Let's fix the waypoints' size. IMO their size should not change depending on the distance. Sometimes they are huge, sometimes they are really tiny and barely noticeable.
We plan to add some more options for this. But there is also an issue with the waypoints for pings, they don't scale in the same way the other waypoints do, we'll fix this in the next patch.
Let's fix the image quality of waypoints. It seems that you use bitmaps rather than vectors or there is something wrong with scaling because they are not always sharp, especially when resolution scaling is enabled.
Vectors are still going to look very similar if you play with resolution downscaling as long as they are rendered at the downscaled resolution. We need to render those elements in native resolution. I'm not even sure why it's not that way at the moment, it may have regressed by accident at some point and I didn't notice. We'll try to fix th...
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