Eco

Eco Dev Tracker




28 Feb

Post
Hey Citizens,
we have just released Maintenance Update 11.1.10 with the following changes:

Balance:
  • Changed: Elevators now lose ten times less durability than before when used.
  • Changed: Industrial Mill is now crafted at the Electric Machinist table.
  • Changed: Cyan Powder recipe now requires Milling and is made on an Industrial Mill.
  • Changed: Processed Flour recipe now creates Cereal Germ as a byproduct.
  • Fixed: Industrial Mill did not consume fuel as intended.
Miscellaneous:
  • Fixed: It was possible to place objects underwater that weren't intended to be placed there.
  • Fixed: A templating issue when a item had both a parent and multiple crafting stations in the techtree, relevant for modders.
  • Fixed: A spelling error in VehicleScoopHandlerComponent, relevant for modders ...
Read more

21 Feb

Post
Hey Citizens,
we have just released Maintenance Update 11.1.9 with the following changes:

UI:
  • Fixed: Icons for crafting recipes sometimes disappeared.
  • Fixed: Icons for crafting recipes sometimes showed an identical smaller icon next to them.
  • Fixed: Icons could become invisible in storages when moved very quickly.
Voice Chat: Vivox, used for the Voice Chat in Eco, has received a major update which should address most of the issues that were reported to us over time. Please let us know about any new issues the update itself could have potentially caused on our bug tracker[github.com]... Read more

30 Jan

Post
Hey Citizens,
we have just released Maintenance Update 11.1.8 with the following changes:

Graphics:
  • Fixed: The driving animation for the canoe didn't work correctly when there was two players in it.
  • Fixed: Paddle movements when driving a canoe were not correctly synchronized with the view of other players.
  • Fixed: Standing on dynamite during the explosion could lead to the VFX and SFX effects not playing.
  • Fixed: Some objects, like dynamite, wrongly cast a shadow for their bounding box.
Interaction:
  • Fixed: It was no longer possible to hold the e key to pick up mining rubble.
  • Fixed: Pressing the enter key multiple times in quick succession to confirm a transaction could lead to the client being disconnected from the server with a "Failed to process a request" error.
  • Fixed: Deleting a store ...
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20 Jan

Post
Hey Citizens,
we have just released Maintenance Update 11.1.7 with the following changes:

Civics:
  • Fixed: When an election to fill multiple slots of the same office would end with a player having the most votes and some players with less votes being tied between each other, the player having the most votes did not receive the office.
  • Fixed: Executive orders trying to seize a vehicle were failing without showing a reason, seizing a vehicle is now possible when the owner is a citizen of the settlement.
  • Fixed: The jurisdiction for the law triggers "Create Work Order" and "Add Labour to Work Order" was not correctly limited to crafting tables located within settlement influence, but also affected all citizens of the settlement no matter where the crafting table was located.
  • Fixed: It was possible to transfer money to the treasury of a settlement that hasn't been founded yet, lea...
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18 Dec

Post
Hey Citizens,
we have just released Hotfix 11.1.6 to address the following issues:

  • Fixed: Worlds with a distribution station that contained specific items couldn't be loaded anymore after they were shut down.
  • Fixed: Dynamite could be picked up after it was ignited, leading to the dynamite being preserved and the explosion still happening.
Additionally, the ingame news have been temporarily disabled due to maintenance on related backend services, it will be re-enabled once that is finished in a future Update next year. For the meanwhile you can find relevant news here on Steam and on our discord[discord.gg].

With the year nearing i... Read more

17 Dec

Post
Hey Citizens,
we have just released Hotfix 11.1.5 to address the following issues:

Civics:
  • Fixed: Claim papers and stakes would convert to their generic versions instead of being removed when the player that led to their creation left the settlement.
  • Fixed: When trying to create a bank account after having reached the limit of 20 bank accounts the player was disconnected from the server with an error message.
  • Fixed: It was unintentionally possible to list pictures for sale in stores.
Interaction:
  • Fixed: Claims wouldn't be highlighted with supported items & tools when switching to them from a hammer.
  • Fixed: When placing specific items, their shadow placement wouldn't disappear despite the item no longer being held.
  • Fixed: Occupancy of the Small Shipyard was wrong, leading to placement potentially being blocked ...
Read more

05 Dec

Post
Hey Citizens,
we have just released Hotfix 11.1.4 to address the following issues:

  • Fixed: The avatar creation screen appearing on the first start of Eco displayed a white background and couldn't be skipped.
  • Fixed: Several items, mostly of housing type, could no longer be stacked. (No items were lost, any items missing will be in your void storage)
  • Fixed: Crafting projects didn't recognize stored items if their durability / freshness was below 90%.
  • Fixed: Players authorized on vehicles instead of their deeds could not move items from the vehicle storage.

04 Dec

Post
Hey Citizens,
we have just released Maintenance Update 11.1.3 with the following changes:

Civics:
  • Fixed: Using a federation claim stake within a child settlement and setting the deed to cultural would wrongly prompt a warning about the deed not being attached to the settlement foundation.
  • Fixed: Contracts containing specific types of clauses could be edited by unauthorized citizens.
  • Fixed: The law trigger "Place or Pick Up Object" would trigger the set effects multiple times instead of once.
  • Fixed: Rents using dynamic value for their calculation didn't function and always charged 0.
  • Fixed: The law action "Ignore Auth" wasn't working when the target to ignore auth for was wood pulp.
  • Fixed: The law trigger "Receive Government Funds" watched for users of an account instead of its managers.
  • Fixed: Contracts re...
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18 Nov

Post
Hey Citizens,
we have just released Hotfix 11.1.2 to address the following issues:

Art:
  • Fixed: Cotton plants in pots were displayed too small.
  • Fixed: Texts on the Steam Truck were displayed wrongly.
  • Fixed: Flat Steel Doors were missing their texture.
Balance:
  • Changed: Housing points for the Electric Wall Lamp increased to 8 from 2,5.
  • Changed: Housing points for the Hanging Electric Wall Lamp to 8 from 2,5.
  • Changed: Housing points for the Tallow Wall Lamp to 4 from 2,5.
  • Changed: Room volume requirements were removed from all lighting objects, allowing them to be placed anywhere.
Miscellaneous:
  • Added: Players can now define per object with storage component if they want newly placed storage objects to be automatically linked with them.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Oct

Post
Hey Citizens,
we have just released Hotfix 11.1.1 to address the following issues:

Civics:
  • Fixed: Under specific circumstances disabled civics would revert to draft state after a server restart.
  • Fixed: Civics were displayed as invalid and nonfunctional when the settlement system was disabled.
Balance
  • Added: Added new recipe for Reinforced Concrete using Sulfur instead of Cement.
  • Changed: Removed Crushed Sulfur from Cement recipe, as it stopped progression on migrated worlds.
Interaction:
  • Changed: Explosives now fully destroy trees.
  • Fixed: A server restart happening during the detonation sequence of an explosive could make the explosive undetonatable.
  • Fixed: It was possible to recolor shop carts the player didn't own.
  • Fixed: When connecting multip...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Oct

Post
Hello Eco Citizens,
we're happy to announce the immediate availability of Update 11.1, let's take a look at what's new:

Explosives
Dynamite and Mining Charges controllable by Remote Detonators can now be crafted, allowing you to mine comfortably before heavy machinery becomes available. For this we have - next to Peat, which is also new - added Sulfur to the world generation and introduced the new materials Black Powder, Blasting Cap and Nitric Acid.


Explosives convert rock and ores into their crushed form, making it easy to mine them with the scoop attachment for the Steam Tractor. Be cautious, though, explosives affect flora and fauna, move the ground, make blocks fall and can even destroy player-built structures - of course they respect... Read more

17 Oct

Post
Hello Eco Citizens,
we're excited to announce that Update 11.1 will launch on October 24th!

Take a peek at some of the changes:

Explosives
Painting for land vehicles
Reworked Powered Cart
Log Furniture
Repair Bounties
Full release notes will be available on release day, in the meanwhile you can already try out the new update in playtest on Steam (Branch: 11.1.0-playtest) and provide your feedb... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Sep

Post
Hey Citizens,
we have just released Hotfix 11.0.6 to address the following issues:
  • Fixed: Smoke and water effects related to disconnected pipes sometimes didn't disappear after the pipes were reconnected.
  • Fixed: It was possible to place pictures into frames despite not having authorization to do so.
  • Fixed: An issue that prevented players from placing marketplace items despite having sufficient blueprints available.
  • Fixed: An issue that caused the warning about more marketplace items being present in the world than owned blueprints are available to be shown erroneously when placing a marketplace item.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Sep

Post
Hey Citizens,
we have just released Hotfix 11.0.5 to address the following issues:
  • Fixed: Multiple potential causes for client crashes.
  • Fixed: An issue with the room system that could lead to a server crash.
  • Fixed: An issue that could prevent the server from starting due to a problem with settlement foundations.
  • Fixed: An issue that could lead to the server freezing when multiple players tried to modify a stockpile inventory at the same time.
  • Fixed: An issue that could crash the server and prevent it from starting when a law was triggered that used a custom stat with a invalid value.
  • Fixed: Multiple issues with the marketplace that appeared when using the "View in Marketplace" button in the crafting UI.
  • Fixed: An issue that could lead to players being kicked from the server due to wrongly being detected as playi...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.