Eco

Eco Dev Tracker




06 Sep

Post
Hey Citizens,
we have just released Hotfix 11.0.4 to address the following issues:

Technical:
  • Fixed: An issue that could prevent users of the SLG client to login.
  • Fixed: Multiple blueprint related issues that could lead to a server crash.
  • Fixed: Blueprints weren't correctly counted in modded custom recipes.
Gameplay:
  • Fixed: An exploit that allowed to gain painting experience in a unintended way.
  • Fixed: Large Hanging Wood Signs required solid ground to be placed.
This update also increases the marketplace credit shares for server owners to 25% and enables the marketplace credit shares for modders and twitch streamers:
  • Modders can now register their mods to receive a credit share of up to 25% of all item purchases made on worlds that use their mods, the specific share percentage depends on the mod...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Sep

Post
Hey Citizens,
we have just released Hotfix 11.0.3 to address the following issues:

Civics:
  • Fixed: Personal bank accounts erroneously could be renamed, leading to error messages when creating new bank accounts.
  • Fixed: Multiple issues with calculated rents that could lead to a server crash.
  • Fixed: Unclaiming deeds of abandoned players via command or law could lead to a server crash.
Gameplay:
  • Fixed: Using paint tools was not yielding experience towards the painting specialty.
  • Fixed: Steam Tractor Scoop could not be listed in stores or linked in the chat.
  • Fixed: Power Hammer was erroneously not requiring Tier 2.8 rooms.
  • Fixed: Upgrade Modules didn't require the Self Improvement skill and hence didn't provide experience towards it.
UI:
  • Fixed: The ser...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Aug

Post
Hey Citizens,
we have just released Hotfix 11.0.2 to address the following issues:

  • Fixed: Rubble did not behave correctly when mining, teleporting around and becoming invisible.
  • Fixed: The exhaustion bar did not display during the tutorial, making the respective tutorial not completable.
  • Fixed: It was possible to login into servers with accounts that don't own Eco, making the server crash later.
  • Fixed: Players playing with a SLG account couldn't purchase credits ingame, as they weren't correctly redirected to the website.
The ability to link existing SLG accounts with Steam on our website is now available again as well.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Aug

Post
Hey Citizens,
we have just released Hotfix 11.0.1 to address the following issues:

  • Fixed: An issue that prevented connecting to a world after leaving one if the game was not restarted.
  • Fixed: An issue that appeared when logging out ofa server in a specific state that prevented reconnecting to without the server having been restarted.
  • Fixed: An issue that could lead to a server freeze when the paint mixer was used by a player whose language setting differed from the one on the server.
  • Fixed: An issue that prevented connection to private servers due to the server id not being found.
  • Fixed: An issue related to eating animations that could lead to stuck and unusable tools.
  • Fixed: The error message when not having enough calories to execute an action wasn't displayed.
  • Fixed: The news in the main menu were not di...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Aug

Post
Hello Citizens,
Today we are launching Eco 11! Features include:
  1. Expanded Culture – Deeds can now be rated just like pictures, providing culture for cultural deeds and housing xp bonuses for residential deeds.
  2. Painting – You can now create paint from dye and paint building blocks in a large variety of colors.
  3. Outdoor Rooms – You can now decorate your deed's outdoor areas and gain additional housing experience, as long as you don't use industrial machinery on them!
  4. Maintenance – Most crafting tables now require a constant supply of maintenance materials to run, ensuring a steady demand of resources.
  5. Repairs – Items can now be repaired with multiple different objects and only have a limited amount of repairs until they break for good.
  6. Marketplace – Eco Marketplace is now here, allowing players to support the development by purchasing cosmetics. Proc...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Jul

Post
Hello Eco Citizens,
our next release date has been set: Eco 11 will launch August 15th!

We’ve been hard at work on the road to Eco 1.0 and exiting Early Access, and this is a big step there. Feature list will be:

Adobe Blockset A new tier-1 blockset (pushing Hewn Logs/Mortared Stone to tier 2) that’s much easier to build, giving a faster start to the game.


Painting You can now mix paints and paint your constructions with a variety of tools.



Culture for Architecture We’ve added a new source for culture: Architecture! Creative and beautiful buildings can now earn culture and will give housin... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Hello Eco Citizens,
our next release date has been set: Eco 11 will launch August 15th!

We’ve been hard at work on the road to Eco 1.0 and exiting Early Access, and this is a big step there. Feature list will be:

Adobe Blockset A new tier-1 blockset (pushing Hewn Logs/Mortared Stone to tier 2) that’s much easier to build, giving a faster start to the game.


Painting You can now mix paints and paint your constructions with a variety of tools.



Culture for Architecture We’ve added a new source for culture: Architecture! Creative and beautiful buildings can now earn culture and will give housing benefits o... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 May

Post
Hey Citizens,
we have just released Hotfix 10.2.4 to address the following issues:

Balance:
  • Changed: Upgrades now also benefit from crafting time reduction by modules and provide some experience towards the Self Improvement skill. (Experience will be revisited later)
  • Fixed: Recipes with static ingredients were not affected by config multipliers.
  • Fixed: Some recipes with static ingredients did not benefit from crafting time reduction by modules.
Civics:
  • Fixed: Civic powers that weren't created during the current play session could not be used by title holders.
  • Fixed: "Ignore Auth" action for laws was not working.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 May

Post
Hey Citizens,
we have just released Hotfix 10.2.3 to address the following issues:

General:
  • Fixed: An issue that could lead to the map not displaying icons after connecting to a server.
  • Fixed: Placing a waterpump could lead to a crash or the waterpump becoming invisible, the savegame becoming corrupted afterwards.
  • Fixed: An exploit with exhaustion that allowed to get into a permanent state of the exhaustion time being paused despite no longer resting on furniture.
Balance:
  • Changed: Framed Glass recipe now requires Epoxy as ingredient.
  • Fixed: Research recipes were incorrectly benefitting from module bonuses.
Civics:
  • Fixed: An issue with child settlements in property crisis that could prevent migration to version 10.2.X.
  • Fixed: A crash that could occur when a law that is...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Apr

Post
Hey Citizens,
we have just released Maintenance Update 10.2.2 to address the following issues:

General:
  • Fixed: An exploit that allowed to convert any block material to any other block material when building.
  • Fixed: Multiple causes for memory leaks on servers in relation to room calculations - thanks to all server admins that provided us with valuable data.
  • Fixed: An issue that could cause players to have a duplicated avatar.
  • Fixed: Added missing "MaxDimensionOfUserTexture" config variable to UserTextures.eco.template.
Balance:
  • Improved: Increased experience gain from crafting Nails, Iron, Steel, Modern Tools and Handheld Camera.
  • Improved: Increased the amount of Ceramic Molds returned when crafting Steel Bars from 2 to 3.
  • Improved: Increased the storage radius of the Wooden Transport Shi...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.