Eco

Eco Dev Tracker




15 Sep

Post
    Todd on Steam - Thread - Direct
Hey Eco Citizens,
we're happy to announce that Update 9.6.2 has just released. It contains several fixes for issues that were reported, more polish and we have also slightly adjusted the shelf life for seeds and crops based on your feedback. Please find the full changelog below:

Avatar
  • Fixed: Adding items to a stockpile while standing on top of it could cause your avatar to fall underground
  • Fixed: Swapping tools would not always display visually to others
  • Fixed: Tools could clip through the blanket while sleeping in beds
  • Fixed: Sleeping would break some clothing visually
Balance
  • Shelf life of Crop Seeds increased by 3 days
  • Shelf life of Crops increased by 1 day
Civics
  • Fixed: Elected Titles with appropriate permissions were unable to manage the Treasury
  • Fixed:...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Sep

Post
    Todd on Steam - Thread - Direct
Hey Citizens,
we have just released Update 9.6.1 that includes some key fixes and polish to new features, as well as a built-in sign for the shop cart to display text to potential customers. It has been great hearing feedback from the community on all the new changes, and we are committed to frequent updates as we work towards our next major release!

Note: As part of a migration fix for this update, servers that have been created since the release of Update 9.6 with laws that reference the abandoned demographic will need to revise these laws to make sure the demographic is correctly set to "abandoned" - it is possible that laws that were intended to target abandoned citizens will affect active players otherwise!

Avatar:
  • Fixed: The avatar would get stuck with their arms outstretched after dismounting from carts
  • Fixed: It was possible to move other’s avatar by running into them
  • F...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Aug

Post
Hey fellow Eco Citizens,
after a month of successful playtesting with you, our community, and Eco modders, we're ready to release Update 9.6. This Update focuses majorly on improving the immersion within Eco, adding 3D models to every food in the game as well as a whole new First Person View with countless new animations. We're rounding that off by adding Shop Carts for your mobile business needs and a major new system changing up the economy: Food Spoilage!


Food Spoilage A major problem in the real world is food waste. With this Update we are introducing a completely new mechanic that adds a shelf life to all food items and crops in Eco (configurable with a multiplier) depending on the type of the food. Once the shelf life of a food runs out, it spoils and is only good for making compost.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Jun

Post
Hey Eco Citizens,
today we release Update 9.5.4 addressing a regression in the last update in regards to filters, thanks for reporting!

Fixed: It was not possible to select multiple entries in civic and work party filters.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Jun

Post
Hey Eco Citizens,
today we release Update 9.5.3 addressing the following issues reported by players:

Fixed: Contract escrow could end up not having the expected amount of currency to pay out contracts due to work parties having refunded their payments.
Fixed: Tooltips didn't show the information line under the item name on where it can be crafted anymore.
Fixed: The jump tutorial did not progress in worlds where the meteor was disabled.
Fixed: Tooltips could show an exception instead of the expected information after being moved through categories in the store.
Fixed: It was not possible to remove the content of a filter in civics once any entry was chosen due to the submit button disappearing when all items were unselected.
Fixed: Scrolling in a list menu could lead to a different item than the actually selected one being chosen.
Fixed: Glass was displaying 'milky' at night.
Fixed: Trying ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 May

Post
    Todd on Steam - Thread - Direct
Hey Eco Citizens,
we're releasing Update 9.5.2 to address some more of the problems you have been reporting:

Fixed: The client would sometimes crash with error message related to concurrent updates
Fixed: Setting the Weight Multiplier could cause incorrect weight calculations in inventories
Fixed: Increasing the Stack Size multiplier allowed more than one upgrade to be placed in a work station
Fixed: For some workstations, like the Machinist Table, placing a module in the same room would not be recognized until after the next room update.
Fixed: Laws that used a Citizen Timer trigger were not allowing Citizen to be used as a variable in a Condition check.
Fixed: Deleting a vehicle deed could cause empty deeds to be linked in chat.
Fixed: Civics would get invalidated after revising and passing them, reverting them to the prior version

11 May

Post
    Todd on Steam - Thread - Direct
Hey Eco Citizens,
today we're releasing Update 9.5.1, adding some polish for and fixing some of the notable bugs with some of the new additions in Update 9.5. This update should bring improved stability and includes several fixes for crashes and failed migrations. We also have included some changes to the chat channel system and animal hit notifications based on your feedback. Thanks so much for that, we really appreciate it.

Audio
  • Fixed: Ambient sounds during initial game launch were not respecting in-game volume settings
  • Fixed: Alt-tabbing while running underwater caused a large sound when returning to Eco
  • Fixed: The audio for chopping trees would sometimes stop playing
Chat:
  • Changed: Moved civic notifications to chat
  • Changed: Added Government notification category in the chat
  • Fixed: When responding to a DM ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Apr

Post


Dear Eco Citizens,
it's been a while but after two months of extensive playtesting with our community - thank you so much, everyone - Update 9.5 is ready to be released. Next to countless bugfixes and balance changes we have several content additions to the game for builders and decorators and lots of improvements for the focus of this update, the user experience. Let's get into the major changes right away.

New Store UI In Update 9.5 we gave the store a completely redesigned UI that splits the items for sale and the items wanted on two sides with a detail panel for the currently selected item in the middle. The appearance of items has been changed into a much nicer card form that displays the most relevant information about it at a glance. On the bottom of the store, you will find the shopping cart that shows an overview of the... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Feb

Post
    Todd on Steam - Thread - Direct
Update 9.4.6 has been released and includes the following changes:

  • Fixed: Players and other objects would sometimes appear invisible to others
  • Fixed: The audio for chopping trees and other tools would sometimes stop playing until switching tools
  • Fixed: Members of a demographic were not given edit permissions when that demographic was assigned as a manager of a registrar title or a bank account
  • Fixed: 32-bit build would crash on startup
  • Fixed: Casting a fishing pole was creating errors in the server log
  • Fixed: Issue with banlist on servers
  • Fixed: Using RCON with a non supported command was causing an exception
  • Added: /kick, /listusers and /listadmins commands now all have RCON support
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Jan

Post
    Todd on Steam - Thread - Direct
Update 9.4.5 has been released and next to removing the holiday skins includes the following changes:

  • Added: New emotes: /wave, /sit, /bow, and /salute
  • Added: Modkit support for custom images for signs and Ecopedia banners
    (More Info: Example Mod[github.com] & Wiki Documentation[wiki.play.eco])
  • Fixed: Laws using a progressive percent were unable to accept 0 as the minimum threshold
  • Fixed: Firing a bow was creating errors in server logs
We were also made aware that we did... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Dec

Post
The Holidays are approaching and we want to take this moment to thank our wonderful community for the incredible support this year, we appreciate it so much! In the past months we've been working hard on upcoming Update 9.5 and are excited to share more about it in the coming year.



Until then, we've covered Eco in festive decorations again, for you to enjoy the holidays in your games. Elk got back their sweet reindeer appearance, spruce trees light up as christmas trees and the distribution station has been decorated and is ready for you gifting storage crates wrapped as presents to your fellow players in your communities.

We wish you and your families happy holidays and a healthy new year. May your wishes come true!

With love,
The Eco Team