Eco

Eco Dev Tracker




10 Apr

Post
The russian website mmozg.net released an (extremely) long article where it shows off our game in much detail, trying to answer the following five major questions:
  1. What is Eco?
  2. What was done good?
  3. What was done bad?
  4. What will be improved?
  5. What won't be changed?
The authors did not only investigate and describe the game very in-depth, they also collected a lot of questions from the community and provided answers for them while also gathering and publishing opinions from several of our Eco developers.

In result they created an article that is a very recommendable read for new players, returning players and players actively playing right now that took lots of efforts to delve deep into our game.

Unfortunately we do not have a english translation at the moment, so the article i... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2202765353477169633]here[/url].
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Performance Improvements are in 9.0, which is not yet released.

08 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, but in Update 9.0 there will be one.
XP can already be configured.

07 Apr

Post
Greetings all Eco citizens! This week’s blog will be presented by Eco dev Todd Glenn who works on game balance and helps with some of the design aspects of Eco. We will be focusing on updates to the technology tree, which is the progression of items in the game that players get through research and technology. We’ve added a ton of content with 9.0 with a few goals in mind: encourage more interaction between the professions, make advances in technological advancement feel more impactful, and expand on our end game content.

Here's an overview of the Eco 9.0 blogs so far:
  1. ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/382310/announcements/detail/2082293429520835744]here[/url].

02 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Not a known issue, but some AV softwares tend to block internet connection for Eco or other stuff every now and then, not much we can do, those companies are not very cooperative.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That's what we plan for them to do.

01 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Streaming on the test server is not yet allowed, so that won't net results that could be posted here.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We don't have a ETA yet, but the blogs can't be taken to calculate it, they'll just continue after a possible release as well.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Eventually, for now you can just extend the range by placing something that requires power, like a Street Lamp.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Why shouldn't it work?

30 Mar

Post
Hi folks, this week's Eco update will be presented by Eco artist and dev Keegan O'Rourke. We're going to get a close look at all the changes to mining and drilling, which is a way to let you prospect and find new places to mine.



Here's the Eco 9.0 hype-train of blogs so far:
  1. ...
Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Well, i can understand this can be partly frustrating, as we both agree that this is not how it should work from a game-design point, but it's technically not broken and the amount of work required to change the whole system for such little benefit is just a bad trade-off at the current time of lots of stuff that is more important.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's just a current technical limitation, but inside coding it works as intended, hence it's not a bug.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That's actually working as intended. We're sure looking into it at some time, but it actually works as it is supposed to work, as maps aren't 3d. It's nothing to expect anytime soon, though, just to be honest.