Eco

Eco Dev Tracker




03 Jan

Post
Hey Citizens,
we have just released Hotfix 10.0.4 to address the following issues:

General:
  • Fixed: Under specific circumstances it was possible to place blocks outside of the allowed height limits, breaking the savegame and leading to a black screen with HUD for all players on the server
  • Fixed: Using the "Approve all" function for pictures deleted all pictures that were supposed to be approved
  • Fixed: Approving a picture that was already approved deleted the picture
Civics:
  • Fixed: It was possible to override the permission to transfer properties outside of law jurisdiction
  • Fixed: Laws that use "Citizen Timer" were able to affect players outside of law jurisdiction
Server:
  • Fixed: A memory leak related to room calculations
  • Fixed: An issue that could cause the server to lo...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Dec

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Hey Citizens,
we have just released Hotfix 10.0.3 to address the following issues:

  • Fixed: Shooting down the meteor could lead to an achievement related server crash
  • Fixed: Pictures in a invalid state (having no creator assigned) could crash the server and corrupt the save game, this fix will scan pictures on server start for this state and assign them a creator to fix save games retroactively
  • Fixed: Some other server crashes that could be caused by pictures
  • Fixed: Achievements were not properly storing progress and some were hence unobtainable
  • Fixed: The levelup animation didn't display its graphics correctly
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Dec

Post
Hey Citizens,
we have just released Hotfix 10.0.2 to adress the following issues:

General:
  • Fixed: Multiple usability problems with tools, especially the bows and the fishing rod
  • Improved: Canoes should feel more responsive to your interactions when steering them
  • Improved: Adjusted temperature and moisture ranges for "Flax" plant to have better habitability
  • Removed: The network multiplier for reputation was removed, it was causing confusion to players and is no longer necessary with the new settlements system
Civics:
  • Fixed: Towns founded by citizens that lost their prior town due to the civics invalidity timer showed a property crisis mentioning deeds that were part of their prior town and do no longer exist
  • Fixed: Custom stats that due to the name of the settlement or its founder had special characters in thei...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Dec

Post
Hey Citizens,
we have just deployed Hotfix 10.0.1 to address the following issues:

Civics:
  • Fixed: Bank accounts created since the last server restart would display a "Dual Permission" error and be unusable
  • Fixed: Homesteads were able to be placed outside of a settlement when joining that settlement before placing it down

Crashes:
  • Fixed: Changing the owner of a vehicle was causing a crash
  • Fixed: Opening the "Influence" page in the Ecopedia was caushing a crash
  • Fixed: Immigration policies could become invalid and cause a crash when a player tried to leave a settlement (or was made to)

General:
  • Improved: The claim tool will now auto-select the deed with the closest plot among those owned everytime it is selected. Once a manual selection is made, this behaviour stops for the rest of the...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Dec

Post
Hello Citizens,
today is the day - we are finally launching Eco 10 for you to play! Our team has put together a massive upgrade for the game, making this the biggest Update we ever made. And due to the introduction of settlements, it's also the one with the most changes to and impact on gameplay - making Eco even more interesting and collaboration focused!

What you really want to hear about, though, is probably boats - so after a quick summary for all those of you that prefer to play it right away, let's get directly into what is new.

Release Summary:
  1. Boats & Coastal Construction – Boats have finally come to Eco! Discover the seas on six distinct boats with different purposes and build your ports with new, harbour-themed blocks!
  2. Towns, Countries & Federations – Instead of one global government, you are now progressively creating settlements - from a small town, over a great country to a federation of mankind. The governm...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Nov

Post
Good day Eco Citizens,
we have a big announcement today: after over a year in the making, Eco 10 will be released on December 12th 2023!

This is our biggest update ever, and will be a huge addition to the game. We’ll have some more blog posts giving details about what’s in it, but today I’m going to give you a look at our new Towns/Countries/Federations system.



Overview of past and coming up blogs:
- ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Sep

Post
Greetings Citizens!

Coming soon to Eco 10: ports! With the introduction of Boats, coastal infrastructure will be crucial to opening up trade and travel between continents. We’ve added lots of new block types you can place directly on water like docks, and other decorative elements to give you that nautical appeal.

Port towns will be very important to the overall economy, and become hubs of trade as resources pass through them between land and sea, connecting far-flung towns with the resources they need from the other side of the world.

Overview of past and coming up blogs:
- ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Aug

Post
Hey Eco Citizens, Art Director Milenko here,
in this blog we will be talking about new avatars, the avatar creation system we are trying to implement, looking back at multiple increments of the avatar development during the game production so far and reminiscing a bit about the game and thoughts we had while making it.

Overview of past and coming up blogs:
- ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Aug

Post
Hello Eco Citizens, big news: the long-awaited Eco 10 update is finally in playtests!

We've added a ton of features (over a full year's worth of work), and we're introducing a lot of brand new systems as well as lots of polish.  Release date is currently 'when it's ready', but goal is well-before the end of the year.  With all the new additions, we want to adequately test it with large groups to make sure they're balanced.

So over the coming weeks we're going to be doing blog posts on all the new things to expect. Here's the agenda:

- Boats and Trade (This blog)
- Coastal construction
- New avatars
- Face tracking avatars
- Photography/painting
- New graphical improvements
- Expanded tech tree
- Twitch plugin
- Towns, Countries, and Federations
- Culture

We’ll kick it off with the first blog on Boats!

Boats and Trade in Eco 10 ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 May

Post
Hey Citizens,
we've just released Update 9.7.13 to address the following issues:

Civics:
  • Added: A limit of 5000 characters for election speeches was added to prevent errors in the server log for too long text.
  • Fixed: Triggering a law that records a custom stat with a name length of less than three characters would disconnect the client from the server.
  • Fixed: As a landlord, changing the bank account a rent goes to had no effect until the renter left residency and rented it again.
  • Fixed: An issue with specific laws that caused the boot time of the server to become extremely long.

Art & Effects:
  • Fixed: Texture and highlight for urchin plants were not displayed correctly.
  • Fixed: Sound effects were not playing when moving through plants.
  • Fixed: Harvest animations were not playing for pl...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.