Diabotical

Diabotical Dev Tracker




29 Sep

Comment

You can disable them or choose to only have them show up when you don't have the weapon, now in 0.20.361 in Settings-More settings-Weapon waypoints

Post

HUD

  • After a weapon keybind is pressed for a currently owned weapon there is a period of 0.5s where other presses of that same keybind won't result in the weapon waypoint showing up
  • In Settings-More Settings it's now possible to set weapon waypoints to only show up when you press a weapon keybind while not having the weapon and it's now possible to fully disable weapon waypoints
  • In Settings-More Settings it's now possible to customize the size of waypoints
  • Waypoints for spawned weapons and the MacGuffin now have a pop in animation
  • Waypoints for weapons now have a fade out animation

Gameplay

  • Weeballs no longer do self damage or friendly fire (when friendly fire is turned on)
  • The Blaster's self damage has been reduced from 50% to 40%
  • Fixed players on different teams being able to damage each other in Time Trials (unreported yesterday)

Audio

  • The Menu Eggbo...
Read more External link →
Comment

Originally posted by Xolo_QL

oh I'm nowhere near cpu bound, I badly need a new graphics card. It maxes out before my cpu is even above 20%. 3600x and an old 1060

In the video I linked, it shows through a series of input lag tests on various games, that input lag dramatically increases as soon as gpu usage hits around 97-100% It was actually this test and him showing it to his nvidia contacts, that supposedly prompted nvidia to work on their new "reflex" technology. SDK as well that I asked about possibly looking into for the Diabotical team on discord.

I'm not knowledgeable enough to know if any of this is even relevant with a multi threaded input system or not though

oh I'm nowhere near cpu bound

I know, didn't mean to say that you are. Just wondering why you seemed to be concerned about the GPU usage. Now I understand why you want to keep it low, didn't realise what that link was.

I wouldn't worry about what's being explained on the video in your current case.

Comment

Originally posted by Xolo_QL

Not op, but would the current timer resolution being set to anything other than 1ms be indicative of a timing issue? I'm also on an AMD ryzen build, and my current resolution reads: 0.9996ms.

I haven't messed with HPET on this build as I haven't noticed any framerate/stuttering issues, but I do have problems with what seems like very slight input delay in Diabotical. I was thinking thats more to do with gpu usage though, as i have to run an fps cap of ~170 to keep usage below 95%. Although I'm not entirely certain that this issue is even relevant to Diabotical, as it seems to be game/engine dependent.

(https://youtu.be/7CKnJ5ujL_Q?t=276 for those curious)

If you have delays with multi-threaded input I wouldn't suspect GPU usage. Also do you have a specific reason to try to keep the GPU usage below 100%? Is it getting too hot? If not, you should want it to stay at 100% if playing with uncapped FPS, it's the CPU that you want to stay low. If a game is uncapped and the GPU is not at 100% it means you are CPU-bottlenecked and that's usually bad because CPU operations have more variability from frame to frame in the time it takes to perform them, leading to inconsistent frame time and stuttering.

I would first suspect anything external if you get this floaty feeling in the input while playing in multi-threaded (refer to my first post to this thread). And yes, a low resolution like that is what you want. If you are on Discord and same goes for OP I can help you troubleshoot this.


28 Sep

Comment

Originally posted by pikacho123

Disabling multi threaded improved it, but probably still not perfect (Q3/QL feels mega sharp in comparation)

I only use Tinywall. Btw EQU8 takes a long time to download updates and then it takes a while in-game for it to connect to the Epic master server thing.

I have a 3950X with 1660 super so its enough.

It's a relatively new install of Windows 10 Enterprise LTSC so it doesn't have much extra stuff in terms of software.

It sounds significant that both EQU8 is slow to load and EGS slow to authenticate, those are completely different infrastructures, have you tried turning off Tinywall completely for a test?

With AMD chipsets (also with Intel but frequently this comes up with people using AMD) there's sometimes timing issues (i.e: you may need to enable HPET or vice versa).

Also would you mind checking with this tool what's your timer resolution atm?

https://vvvv.org/contribution/w...

Read more
Comment

Originally posted by Press0K

A lot of people don't have an AV but windows defender does have active background scanning for both processes and filesystem activity. A quick google showed that you can add directories and processes as exceptions. Has there been any testing regarding this? Because I am going to give it a try (even though my performance is consistent). Which DBT processes should be flagged for exemption?

I wouldn't want to trigger an obsession over the issue of antivirus software packages that compels some people to relax their security practices. If you haven't experienced trouble with a certain software, don't worry about it. Just because some software is intrusive in nature it doesn't mean that it will cause trouble, in most cases things will be properly done. If you want to make sure you are not missing on anything for your peace of mind, just turn it off briefly and if the game doesn't feel suddenly amazing then things were probably OK already (at least as far as the impact of that piece of software is concerned).

But no, we haven't seen any issue with any of the Windows Defender (or Windows Security) levels of protection. I also just briefly analysed the impact of "Real-time protection" and "Tamper protection" in the Windows Security settings of Windows 10 and I can't see any impact so the Microsoft stuff seems pretty clean, at least in the version I'm running.

Post
    /u/2GD on Reddit - Thread - Direct

Hey folks, We've wanted to upgrade the tip screen for a while. Though everyone is pretty swamped here doing the 100 updates in 100 days challenge (fml). I'm hoping we could get a little help from you all. The tip screen shows when you load into maps. I think it would be more fun if the tips were from the community who play the game. Rather than the generic tips that devs normally do.

So if you want to contribute with tips to help others learn or just read something weird... Just post your tip here in the reddit thread and sign it with your in-game EGS alias or well whatever alias you want to be credited for the tip. If you want to post more than 1 tip. I would say 3 max is nice so various tips from the community rotate :)

example tip:

"Try to get a good weapon before you engage" - 2GD

This really helps us :) plus you get your name in the tip screens, which might be fun! We have various different art work for the tips, so if you write about the rocket...

Read more External link →
Comment

Originally posted by Hippotion

Could you please increase the teammate name decal in size? It's too small to properly read when they are on the other side of the map.

Noted.

Comment

Often we'll get somebody with horrible latency on the input thread and when we troubleshoot the issue with them, it seems that at this point in development, the input latency (sometimes in acute episodes, sometimes sustained) seems to always be due to something external that hooks into our multi-threaded input thread. (Unless we are talking about really low spec systems.) We are talking about any kind of software that hooks into the game process intrusively either to show some information, to record some information or for security purposes, that has some bug making them block excessively during this hooking instead of releasing quickly. Note that not all software that follows this pattern causes issues, just some of them.

One that came up recently was that Comodo has an advanced "active protection" detection mode that is a bit more intrusive than the normal one that was causing this, once this user disabled this advanced mode and left just the antivirus running the latency...

Read more
Comment

Originally posted by koi_vision

The weapons ping when you press the weapon key again, even if you have the weapon already.
Also, what does the increased distance for stickers mean?

Thanks guys!

As an optimisation, when decals get small with long distances they start fading out until they stop being rendered. This range has been doubled for stickers so that they are visible in more situations. EDIT: About the first thing you mentioned, that's intended, it's so that you can find it again if you are running out of ammo, for example.

Post

HUD

  • It is now possible to press a weapon keybind of a missing weapon or of the currently selected weapon to display a waypoint to its spawning location(s) - there will be an option to disable them soon
  • In team modes the names of players are now indicated below their avatars in the Ally and Enemy Players HUD elements
  • There is now a Spectator Item Timer HUD element that shows the current item respawn times for the major armors, Megahealth, and powerups
  • In the Final Scoreboard there is now a column that displays the time played for each player
  • Assists and Frags are now displayed at different font sizes to better distinguish them

Visual changes

  • The visibility range of stickers on eggbots has increased
  • Increased the size of the MacGuffin's position indicator by 40%

Spectator

  • Fixed incorrect first person firing sounds

Maps

  • Collision fix...
Read more External link →

27 Sep

Comment

This is a spectator issue, something that hasn't been fully implemented

Post

The last threads still have multiple things to address which are not forgotten, but I'll create this to separate some of the solved problems from last week and issues that players find during this week

Week 1 - Bug Report Thread

...

Read more External link →
Comment

What graphics drivers are they using, have they tried the different fullscreen modes in the video settings (requires restart)?

Comment

In Play-Custom Games you can either join an existing Time Trials match if there is one in your selected datacenters or click the Create Lobby button, select the mode Time Trials and select a map, you can also select which type of physics you want to play by pressing the More Settings button and then select physics in the row near the top of the list (if you're looking at the Custom Games list you can check what physics a match is using by hovering over the i button, if it's gray it's using the Diabotical physics if it's yellow it may be using Race, Vintage, and/or other settings)

Comment

I will try my best to get this redone natively sometime in October.

Comment

We've noted this and waypoints as suggested.

Post

Gameplay

  • Fixed an issue with projectiles going through blocks in some circumstances - thank you to nerVzzz, fr0by, DonRade for the reports

Spectator

  • Fixed not being able to see the first person weapon skins that a player is using while spectating them
  • Fixed camera spin-out when the player being spectated died
  • Fixed detached thrusters and player rings being visible on the map

Visual changes

  • Fixed an issue where players would see weapon fire coming from a player after that player had already died

Maps

  • New map! Ukiyo is a new Time Trials map available in Custom Games
  • Improved the weapon collision on stairs in all CTF maps
  • Some collision fixes to Enclosure, Barrows Gate, and Marina

Masterserver and matches

  • Fixed an issue that could result in party members being put into different teams

Interface

... Read more External link →

26 Sep

Comment

Thanks. We are pushing a fix for this now as v358c.