Read moreI don't think i've said mining by hand might be more calorie efficient that might have been someone else, I wasn't too concerned about the calorie usage I think ultimately it's necessary in some form to balance the mid-late game food economy. I'd actually be one of the strange players who would love more actions to be even more calorie consuming to promote farming professions and slow down progress without a good agricultural infrastructure(?) to support it so i'm all for calorie costs.
I've mentioned that it might be a good idea to have food gradually give back calories while it's in the player's stomach (with a max stomach size) - quickly enough so players can still mine and perform manual labor while they are 'digesting' the food but will need to take a break to restore some calories if they want to make a large crafting order queue. To in-turn promote the labor market and give high collaboration players some downtime to talk, trade, participate in community events and g...
Yes, sorry, I confused you with u/SoopahCoopah there, that is my fault.
Your calorie idea sounds like different approach to our in-development stamina / exhaustion (not to be confused with the server exhaustion feature) feature that is doing a very similar thing. There the problem is much more though that there is and will be massive resistance from our more 'invested' players against this feature set as the last thing they want to do is being forced to put their mining equipment out of their hands for even a single minute to do something else. I can sense a bit of a possible "Cart Controls debacle" there, so it's a feature we take especially long time and will do several extensive playtests on before we even consider presenting more details or releasing it to the public.