Eco

Eco Dev Tracker




10 Jan

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The delimiters are set based on client and server operating systems and can even be different at different UIs in the game, as some stuff is client-controlled and some stuff is server-controlled. We want to switch that over to being controlled by one of these in the future. (Though it's unclear to me if we'd rather use client settings and people probably don't get each other when they chat or do it server sided and people are confused it's not how they're used to it.)

Given you said you're hosting on G-Portal - that's a german provider that will likely use OS settings that make the servers use commas, as you described. Not really anything you could do, unfortunately.


17 Dec

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Originally posted by toddbritannia

About the same for me too! Big shovel is a such a must I’m surprised it’s not in vanilla gameplay

The Big Shovel _was_ vanilla gameplay, but we removed it as we didn't like it, so the mod was made by users that prefered to keep it.

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Update 9.5 is next in early 2022, there also will be 9.6 before Update 10.


08 Dec

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We unfortunately at this time do not plan GeForce Now support, the main reason is the need to use Steam Cloud for its Steam integration, which Eco is not eligible for due to it's server-based play with big savegames that exceed what Steam Cloud is capable of.

We do investigate Game Streaming, but that is with the focus to make Eco available in more schools, for which we are considering other partners that are more suitable.


17 Nov

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Originally posted by LightSideMoon

could I play on a Mac m1?

MacOS builds are only available as a non-supported early development version and the new M1 ones are not supported technically at all, unfortunately.

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I'd need a bit more info than that to help you. Feel free to send an e-mail to [[email protected]](mailto:[email protected]) with more details as well.


15 Nov


11 Nov

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This happens when you can only connect to the server through our relay servers, meaning there is a network issue between the client and your server.


09 Nov

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Originally posted by LankeNet

Maybe someone thought hunting to extinction, even in a video game, is not respectful.

That's not what the rules mean :D


08 Nov

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What exactly are you doing to view them and what doesn't work? Do you get errors, does the UI look broken, anything?

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Animals are currently broken insofar they all behave like rabbits ( ;) ), it's one of the things we want to tackle in the next major update.

Also, I'm not sure why this post was reported as "Not respectful"?

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Eco is in Early Access on Steam since February 2018, before it was only available in Alpha to buyers on our website and before that as an even earlier version only for buyers on kickstarter.

I think that Eco is in a very playable state, it definitely misses some more endgame content, though. In regards to bugs I can't really agree with you, there is a lot of them left and there is still some major things that need to be tackled, like the ominous performance and "why is my stuff invisible" issues that do not appear for everyone, can barely be safely reproduced (especially for the last one, which no dev can reproduce at all) or need a lot of time to be fixed as basically everything needs to be reworked over time (performance issues, or what people call 'the memory leak')

Hence in total I think it's right where it currently is.

And while that is, we can implement more of what we want to see in Eco from our Eco Tree, though the Eco Tree is not meant as a roadmap...

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04 Nov

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Saves are stored on the local PC they were started on, given they are just servers. They can get a very big size and a lots of automatic backups are created as well, so Steam Cloud won't work for them.


11 Oct

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Originally posted by jthill

I do mean for linux. mono EcoServer.exe Just Worked for me. Darn. Okay, could we get better docs on the values in the configs? The gui is discoverable from tooltips and pick lists and such, but there's nothing like that for the configs. It's a little disheartening..

Well, what you did there was never intended, hence also not supported. :D

Configs are made in .json, which prevents us from doing any comments that wouldn't totally break the config styling. You can always help to add the variables to the Wiki, though ;)


10 Oct

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Originally posted by jthill

Any hope you'll re-enable the server gui? It worked fine on the server that used the system mono.

The server GUI is still available and working, so I'm not sure what you mean.

Do you mean for Linux? It was never implemented for Linux, if it worked I have no idea why. So, that would be a no.


06 Oct

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Originally posted by thaelah

If you plan on running it on linux, I recommend just using the docker container: https://hub.docker.com/r/strangeloopgames/eco-game-server

Pretty easy to setup and get going. Clear input/output of how to run it- you mount some folders, create a docker-compose file to define the ports, and you are done!

Keep in mind the docker containers are provided as-is and do not receive any support by us, though.

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Trains are a planned feature, but one that will likely not be worked on during EA.


05 Oct

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We do not recommend at all to increase size beyond our recommended values, that at current player amounts on servers end at 2.56 km² for servers with 100 people online at the same time, anything beyond that size will always be unnecessary waste of space and influence ecology in a way player impact is no longer existent - e.g., not Eco as intended, especially when big world sizes are coupled with few players. (Basically default size is for coop, 1km² for the average public server and the biggest public servers that have ever existed can go up to 2.56 km² for best experience, depending on their player online counts)

Having a thousand people, a fourth of it active with 60-100 players online at the same time is zero issue for a 2.56km² world.

Worlds up to 4km² are supported nontheless, anything beyond that does not receive support from us and may break at any time. Worlds beyond 16km², depending on height, may not even be able to be created, due to integer limit.

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As other players have already explained quite well, Eco was never and is not intended to be played in Singleplayer, but in a (random / public) multiplayer environment. We do offer configuration options for singleplayer (and multiplayer) worlds that allow you to change resource costs / crafting time / skill gain and pretty much everything to something you like more, our defaults are just what works for an average eco player (and those are generally more tolerable to grind), but there is no way to have a default ready for every potential playstyle and personal preference.

In any case, it's absolutely not impossible, including without mods and on our low collaboration preset to beat the game. Many people do that and yes it does have some grind and will always be a totally different gameplay than on multiplayer.

I've got good news at least in regards to creative mode, as that is planned. We also won't leave EA this year, as the last two years were a heavy ride for us, b...

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