Eco

Eco Dev Tracker




15 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Nov

Comment

Given I don't see it mentioned by others: You cannot play it offline, as in with no internet connection, you can play it solo on a locally hosted server, but need a internet connection.


10 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That's no longer necessary, there is a global growth modifier in the difficulty settings :)
Post
Hey Eco Citizens,
today we release Update 9.6.6 to fix a major issue with civics. We expect this to be the last update before 9.7.

  • Fixed: Certain conditions in civics were ignored, leading to all types of civics to not work properly in specific circumstances.
  • Improved: Adjusted glass to have a bit more opacity, based on your feedback.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Nov

Comment

Originally posted by DonaIdTrurnp

What’s the reasoning for making tool tier for farming implements basically irrelevant?

Area of Effect?


08 Nov

Post
Hey Eco Citizens,
we're releasing 9.6.5 to address the issue with holding the interaction key to pick up materials, thanks for reporting!

  • Fixed: Holding down the interaction key to continue picking up materials until the key is released didn't work.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

At least from our side there is no plans for that as that would be pretty opposite of our goals in regards to everything in Eco being done by real players and the interaction coming from that.


07 Nov

Post
Hey Citizens,
we have just released Update 9.6.4 with a collection of fixes for issues you've been reporting. At the same time we're working on Update 9.7, for which we'll have news soon as well. Enjoy:

Audio
  • Fixed: Tools could stop creating sounds after using them for a long time.
  • Fixed: Tools could stop creating sounds after eating food.
  • Fixed: Tools could stop creating sounds when switching to it from a torch.

Avatar
  • Fixed: The avatar of the player could duplicate and exist twice.
  • Fixed: When scrolling through empty hotbar slots the avatar animations would reload.
  • Fixed: The held tool would not display on the avatar after login if another tool of the same type is in the hotbar.
  • Fixed: The camera would rotate around the global z axis in third person view.
  • Fixed:...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Please send your client logfiles directly after you experienced a crash to [email protected]: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's the folder where the EcoServer.exe is in. Mod files itself should go to /Mods/UserCode/ folder in most cases, but make sure to follow the instructions the modder gave.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's an issue with unsupported size of FoV and addressed in 9.6.4.

30 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
If using GeForce Experience you might need to press CTRL additionally.

28 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Boats are part of the next update.

25 Oct

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by SGT R Lee Ermey: Yeah filtering and such and restrictions on inventory can help.

So much simple stuff, you'd think they were getting a big fat government paycheck or something.

The last time we received funds from a government was for the prototype in cooperation with the University of Illinois before Kickstarter, that one didn't even include most of the current features and had a whole different target audience that only changed with Kickstarter. That's more than 6 years ago.

Pretty much everything mentioned here is planned, aside from cloning shop settings and vehicle horns.

22 Oct

Comment

Originally posted by DonaIdTrurnp

Its $30 USD, more than half the price of a typical new release AAA game in dollars. If 500 Turkish Lira is enough to get a AAA game it’s cheaper for me to buy AAA games and even another copy of Eco at that price (Google says 500 Turkish Lira would be 26.89 USD right now)

That's precisely the problem people have been abusing, which is why we had to raise the prices. Just that it's even cheaper than that calculation, especially for Argentina. Plus in both countries it's super easy to get steam cash via VPN without needing a local credit card to make purchases, so anyone can basically do it in one two three.

Comment

See this statement:

I unfortunately also have to announce some rather disappointing news for our Argentinian and Turkish communities:

Effective immediately, we're raising the price for Eco in these regions to mitigate abuse via Steam region changes.

As other development studios have recently observed, we also see a very notable increase in purchases there while the player counts from these regions don't raise accordingly.

We are really sorry that we need to take this step and hope that Steam will soon address the problem, so we can keep the effects on all the players living in those countries as low as possible and lower the prices to what they were before again.

At least for LATAM region we work with Nuuvem who sell region-locked keys for still affordable prices (though notably more than the three USD it was before), so there is an alternative for users living there.