Eco

Eco Dev Tracker




28 Mar

Post

Today we are taking a look on a modded server with an amazing central city with lots of majestic buildings: https://www.youtube.com/watch?v=o1nTR4FygkE

External link →

21 Mar

Post

Take a look at our new short video from the ECO Life server: https://youtu.be/5qhlIyQneXI

External link →

18 Mar

Comment

Self Improvement levels up by leveling up any other specialty, that is not a bug, but intended.

Comment

No, you cannot reset talents by any means. Sorry :(


15 Mar

Post

Take a look at our newest short video about two monumental Eco Buildings made with the new stone types in Update 8.0:

https://www.youtube.com/watch?v=2xz8QN_-50o

External link →

13 Mar

Post
We have released patch 0.8.0.7 with the following fixes and improvements:

Fixes:
* Fixes memory leak that was crashing servers
* Fixes Sweeping hands talent
* Water pumps now migrate to mechanical pumps
* Fixed skill level update in skill level UI on level up
* Fix repair cost display for repair table
* Fix crash with transfers

12 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Actually the game is not meant to end with the meteor being shut down. This is a simulation game, that is simulating economy, ecology and society. It's totally up to the players to make their own goals - just like in a well-known blocky game. But yes, we indeed want to give more challenges and goals to the game and polish up the balance as well as introduce new 'end-game' content.

That said, the main goal of the game still is that players create something with the tools they have - and that is not bound to the meteor at all.
Post
We have released patch 0.8.0.6 with the following fixes and improvements:

Features
* Added new GI quality setting levels.

Localization
* Revised existing localized strings
* Added localization to species Yield and Capacity
* Fixed registrar localization category filter failure

Gameplay
* Compost now has a tooltip in the water filter UI.
* Trashed compostables will now turn into compost.
* Pickaxes now work on a damage system rather than a strict tier system. Repeatedly hitting harder rocks will eventually destroy them.
* The water pump was split into a mechanical and electrical version.
* Waste Filters that shut down due to full inventories will now restart themselves if there is more inventory space available.
* Added specialties display in foodstatus hud
* Made water filter accept 20x more throughput (from .1 sewage block per second to 20 sewage blocks per second)
* Made water filter outpu... Read more

11 Mar


09 Mar


07 Mar


01 Mar