Eco

Eco Dev Tracker




01 Dec

Post
Hey Citizens,
we're happy to announce that the Meteor Shard, our very first plushie made in cooperation with our friends at Makeship is now available for ordering at: https://www.makeship.com/products/meteor-plush



The Meteor Shard is inspired by the well-known in-game item that all Alpha Backers received for supporting us early (thank you so much!), comes with the iconic chain for hanging and is only available as limited edition via this Makeship campaign until December 23. The campaign basically works like a crowdfunding: We need to reach 200 orders until the end of the campaign for the plushie to be produced starting at the end of December and shipped in March 2023 - which Makeship does wor... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Nov

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Hey Eco Citizens,
we just released Update 9.7.3 to address some more issues that were reported to us - thank you!

Optimization
  • As announced in the last Update we have made further changes to the minimap that have high impact especially on very populated servers. Specifically we optimized synchronization of the minimap by implementing a delta module, reducing the amount of objects that get sent from server to client by only sending occuring changes instead of a full list whenever a new object got added or removed to / from the minimap. This had resulted in notable FPS drop and server lag on big servers.
  • We also optimized several controllers on the server that were sending updates to too many players, for example information about durability of items that belong to other players. On top of that we reduced the count of minimap updates being sent by only sending them when the position change is big enough. This results in notably reduce...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Nov

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Hey Eco Citizens,
we're releasing Update 9.7.2 to address some more issues:

Optimization We identified and fixed some issues that were affecting performance especially on larger servers:
  • Improved: We reduced the amount of position and rotation updates sent for minimap objects.
  • Improved: We improved the rendering of deed icons on the minimap by using methods intended for static instead of moving icons.
  • Improved: We removed the sending of unnecessary duplicated updates for bank accounts.
There is additional improvements for the minimap coming in one of the next updates.

Balance
  • Fixed: The Modern Glassworking module is now correctly accepted in the Electronics Assembly instead of the Electric Machinist Table.

Server
  • Fixed: If recurring transfers from titles were present in a world, the world could not...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Nov

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Hey Eco Citizens,
we have just released Hotfix 9.7.1 to address the issue with players without SLG account link being unable to start their local games. Sorry for the inconvenience!

Fixed: Creating new or loading existing local saves in the client was not possible for players that had no SLG account linked.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hey Citizens,
we're releasing our first of at least two main releases for our 9.7.x Performance Update series. Please note that this update is only the start, laying groundwork for future updates that will contain a lot more optimization than this one. Next to a bunch of optimizations for both client and server we also have a bunch of gameplay changes and bug fixes. Let's jump right into it:

Client Performance

To improve client performance we made several different optimizations:

  • We optimized the recycling of unused views. Views are used for data synchronization between client and server, but when specific data is no longer needed on the client these views should be recycled to save memory and avoid useless synchronization. Until now it was possible to have lag spikes during that recycling...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Nov

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Hello Eco Citizens,
today we'd like to give you an update on where we’re taking Eco after our 9.6 release. As an Early Access title, we’re always looking to balance adding features with polishing existing ones, and we’ve decided to have a final Eco 9 update that is focused solely on performance - Update 9.7.

A major part of our team will be focused on both client and server performance, fixing some long standing issues that should make the game a much smoother experience, especially on lower end machines. Our CTO Alex will tell you a bit of the details on how we plan to make it work:



Our strategy is to compare profiling snapshots we collect from QA and players on public test servers after hours of gaming. There are no obvious reasons we can easily fix, but one thing we noticed is greatly increased transform update... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Nov

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Hey Eco Citizens,
today we release Update 9.6.6 to fix a major issue with civics. We expect this to be the last update before 9.7.

  • Fixed: Certain conditions in civics were ignored, leading to all types of civics to not work properly in specific circumstances.
  • Improved: Adjusted glass to have a bit more opacity, based on your feedback.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Nov

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Hey Eco Citizens,
we're releasing 9.6.5 to address the issue with holding the interaction key to pick up materials, thanks for reporting!

  • Fixed: Holding down the interaction key to continue picking up materials until the key is released didn't work.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Nov

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Hey Citizens,
we have just released Update 9.6.4 with a collection of fixes for issues you've been reporting. At the same time we're working on Update 9.7, for which we'll have news soon as well. Enjoy:

Audio
  • Fixed: Tools could stop creating sounds after using them for a long time.
  • Fixed: Tools could stop creating sounds after eating food.
  • Fixed: Tools could stop creating sounds when switching to it from a torch.

Avatar
  • Fixed: The avatar of the player could duplicate and exist twice.
  • Fixed: When scrolling through empty hotbar slots the avatar animations would reload.
  • Fixed: The held tool would not display on the avatar after login if another tool of the same type is in the hotbar.
  • Fixed: The camera would rotate around the global z axis in third person view.
  • Fixed:...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Sep

Post
    Todd on Steam - Thread - Direct
Hey Citizens,
we just released Update 9.6.3 to address the teleporting issue that was introduced in Update 9.6.2 as a consequence of other teleportation fixes and have added some additional fixes, including for Big Shovel mod and the crane:

Chat
  • Fixed: When creating a new chat channel, using "Select All" when adding chat managers or users would result in a disconnect.
  • Fixed: Rapidly opening and closing the Eco Log would result in all chat messages to go to the Eco Log
  • Fixed: Enabling Chat Zen mode was not always hiding the chat UI
Tools
  • Fixed: Using tools and placing blocks could cause the avatar to teleport through terrain
  • Fixed: Mods that allowed editing shovel carry size were still not working after latest update
UI
  • Fixed: Work Order tooltips were missing information who started the work ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.