Eco

Eco Dev Tracker




01 Nov


31 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Because one gets lost due to wear & tear ;)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Du kannst früher oder später alles lernen, aber für den Singleplayer möchtest du die Skillrate vielleicht etwas höher stellen (und auf jeden Fall auf "No Collaboration" basieren), damit es schneller geht.
Comment

Originally posted by MetallicDragon

You can change the permissions on the land claims so that you both can do things on those lands. However, only one person can get the experience multiplier for a particular house, and your skills and experience will be separate.

To change the permissions, if I remember correctly, one way is to hold a land claim stake in your hand, stand on the property, and press E

The XP stuff changes in 9.2 with residents, but you get a penalty of 10% per additional person living on the deed. And you can only have one residency claim.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
^ That's correct.

The reason is that the Upgrade Modules are the less immersive way to increase productivity. For the mining stuff we have improved work tables in tiers to make the resource cost more effective. This might become the default for all work tables in the far future, but obviously requires the making of a lot of new work tables.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by DaRkWoLf: when the game already is struggeling in mainmenu with massive gpu utilisation it tells a story.
thoughd about picking up the game again but nah, not gonna waste electricity on this one. cpu is chilling at 20-30% utilisation.

yet another indiegame wich never gets optimised.
The game is not struggling in the main menu, the main menu is not CPU limited at all and GPUs go insane calculating the scene, utilizing all they can. In 9.1 the scene is limited to 30 fps until we remade the scene to be a bit less taxing on your GPUs. So that's known and fixed.

Not to mention that games get fully optimised when they are switching stages from Early Access to Release - which we are still quite... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We'll never know. It's some planet somewhere in the universe. Stuff seems to work differently there. :)

30 Oct

Comment

We got that issue on the list!

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Because GoG is so much fairer than Steam and a great place to get DRM-free software, which is a very valid reason. I buy games i can there as well. As we sell our game via our website and do not plan to have a version without authenticiation due to online features we won't have it there for now, though. Doesn't mean i don't like and sympathise with GoG.

29 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, there won't be a version that does not require authentication with our servers.

28 Oct

Post
We’ve got a launch date for Eco 9.1, coming November 3rd!



With Eco 9 a year in development, it came with a long list of new features. With 9.1, we’re iterating on that giant upda... Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Valck:
Originally posted by SLG-Dennis: Eco needs to be exited gracefully at all times due to using databases.

Not trying to be snide or clever, I'm just going to drop atomic transactions[en.wikipedia.org] and ACID for anybody interested. Something that, along with database normalisation, opened ...
Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, characters cannot be reset.

27 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Write to [email protected], likely corrupted files.