Read moreJust looking at the steam page shows only 54% of recent reviews have been positive.
My biggest annoyance is that if someone with a critical skill skips out on the server, which happens quite often, you can end up in a situation where everyone's progress gets stalled for 2-3 days until someone gets a star. For instance, both people specialized in lumber and the glass guy have been offline for 3-4 days. Their shops are empty and until someone gets 2 stars to spec hewing and lumber there is no furniture to be had so upgrading rooms is impossible.
Edit: suggestions, add a way to unspec. Or maybe a way without digging through the configs to boost the xp rate when only 5-6 out of 40 people are active and there are critical jobs empty.
Edit 2: don't get me wrong i do like the game, but solo is way too boring, co-op is a nightmare to set up, and servers with random people almost always lose 70-80% of the population by the end of the first week because everyone is wa...
That has nothing to do with Patch 8.0, though, but with the fact reviews, and therefore positive ones too, were little last month in total and the performance problems we undoubtedly have. They don't refer to 8.0 changes, but to performance and connection problems we are working on. In 30 days reviews - without any changes to the game, we fluctuate between Mixed, over Mostly Positive to Very Positive all the time. It's not really a good indicator of a games quality when not watched in context if there has been an update lately or something that would cause this.
The Unspec we did remove on purpose as it was mostly abused to circumvent the skill system completely. If that what you say happens, the administrator of the server should adapt the difficulty settings, you can balance that very fine when you know what you are doing - which just needs a bit of experience. As Eco is a very flexible game, administrators must configure their servers properly for the best possible exper...
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