Eco

Eco Dev Tracker




17 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Thanks. :)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Range in blocks.

13 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
My answer was to his second question, posted as an answer. It's fully correct.

11 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We use Claim Papers for backing and spawn in a basic bank in on day one that we replace with legit materials later on, the old cheated materials then get deleted.

We do not distribute any starter money, as everyone has claim papers and is able to give some of them for starter money, as the bank buys and sells them for a fixed value and they cant be sold at any other place then the bank. It works very good.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's not any changes, but any changes that make the world bigger, as the singleplayer uses the 32-Bit server and any size bigger than default size will exceed the RAM limit for it and therefore crash. As we do not recommend and support changing config files that cannot be altered on world generation for singleplayer, i kept it short. If you want to change stuff manually, please start the server manually via EcoServer.exe (which is the 64-Bit one).

09 Mar


07 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, the range cannot be extended without modding. It's intended to place them near the tables that want access to them.

06 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You actually don't need to buy Windows 10. A Windows 7 Key is still upgradable for free, search around in Google a bit :)

05 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We never supported Windows 7 on Steam and its EoL, we cannot guarantee for it to be working anymore, especially as Unity tends to implement breaking stuff for older OS that they only fix very slowly. Upgrading is recommended in any case, as we only officially support Windows 10.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is no way to fix this ourselves as this issue is not caused by us. I'm glad the instructions helped you two, though :)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Well, we have to disagree on the point of what should be there. Eco is meant to resemble real struggles and while we, as every game, take some creative freedom in approaches for example for the laser, we want to stay realistic and keep to the design goals of eco. Tailings being a nusiance is intended. They are in reallife. 10 stockpiles is nothing. On the big collaborative servers you have hundreds of them. There won't be a way to simply remove stuff or neutralize it if you can't do it in real life. We will offer ways for them to be processed and reused PARTLY in materials according to current research, but there ever will be stuff you simply have to store safely (or not and live with the consequences). Logistics and usage of space are important factors in Eco.

There won't be ways in Eco to simply get rid of polluting stuff despite cheating and there will also not be an option to disable it, because it would forefeit the whole point of Eco. You are of course free to mod ... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That is outdated, specialties are no longer bought with SP.

03 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
In that case sending your logs to support@strangeloopgames,com after you tried to load / create a world would help: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-server-and-client-log-files-for-local-world

Likely reasons are a corrupted mods folder (remove it and verify integrity afterwards) or any changes made to WorldGenerator.eco, as via ingame you can only generate default worlds with no changes.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Hey there,
this is not a ♥♥♥♥ system for pollution, that is what is happening on earth. There is stuff you just can't do much with and people just store it somewhere, sometimes in a more responsible way, sometimes in a less responsible way.

The correct storage would be around at least 35 blocks below surface (not water level) in stockpiles. Stockpiles can be directly next to each other.

02 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I'm not quite sure what you mean? "Restore the fuse"?

01 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
To start a world on a different server, you need to move the configs directory and the savegame (.eco and .db) from the storage directory to the other server.

Restarting an existing world is not possible, you would just delete your savegame in the storage directory and create a new one.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Well, then it's likely option 2. Without providing logs we cannot do anything about it.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
steamapps/common/Eco/Eco_Data/Server/Storage
Delete the .eco and .db file with the corresponding name there.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
When you can no longer get a world loaded in 99% it's one of two cases:
- Corrupted mods -> Delete mods folder, repair game
- Corrupted savegame due to exiting ungracefully -> Restore backup

26 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The different pipes afaik do not connect, as well.