Eco

Eco Dev Tracker




15 Apr

Post
Hey Citizens,
Update 9.7.12 is now available to address the interaction and physics problems that started to appear after our last update.

As an immediate response, this night we already had replaced Update 9.7.11 with a newer build to prevent the issue from appearing on yet unaffected worlds. Unfortunately that also had the drawback of causing a bit of confusion, as servers had to be updated to the new build without it having a new main version. This update should fix the issue on already affected worlds and restore version continuity.

The root cause for the issue in Update 9.7.11 was a bug that allowed certain objects (rubble, logs, trunks, vehicles, etc.) to drop into invalid, largely negative positions. Only once that actually occured the physics engine malfunctioned, leading to the issues you were experiencing, which is why not everyone was affected and the reports on the problems appeared unusually late. This update removes any objects with such positions.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Apr

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Hey Citizens,
we're releasing Update 9.7.11 to address some issues that appeared in our last update.

UI:
  • Fixed: The shown currency of the store owner didn't update immediately after a change, leading to wrong values being displayed.
  • Fixed: The soil sampler showed wrong yield values for trees that aren't 100% mature.

Server:
  • Fixed: Some players were unable to join servers (on the first try) due to view errors.
  • Fixed: Server logs were reporting errors for physics, despite that should only be enabled in development versions.

Miscellaneous:
  • Fixed: The interaction range of skid steers and excavators was way too high and caused major usability issues.
  • Fixed: Players could crash when harvesting if they didn't skip the tutorials.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Apr

Post
Dear Eco Citizens,
we're happy to announce that Update 9.7.10, the last part of our 9.7 Performance Update series, is now available.

In the coming days after the easter holidays we plan to make an early development version of Update 10 available for public testing on the playtest branch. Please note that the official playtest on official server White Tiger will start independently from that a bit later and that this branch may be updated very frequently, up to several times a day. The branch will not guarantee migration yet, neither from prior versions nor between playtest versions. All further information about the playtest will be available on our official discord: https://discord.gg/eco.


We're sorry for the slight delay. Good luck on your egg hunts and please find the changelog below:

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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Feb

Post
Hey Citizens,
we're releasing Update 9.7.9 to mainly address a memory issue with servers:

Civics:
  • Fixed: Contracts would show an accept button for the creator if they were an admin and cause errors when the payment clause was used.
  • Fixed: Custom Stats containing absurdly high numbers could lead to the server no longer booting.

Server:
  • Fixed: Wrong initialization order that in specific circumstances could lead to the server no longer booting.
  • Fixed: Issues with memory allocation and garbage collection, especially on AMD CPUs with many cores and a tighter memory budget, that could lead to major lags and server crashes.

Miscellaneous:
  • Improved: Clarified description for "GrowthRateModifier" server setting. (Note: There is a known issue with the soil sampler showing incorrect growth times, this will be fixed...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Feb

Post
Hey Citizens,
we have just released Update 9.7.8, addressing several issues with mod support:

Civics:
  • Fixed: Contracts would sometimes not pay the intended person, but someone totally unrelated.
  • Fixed: Contracts showed a button label that is only intended to be visible for developers.

Server:
  • Improved: Mod files exceeding 32 MB are now supported.
  • Fixed: Large data transfers for mod downloads could make the server unresponsive and increase the time needed for players joining massively.
  • Fixed: Joining players' mod downloads could lead to lags for all other players on the server.
  • Fixed: An issue that could lead to players joining a server only seeing a black screen, being unable to play.

Miscellaneous:
  • Fixed: A cause for random crashes that some players experienc...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Jan

Post
Hello Eco Citizens,
with 9.7 performance updates almost complete (one more big update for this version to come), the majority of the team is working on the long awaited ECO 10! We’re going to be doing little quality of life updates along the way, but have a deadline set of April 3rd for the start of public playtest for Update 10.

We’re going to be demoing the features as we build up to this launch with live streams, here’s the schedule, with each livestream from various Eco devs typically happening on Fridays at 21:00 CET / noon Pacific Time. You can watch the demos on Twitch[www.twitch.tv], ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Jan

Post
Hey Citizens,
we have just released Update 9.7.7, please find the changelog below:

Civics:
  • Fixed: A failed attempt to overthrow the constitution would nontheless lead to all laws on the server being removed and the web ui no longer displaying prior elections to some players.
  • Fixed: After a failed vote to ratify a constitution in some circumstances it was not possible to try to ratify another one.
  • Fixed: In specific circumstances it was possible to change demographics instantly without having permissions to do so.

Server
  • Fixed: In some cases migration of a world from Update 9.1 could fail.
  • Fixed: Migration of a world from Update 9.5 could fail due to "ghost" districts that were not part of any district map.
  • Fixed: When placing unavailable technical items that can only be spawned by admins (accidentially), ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Dec

Post
Hey Citizens,
we have just released Update 9.7.6 addressing a few issues that were reported with our last release:

UI
  • Fixed: Some map icons didn't show their tooltips for some players.

World Objects
  • Fixed: On migrated worlds some tree branches were displayed wrongly or missing.

Miscellaneous
  • Fixed: In specific circumstances the tutorial could lead to a server crash.
  • Fixed: A very rare issue that could cause an invalid state in the savegame, leading to the server becoming unresponsible whenever someone tried to mine.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Dec

Post
Dear Eco Citizens,
we are happy to announce that Update 9.7.5, the second part of our 9.7 Performance Update series is now available. Thanks to our wonderful community, especially all players helping us with performance diagnostics and testing this release on official server White Tiger, we are confident that we were able to address most causes for FPS drops over time in Eco.

Starting with this update you should no longer need to restart the game after longer play sessions to restore your FPS. Naturally, our playtests cannot test every single possible hardware and settings configuration, so your feedback will be key going forward to fix any potentially remaining issues.

There will be a third update in the series expanding on the improvements already made in the new year and we'll soon be ready for more news on Update 10 as well. For now, all that is left for us to say is a big thank you from the whole Strange Loop Games team for your support during this year - we ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Dec

Post
Hey Eco Citizens,
we have just released Update 9.7.4 addressing a bunch of issues while we continue the work on the second major part of the 9.7 performance update series:

Optimization
  • Improved: The /profiler command for server profiling was improved and it is now possible to start all important profilings with /profiler everything.
  • Fixed: Some players, usually with a cpu with a low amount of cores, would experience FPS drops when moving.

Civics
  • Fixed: Stores using the treasury would close after a server restart.

Tools
  • Fixed: The sound for a broken tool was no longer playing consistently.
  • Fixed: The display of tool durability showed wrong values.
  • Fixed: The durability bar of tools would vanish after a tool was moved.

World Objects
  • Fixed:...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.