get a load of this kid thinking i give two shit about upvotes, go take the circus somewhere else bozo
How about getting banned?
get a load of this kid thinking i give two shit about upvotes, go take the circus somewhere else bozo
How about getting banned?
lame, if i can essentially be an eco terrorist why can't I role play the us government and forcibly tax people and take over oil fields 😴
Then ... get a different game. 6% Upvotes is quite clear.
I have no idea what your talking about and am not very good with reddit, as you can see. I honestly have zero idea what a megathread is, how to get there, and how to post there.
You need to post your ad in this thread: https://www.reddit.com/r/EcoGlobalSurvival/comments/ltj1en/server_advertisements/
Until April 1 you can ADDITIONALLY post it on the main page as a post :)
Again, no ad posted in Server-Ads, removed again. A third time will lead to a temporary ban.
Missing post in Server Advertisements megathread, hence removed. Please read the rules!
It’s a “survival” game but you can’t die. It’s more about building a community together to achieve a common goal. Depending on what games you’re coming from this is likely a slower more relaxed pace. There can be a bit to lear but it isn’t too bad. Take your time and find the right community to play with and you’ll have a blast. I run a great server if you’d like to join us. Everyone would be happy to help.
We call it Eco: Global Survival for a reason - the survival aspect is towards the planet, not the player.
That won't be in Eco. Nothing more to say.
Originally posted by Flashand: it goes down on the block your aiming at, so at that lvl it would be 14 below where i was aimingNo - it does not. It drills into the direction of the block side you are targeting from your position, in this case sideways, that's why I said 'hollow' is a possible outcome, when there is nothing on the other side.
Dennis, we need ships! Imagine a waterworld with only a few islands and the trade is made with ships! From a simple kayak to steamships!
They're being worked on!
There is no action log in regard to who did what where when in Eco, hence such tracking is not possible. There is a mod in the works for it, though.
did you put a claim on your stuff? otherwise no admin should do a thing. Claim stuff you don't want to part with.
Depends on server rules.
Wasn't also posted in the Server Advertisement thread, hence removed. Please read the rules.
Everything was going great, living as a carpenter for about a week, until this morning when all of the plants in the world suddenly stopped absorbing CO2. The ice caps melted, causing an impending flood that would devour the world in about 5 hours. With my last supply of lumber, I built a survival shelter. I then returned a few hours later, to find myself and several animals enjoying our new ocean home.
That reminds me of a specific support request where plants didn't provide CO2 reduction anymore today, lol.
So hyped for multiple govts. But I think under that system you could still get steamrolled of another govt builds a bigger town hall than you; we will see.
There would be global government to reach in the end and it can be taken with force, if enabled - that's at least what the design document says.
A big reason why there aren't hundreds of players on a server is that eco servers simply don't support that yet and might never do. White-Tiger is trying hard, but even with the strongest hardware one can currently acquire on earth that Eco supports anything over 80 players, especially when used in conjunction with a lot of activity and government stuff (DB > 10 GB), the experience becomes laggy and hence leads players expecting perfectly lag-free experiences to quit. White-Tiger is known to keep a good userbase till the very end or at least shortly before it (this cycle for example there were a lot of exits due to a lot of, let me call it 'government experimentation' in legislation, prematurely), but the server cannot sustain it at a level that is enjoyable for everyone. Eco was never meant to be a MMO and I don't see where this could happen even by a technical standpoint - the whole server would probably have to be rewritten, with parts of the game as well.
Currently Exit...
Read moreRead moreBeautiful thing about eco is that it's really well designed for admins to determine their own rules without modding the game; which people can do also. It's good to know there will be playtime restriction as an official feature. I understand that it's not going back but I was just trying to illustrate how the skills affect the community culture
The way to move forward with the current skill system imo would be to have more skills , more levels so the unlocks are even more spread out, or perhaps more of a branching tree where people can specialize within a skill. Eco could go with some kind of life is feudal system with the tables and items, like have a quality metric which takes into account quality raw materialsskillquality of table= output quality; which would create an iterative process in the economy and create waste. Lastly what if there was a pie chart like how the stomach works where it has every item you crafted in it over 24 hours and of you craft a certa...
All of the mentioned ideas are actually in consideration right now, of course Eco will also expand more on profession side, it''s still Early Access after all and not content complete.
Qualities is something we might look at after implementing food spoil and depending on that, wear and tear for all objects.