pass owners and only available for download for 14 days after the match. After being downloaded they remain accessible if they are in your replays folder. Server-side replays are currently in a testing stage as we fix po...
Read more
Post
    Trello on Trello - Thread - Direct

Play screen

  • Based on our statistics and community feedback the Quick Play modes are now queues with continuous matches again (FFA and FFA Instagib matches will be launched when there are at least 4 players queued), with the exception of Warmup which starts a continuous match whenever a player clicks the button.
  • Quick Play matches that are not full appear on the match list with the name Quick Play.
  • Ongoing Pickup matches are displayed at the bottom of the match list. They are not possible to join but can indicate if there are players playing a certain mode at the moment who may join your pickup or create a new one when their match ends.
  • Pickup listings now more clearly indicate if players are part of a party.

HUD

  • The Controls HUD element now has a Simple style option which only displays the currently pressed keys and has the direction keys positioned in a cross shape whic...
Read more