Eco

Eco Dev Tracker




23 May

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To clear this up: The master server died.


15 May

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You can login to your SLG account and link it with steam, then it appears in your steam library.

The SLG version can be played with people from the Steam version and the other way round, too.


14 May

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Originally posted by xavia91

but now I ll have to configure every tree manually, that's not so nice.

This might not be so nice in your case, but allows you to easily adapt only specific plants that you want to change and customisation is something we really want to offer, so having more options is something we see as an improvement.

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Hey there,
thanks for your feedback. I'll also give you some dev-feedback :)

Stores:

As some people have already said, they are an essential feature of Eco to be able to bring people with different playtimes, timezones and other things together in a very basic, but at least some form of collaboration. Eco is not a MMO and forced socialisation is not what we want - we want to promote collaboration, in an as easy as possible way. Sure, not everyone will talk in the chat, not everyone wants to do, but still everyone can participate in basic collaboration by selling their goods and taking part in the economy. A game like Eco - that you can shutdown at any time and still tries to resemble real-life in quite some ways - couldn't work if we didn't offer options for players that do not have as much time to actually participate and have fun in the game. So while i understand your suggestion and see where you come from, it just doesn't fit the game as we are envisionin...

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08 May

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I personally don't. I prefer the cycles.


07 May

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You can change the growth time in Mods/Organisms for every plant. The config option is called something along "MaturityAgeDays".


30 Apr

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That is no longer possible, we've added an explicit warning to 8.2 for better knowledge on this part.


26 Apr

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Originally posted by uaMarshall

They post it to steam news.

Somewhat regularily at least, sometimes we just forget to do so *shame*


25 Apr

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Originally posted by temporalmlu

There is one called GodOfWars or something that is pretty active. Always a few bunch online. Peak is (what I’ve seen) around 20-30 players. Great economy and helpful players.

Edit: SLG-Dennis is admin there. :D

Ssssssht, that's my personal server. :D


23 Apr

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Yes, we plan to add animal husbandry.

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Originally posted by uaMarshall

How it will impact a life of a smelter? Will it make it easier or harder? Whats the point.

That depends on if he still only does the job of smelting - in that case he would use the concentrated end product. But with the production chain getting longer, there is more that needs to be done and opens up a new profession space.

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Originally posted by hurraybies

Love it! Are there any plans for automated item transportation such as pipes or conveyors? Really hoping to see room for nuanced designs of various types of systems like mining, processing, manufacturing, farming, building, etc. Can you speak to any plans for anything of the like?

I can say that we are interested in giving options for more and full automation, but we do not have any specific plans for that yet.


19 Apr

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Take a look on some new work in progress machinery here:

https://www.youtube.com/watch?v=_JQTO4Toprw&feature=youtu.be

The new ore processing concept requires ore to first be crushed, then concentrated (creating tailings in the process) and then refined (creating sludge in the process).

External link →
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The option for this can now be found in single files for each plant in Mods/Organisms


16 Apr

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You can actually play on the official sea-otter server that now should much better. I also have a personal server that does all these things (and where the trailers relating laws and government were made on), but that one has a big set of rules and i'm not going to advertise it here, it's easy to find. Both are located in the EU.


11 Apr

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Yes, open a bug report here and attach your world save uploaded to some hoster: https://github.com/StrangeLoopGames/EcoIssues/issues


28 Mar

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Our recommendation is to use no world size over 200x200.

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Today we are taking a look on a modded server with an amazing central city with lots of majestic buildings: https://www.youtube.com/watch?v=o1nTR4FygkE

External link →