Eco

Eco Dev Tracker




15 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Unfortunately, I don't think that is possible. There generally is no need to do so, though, when playing on one of the recommended and supported map sizes.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Cosa: Thank you for your answer, i know that tree farms have heavy effects, but the distance of 5m is really annoying from time to time. I will test it some days, thank you :)

It is only a temporary solution anyway, the simulation will later be adapted so that trees that are placed nearer than 5m will simply die, in accordance with initial world generation.
Comment

Only play playtest if you want to test, it's not released yet.


11 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The setting is found in EcoSim.eco, it's called "MinCO2PerDayFromPlants": -500.0.
The point of it is a limitation for users that insist to use bigger worlds than recommended and hence will not experience lots of ecological threat - this limit at least migitates that somewhat, otherwise the value would be extreme on big worlds not suitably chosen for a challenge depending on the amount of players.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can find the setting in EcoSim.eco, it is called "MinTreeSpawnDistance": 5.
Please note that the respective entry in the UI is marked with a very clear warning - changing this to lower values can have extreme effects on client performance, especially with tree farms. Changing the value is hence unsupported.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Ja das geht, da würde ich dir aber empfehlen auf unserem Discord zu fragen - dort sind die meisten Leute, die sich mit Gesetzen gut auskennen. (Eco Discord[discord.gg])

04 Aug


03 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We don't give ETAs, but I personally do not expect it within the next four weeks.

02 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, you weren't. We've in the opposite been making clear that trains are extremely unlikely to be considered before the end of EA at all, since about two years.

You probably meant boats, those are still in Update 10.0.

01 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Then there is some other issue in your network or at the ISP that blocks the website from being accessible through the internet, security software could do that as well.

30 Jul

Comment

Originally posted by Timb____

Do we get ships?

Yes, in Update 10.


29 Jul

Comment

Originally posted by littledingo

Per your own discord server These are the fears that I myself have had.

Well, that's the playtest. Stuff being broken and tested there is pretty expected. Nontheless, Food Spoilage IS supposed to massively change the game, that's true.

Comment

Originally posted by sheepslayerpi

Will we ever get trains they would be great for transportation large amounts of resources alot more efficiently than cars

Not planned during EA at least.

Comment

Originally posted by Hawthorne0410

How about fixing login lag issues on joining servers? Really great game but lags every login for people playing is destroying the game

No such issue known, make sure it's on the tracker :)

Comment

Originally posted by TravUK

Food is getting so much love this update. What about everything else?

We focus all minor updates around some specific idea, for this it's food and immersion.

Comment

Originally posted by littledingo

I have nearly 4000 hours in this game, and if this isn't going to be optional this may very well be what makes me leave.

There will be a multiplier for configuration, like for most things in Eco, but it is not an optional feature like rents that can be turned off, but a core feature.

Post

Hey Citizens,
as most of you probably know by now, we're introducing Food Spoilage in Update 9.6.

This feature adds a new game-changing element to Eco, requiring players to think about their production and the economical aspects that go along with products that have a shelf life - plus dealing with any waste that may be created through overproduction.

Of course, with increasing progression in the game we're providing different tools for players to extend the shelf lives of goods.

We have already shown you the new Industrial Refrigerator fulfilling that purpose for food items and today we'll give you a first look on the Powered Storage Silo that will keep your crops fresh longer!

...

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