'Fixed an issue where hitting a slanted surface would push you down to the ground at disproportionate speeds.'
Firefrog/Raven I'm confused here...
is this relevant to what smilesythe was saying about momentum when you hit a slanted surface(wanted it to be relative to the speed you ahve, i.e more speed means more momentum when you hit)? Is it what he was asking to have implemented, or something else.
No, this was a very noticeable bug as seen here for example: https://clips.twitch.tv/PunchySuccessfulCrocodileOSsloth