Eco

Eco Dev Tracker




29 Apr

Comment

Originally posted by SickWittedEntity

I don't think i've said mining by hand might be more calorie efficient that might have been someone else, I wasn't too concerned about the calorie usage I think ultimately it's necessary in some form to balance the mid-late game food economy. I'd actually be one of the strange players who would love more actions to be even more calorie consuming to promote farming professions and slow down progress without a good agricultural infrastructure(?) to support it so i'm all for calorie costs.

I've mentioned that it might be a good idea to have food gradually give back calories while it's in the player's stomach (with a max stomach size) - quickly enough so players can still mine and perform manual labor while they are 'digesting' the food but will need to take a break to restore some calories if they want to make a large crafting order queue. To in-turn promote the labor market and give high collaboration players some downtime to talk, trade, participate in community events and g...

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Yes, sorry, I confused you with u/SoopahCoopah there, that is my fault.

Your calorie idea sounds like different approach to our in-development stamina / exhaustion (not to be confused with the server exhaustion feature) feature that is doing a very similar thing. There the problem is much more though that there is and will be massive resistance from our more 'invested' players against this feature set as the last thing they want to do is being forced to put their mining equipment out of their hands for even a single minute to do something else. I can sense a bit of a possible "Cart Controls debacle" there, so it's a feature we take especially long time and will do several extensive playtests on before we even consider presenting more details or releasing it to the public.

Comment

Originally posted by SLG-Dennis

I don't really see how it doesn't make much sense. Operating heavy machinery is a very hard job consuming lots of calories compared to an office job. But even if you believed that isn't the case, Eco has a lot of things it does for sole balance reasons, less for sense. (The way we 'wear and tear' barrels or in 9.6 the much shorter spoil rate for basic foods for the very same balance reasons are just some examples - at some point we need to abstract, typically players tend to point on the very fact stuff shouldn't always make sense as well)

It goes without saying that implementing a system like you suggested is a whole new feature that will take months to be correctly implemented, functioning, balanced and tested, while smaller changes are much more effective in that regard without introducing unecessary complexity, especially when we already have other plans for that:

In regards to storage, as I have mentioned a few times, the whole option to transfer things via UIs...

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Let's spin that further:

In such case we also shouldn't have talents like allowing players to pick up all rubble in an area for a cheap single click. We still have it, because it is convenient and we like the collaboration aspect when two people collaborate. We're currently finishing up the talent rework that will provide unique talents for all our professions and we do have several other convenience things, but also a lot 'realistic' things.

I also saw you mentioned elsewhere that just mining by hand may be more calorie-efficient. I did not do the math myself and hence need to trust the work the balance team did, but they state that is not the case. Even if it was, the way to address that would be to make the manual labour less overpowered in comparison to machines that are supposed to feel like giving you the option to quickly and efficiently do things - they're not mainly intended to save calories. We actually do have changes coming adressing the fast levelling f...

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Comment

Originally posted by SickWittedEntity

I don't mind the balancing perspective, the issue is that it doesn't make much sense. Perhaps calories should be consumed to transfer items between inventories with the exception of moving items into the player's inventory. This should scale with machines as players are dealing with moving much larger quantities of items from the machines? - the distance between the stockpiles could effect calorie cost. This would also double as a deterrent for stockpile stacking mines, and encourage players to build elevators instead - which is a lot more fun to load up trucks to haul between stockpiles instead and is way more immersive.

And if you wanted to introduce a transfer speed to items like in rust for example and you don't want players to have to stand around and wait as items move between stockpiles it could just be a calorie-queue system like how crafting works, the initial cost of calories to move x amount of items is spent and the items continue to move between inventories if ...

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I don't really see how it doesn't make much sense. Operating heavy machinery is a very hard job consuming lots of calories compared to an office job. But even if you believed that isn't the case, Eco has a lot of things it does for sole balance reasons, less for sense. (The way we 'wear and tear' barrels or in 9.6 the much shorter spoil rate for basic foods for the very same balance reasons are just some examples - at some point we need to abstract, typically players tend to point on the very fact stuff shouldn't always make sense as well)

It goes without saying that implementing a system like you suggested is a whole new feature that will take months to be correctly implemented, functioning, balanced and tested, while smaller changes are much more effective in that regard without introducing unecessary complexity, especially when we already have other plans for that:

In regards to storage, as I have mentioned a few times, the whole option to transfer things via UIs...

Read more
Comment

Originally posted by SoopahCoopah

Who knows maybe they’ll revert it like when they f**ked up our cart controls, or in the same update when they f**ked up our starter campsites.

We at least have no plans to do so, but the calorie use is pretty minimal. We plan to monitor it and adapt the amount of calories it takes if it turns out too little or too much.

It is a very helpful change, as those machines are the main reason for reduced calorie usage in the later game. And yes, we're aware of what someone else had already said on Steam, the current workings of late-game making people only eat cheap food, but that is not effecting the quantity of calories being used, just the quality.

Next to food spoiling for basic foods being very restrictive in Update 9.6 we also plan to implement changes further down the road to fix this food quality issue, but the mentioned change here was tested both on normal servers of varying sizes and the one with WT logic, where the problem doesn't exist as much, given players are required to keep their food score up to a specific level to be able to add labour to mid and late game professions.

The feedback tow...

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Comment

Originally posted by silverfang17

They should have made it so that the machines have durability like tools. And can be fixed like tools but with the use of spareparts of somekind.

No worries, that is already planned as well.


28 Apr

Comment

Originally posted by DonaIdTrurnp

So with the perk headshot damage total dropped from 4x to 2.25x?

That is what has been intended, yes.

Comment

Originally posted by Warbeast0811

I'd like to point out that you let customers buy multiple copies of the game right from your own store.

For friends. They can only be gifted to other e-mails.
Using the licenses in a ToS and rule-abiding way is up to the user, not us.

Comment

Originally posted by DonaIdTrurnp

Headshot damage for untrained hunters was dropped to +50%, I cannot confirm that the talent was changed.

The changelog is a bit misleading there, it's the bonus damage that was reduced. The base damage of headshots was also reduced.


25 Apr

Comment

Originally posted by Buckaru

I can somewhat see your point of view, and am definitely not arguing for it to be allowed on servers that prohibit it.

Since I’m not competitive, I’d never even think of it as ‘cheating’. For me, these kinds of things are just a chill way to amuse myself off in my own little corner, while still being able to go see what other people have accomplished over in their corner.

I’ll leave the serious servers to the serious people. You guys can have it, I already have a job.

Oh, don't get me wrong - I specifically avoided saying 'you', but 'one'. The problem is that as soon as other people are involved on a server - even just a few, there guaranteed is someone that does play competetive or would not like other people to have an unfair advantage, they probably also cannot 'balance odds out' themselves, as they don't have the money for it. What is 'amusement' for you, might be a severe hit to their gameplay that they expect to be on common, fair grounds without shenanigans. Hence for me it's the same as cheating - do happily in your single player and co-op games where everyone knows, but as soon as public servers come into play, don't do it. (Other than if everyone is fine with it)

The hermit living on it's own just liking to have a bit of interaction with others, but mostly playing for themselves without any ambitions for any of the made up 'winning conditions' by other players does exist, but they're extremely rare. The typical case of multi-ac...

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Comment

Originally posted by Buckaru

That seems…. extreme and not at all on par with bigotry and toxicity in my book. But they’re your servers, so they’re your rules.

I’ll just seek out more casual servers so as not to upset anyone. And yes, I will check the server rules before hand.

The effects (and in nearly all cases the intention) are the same - one is trying to get an unfair advantage over others and is doing so by methods the developer (in this case we) did not intend, basically introducing "Pay to Win". That is exactly what cheating is, no toxicity or bigotry is involved in day-to-day cheating, only unsocial behaviour. Most cheaters you don't even notice, as they have no desire to brag with their results, they're just trying to get that edge over everyone else.

In the end the goal of these rules is to provide a fair playing field (and as such a protection of everyone else, not a punishment of the single one), so the punishment is tied to the effects and the intention, not the moral wrongdoing which definitely is not on the level of cheating. The effects - in opposite to most griefing - extend to many players on the server though, especially if such methods are used to 'win a meteor race' or 'government-' or 'market domination' - don't forget you...

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Comment

It is the most severe rule violation on all official servers after typical -ism violations, leading to an instant ban for all involved accounts. Most of the bigger private servers I know aren't dealing much different with that, but especially smaller servers or unadministrated ones don't seem to care a lot.

I personally dislike it heavily, given the advantages it gives that have already been explained by other people here - in the end I'd check the rules of the server you are intending to join and / or ask an admin there and go with the individual rules of the community you actually want to play with. For me, it's the same as cheating and always warrants a permanent ban.


11 Apr

Comment

You need to copy the .db and .eco file from one of the backup folders to the main storage folder, then start the game again.

Comment

Ba1ab and rev's group on our discord would probably be your peeps, they've done several of them and share records, solo and in a group online respectively. It works great, so great it makes everyone else on the server leave. ;)


07 Apr

Comment

Originally posted by thebestdogeevr

First off, commands in this game are pretty bad, experiment with them in a test world before using it.

Try restarting your game again if you haven't, sometimes the command doesn't alter the config files.

Probably won't work but it's worth a try.

In saying this, to change settings, it's best to do it in the config. But try this next:

You'll need to find your eco folder

Typical: C: program x86/steam/steamapps/common/eco

Mine personally: D: steam/steamapps/common/eco

Open the folder "storage", and you should see two files and a folder called "backups". The files are your world save, keep em safe, Game.db and Game.eco (might be your world name). I'd save these somewhere.

Then open your backups folder, find the most recent folder BEFORE you typed the code and copy the .db and .eco files into "storage". Replace the old files or just paste them if you already deleted them.

Now launch your game and it should be restore...

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I think it changes the savegame itself, so it's not revertable without backup.
It's also a developer command, those shouldn't be used unless you know what you do.


05 Apr

Comment

Originally posted by anorwichfan

There's a good chance SLG Dennis is one of them

I was defending the german and canadian flags, lol.


04 Apr

Comment

Nope, fair game. (At least where I play / my opinion) :D


21 Mar

Comment

Originally posted by Carvin123

It works, thanks! I didn't see the shortcut in the controls menu so I assumed it isn't part of the game.

Ah yeh, it is part of the game :)

Comment

Originally posted by TheDu42

currently, there is absolutely zero effects from overcrowding. its a metric that has been in the game for a while, but hasnt been leveraged into any game mechanic. this will likely change as they add features to the game, and it seems they are at least planning to implement overcrowding to planting trees in 9.5. apparently the playtest version of 9.5 requires 5m between trees. ive heard nothing about other plants yet.

Overcrowding actually was used by a game mechanic and still is, it just was removed temporarily from player planted plants, it still affects natural ones.


18 Mar

Comment

Originally posted by Carvin123

What if I'm not using it? Taking clean screenshots is so ubiquitous the devs should address it.

ALT + Z, as the comment I commented on said. You just need to add the CTRL, as otherwise GeForce Experience will open and it won't work, if you do use it.

Comment

Originally posted by _-GH05T-

What's WT

Official server White Tiger. :)