Wiki.play.eco is the new link. Still outdated though
Well, it's a community wiki. Everyone that complains about it, can help out changing it ;)
Wiki.play.eco is the new link. Still outdated though
Well, it's a community wiki. Everyone that complains about it, can help out changing it ;)
Yeah the wiki just recently went down, but I'm not sure why. And even when it was up, it wasn't well maintained. Absolutely needs a better version, there's a lot about this game that's not well explained.
The wiki has been replaced by https://wiki.play.eco since 14 months. It just took that long to actually get them to take down the ad-ridden old one that had zero activity anymore due to people moving to ours after removing the agreed on redirecting link two times without notifying us. I'll rather leave it at that. To say the best: I did not make any good experiences with Gamepedia.
Haha, no, that is intended.
And yes, Pineapple Friend Rice is as well :D
If I can ever find out how to make reddit allow me to pin more than two threads. Everytime i pin a third one a random other one is gone.
But why change it? As it is currently, managing stockpiles is already a huge hassle. I know your team likes to go for realism, but the balance between realism and fun needs to be maintained. It's not fun carrying ore out of a mineshaft one handful at a time. How are you expecting players to move products put of mines if you can't leapfrog stockpiles?
I'd not consider several truckloads full in an elevator 'one handful at a time', nor would I agree with that not being fun. It's a subjective opinion after all.
It's not about you sorting your storage area
But depending on how the "fix" is implemented it will have effects on the stockpile organization work.
I only wanted to state that we consider 2 an exploit - hence on servers that prohibit exploits (there is some, including an official one) that might be a bannable offense and that we plan to remedy that in the future. That is not going to happen tomorrow and it's neither set on how it happens. We'll make sure to consider player options for stockpile managment and transportation - but manual labour is intended in that process.
We need some sorta conveyor belt to move stuff then, having to manually move it via cart or w/e is such a pita. Minimally we should get transport contracts for the job board and make a noob do it or something.
Conveyor belts for small-range transportation in factory buildings is something we consider for the bit of automation we want to do, but aside from other games, the focus in Eco will never be in automation and instead will ever also focus on good old manual work.
For the mines we expect players to use the elevators. Transporting stuff via trucks and the elevator of course is not as convenient as just teleporting it to the top, but it's the intended way.
I think I saw Eco on sale for Earth Day if I recall correctly, not sure. As for Rimworld, that's a common myth about the sale. Tynan has stated a few times that sales come once and a while, about 10% so nothing crazy, but every so often I see it go on sale.
Also if you haven't bought Rimworld, buy it. Full price. Double price. Doesn't matter.
Well Rimworld to my knowledge did not do sales during EA and that's what was stated.
Eco does take part in the the major Steam sales with a maximum discount of 15% that we will not surpass during Early Access. The next major one would probably be spring sale sometime in May.
The magically appearing free tools have been removed a good while ago - the wiki is community run, so you can update it yourself, if you want.
I hope you implement more stockpile QoL stuff before "fixing" that "exploit".
Well, what the fix is going to prevent is large scale stockpile transporting, especially mineshafts up or over larger distances. It's not about you sorting your storage area, but teleporting your ores up or your stuff to another base.
That has never been intended to be possible and that's the definition of an exploit.
Can you tell us how the "fix" will look like? Does it mean that if you're looking at stockpile A that can see stockpiles B and C you won't be able to move directly from B to C but only from B to A and then A to C or did I misunderstand what it is you consider an exploit? This will make stockpile reorganization a MUCH bigger pain in the ass :(
Not yet, no.
2 will be fixed though, as it's considered an exploit.