It's in WorldGenerator.eco.
It's in WorldGenerator.eco.
Unfortunately, there is no such option.
Will relay server help connecting to a single player world when the server keeps dying locally? How do I tell the single player server to relay server?
No, you shouldn't have connection issues with a local server. If you fail to connect to your local server either the server files are corrupted, you are using a non-default world-size or there are issues with establishing connection to our authentication servers. In that case, you should contact support.
The Relay-Servers are for client to dedicated online server connections.
Today we are releasing Update 8.3.0, an update that was entirely focused on internal changes in order to improve performance short and long term.
Performance Improvements:
Our developers have been working hard on countless internal changes for this update in order to increase the performance of Eco on a wide range of different hardware configurations. We have noticeably reduced memory consumption on clients, optimized network code, reduced the frequency of FPS spikes (micro lags) during movement and you should now have a smoother experience playing Eco. Please note that there is still more to come in the 9.X updates, as we do have other optimisations prepared and in mind that require more work and / or breaking changes that are better to be introduced in a major update.
Relay Servers:
For this update we added relay server support for cases where connections between client and server cannot be established in a normal way. T...
Congratulations, you have experienced how different real-life could be, if people behaved just a bit different.
No, government owned property will be in 9.0, but if you are member of the government you will still not be able to sell to your own shop.
So its ok that these people are slandering and lie about our server because of some literal spawning of dirt for a road by admin's?
Accusing at least five people in this thread voicing their opinion of slandering is not making it any better, especially given the fact i had received complaints of this sort earlier on Discord about your server. (With nothing i could do, but calm people and ask them to try out other servers) In short: When a two digit number of players complain about a server telling very similar stuff, i'm not going to give you the bonus of the doubt. If you advertise, you have to live with people that are not of your opinion and that they can share it in your thread freely as long as they are not getting personally insulting. Outside of advertisement threads we do not allow that, though.
With all due respect, reporting all four criticism posts to your ad for personal harassment is not really amusing me in a positive way.
You have two choices: Either you advertise your server and accept that a lot of people seem to dislike your administration style and post publicly about that - or you cease advertising your server here. Giving me more unwarranted reports to ignore is going to get you in trouble.
Pro-Tip: Rather think about what people are telling you instead of trying to make their opinion go away.
again network issue? servers are down again.
No, they actually crashed due to a game issue.
Idk how u know that, but thx for the info.
I'm the Community Manager of Eco :)
The servers are up again.
The official servers are unreachable due to a network issue that needs work by the datacenter operator. It should be available again tomorrow.
The seize property feature somehow slipped into the release unfinished, it will be included in a working state in 9.0.
Please tell me you're going to do something about the nicest stone in the game, all those new mortared types, all being Tier 1? And Gneiss and Basalt don't even have a stone type to be tuned into, and heyve got such lovely colouring...
There is stuff planned for this, too, not necessarily in 9.0, though.
We do not have a central location for information on 9.0. We'll have a new roadmap later this year and some announcements on steam, too. Until then, we only release bits of interesting information on stuff that is finished across our channels.