Hey,
there is no way to retrieve the worlds seed if you changed the WorldGenerator.eco since generation. If you didn't, it should still be in there.
Hey,
there is no way to retrieve the worlds seed if you changed the WorldGenerator.eco since generation. If you didn't, it should still be in there.
If you're referring to object animation, yes, we'll definately do and are already working on that. We do it as we exchange old objects and insert new ones.
In regards to avatars we have no immediate plans to change something, it's pretty low priority. But it's likely something will be done there later, probably around release.
Some people seem to have issues with sever ads. As long as there is only one of them per cycle, we don't mind ads. They won't be removed. Stop reporting them.
//EDIT: Funny to report this post. Very funny.
External link →Yes, use left click with your property tool while standing on the property.
200x200 is the highest i have gotten to generate without getting bored and killing the program. 256x256 was still the absolute max last i heard, but Pam on the discord would be the one to ask.
You are going to need a pretty beefy CPU and plenty of ram for a max sized world. Especially when you are opening inventories that have lots of others in range.
Edit: Checked with Pam. 400x400 is the max the game will allow you to try but anything over 200x200 is not officially supported and will likely not work.
Thats correct. For 400x400 you need to lower the map height to a maximum of 130, though.
It will tax the sum of player currency and no mater how many accounts he has. Don't worry
That's right.
You can find those in /Mods/AutoGen/Plants now.
Huh. Ok. Fair enough I guess. The solution I used on my current game is to basically give it all to a Mason and then sell the mortar and split the revenue. I guess it would make sense. I find that garbage never really appears in any of the games I play so trying to I guess encourage it would make sense
That's what we want you to do :) Of course, you also can just have it lie around ;P
(Plant Fibers should be compostable though)
You can convert any stone to regular stone through the workbench. Just put any stone in your storage then craft it.
And Update 9.0 will just allow you to mix stone types in a recipe :)
You can't, as of my knowledge. This can usually happen when you set the growth time too low. We don't recommend using values below 1 day.
Maybe someone else has an idea, though.
I don't think it is. Just about every map i have seen is 1-2 giant islands with maybe 3 tiny ones.
Which is also is the default configuration of the worldgenerator, where you can set how many continents and isles you want to have *g*
You can edit this for each plant in files in steamapps/Eco/Eco_Data/Server/Mods/Plants. Find MaturityAgeDays and change it to the value in days you want. Don't forget the f on the end, or your server won't boot anymore.
Read moreOn the server Side I have a huge issue, We're on day 8, relatively small world. And the Server has already used 11 GB of Storage. Also the servers slowly work there way up in RAM usage. The later in the game you get, RAM goes up extremely fast. The makers of this game need to create better code that doesn't put so much Hardship on servers and storage. I paid 30 dollars for the server i have and after 8 days it's almost maxed out on SSD storage. As for gameplay, My big issue is you grind for the first week, Then you have to grind twice as much during the second half with players dropping off that you really need to get the job done. There needs to be a lot more automation for mining such as conveyor belts. Maybe an Auto miner like they have at actual mines. A rail system will help a lot to. Then with Trees, I don't think they should auto grow back. Watching my server, I start with 196K plants, after 8 days I have like 210K. We're killing the world, putting buildings up, knocking dow...
Eco's RAM usage does solely depend on the world size and the amount of built stuff, 11 GB you would maybe use in endgame on a 4 km² map, otherwise there is something wrong.
SSD usage is just because of all the statistics data we track and the default backup mechanism of creating one every half hour. If your server is really big, you can reach up to 8 GB of savegame data + 24 backups on default, totalling near 200 GB. That is perfectly normal. There is not much that could be done, it's just that much data that is produced in Eco to keep the law system going and being able to react to any action anyone on the server has ever done. You can of course reduce the amount of backups, frequency or don't make any at all if you're really restricted by SSD space.