Eco

Eco Dev Tracker




19 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Welches Fenster meinst du? Den Chat? Mit "C". Ganz schließen geht nur wenn in den Optionen der entsprechende Modus aktiviert ist.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This is an intended change that adapts tree farms to the restrictions of natural world generation and removes the overlapping by tree farm trees. This should be done by the trees actually dying instead of a message, but that was not an option for a quick fix - which was needed as tree farms as done before cause severe performance issues for anybody nearby.

You can change the value "MinTreeSpawnDistance": 4 in EcoSim.eco in your server configs folder if you want to change the behaviour, but this is on your own risk and your game might be considered modded for any issue reports about performance.

In the future this restriction will fall and be replaced with a natural approach as mentioned above and the distances will be reconsidered then as well to mainly fulfill the purpose of having a distance that makes sense for tree growth.
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There could be if there would be sufficient interest, which is not there at the moment. We had an official NA server, but that was barely used with people instead playing on popular community servers for the region. Hosting there is also five times as pricey as in the EU and most US players have fine ping to our EU servers (the lag issues are very unlikely to be caused by your ping), so we decided to discontinue them. We also noted that despite NA server available, a good bunch of US players still chose to play on the EU server - which is something we encourage as well, as people from a bit different cultural backgrounds together is great for playing Eco.


18 Nov

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Originally posted by xartin

A that long-time linux user

once upon a time tinkering with openmosix and vertical supremacy was fun but moore's law spoiled the fun :)

I prefer the old ways, lol.

I occasionally get blank stares from tweeners when i start speaking in crontab. you and I both hehe.

I did have such a monitor as well. Back then I was a kid and got my first computer. The next already was a flatscreen, haha.

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Originally posted by xartin

I suppose docker could work just as well. I dont use docker or microservices all that much personally.

The eco game server performance two years ago due to reliance on mono perhaps caused some people to to believe the "cloud" buzzword meta could provide a golden ticket solution when really at the time that didn't yet exist.

A that long-time linux user that does not use docker a lot? That's new. I'm still getting hyped by others for that every day and my friends tell me how they put EVERYTHING into docker containers for easy deployment. I prefer the old ways, lol.

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Originally posted by xartin

It was already a personal goal of mine that we do have linux servers fully supported now.

The fully supported linux server was single handedly one of the best resource investment decisions. other software developers have sustained needing to rely on mono to run windows apps with linux but it's never as good as native software even if you have to use dotnet.

I've maintained gentoo packages such as radarr that used to require mono to be usable on linux but radarr developers moved to builds relying on dotnet and the difference is magnificent even if those builds may not truly be designed from a historically pure native c or c++ linux software development perspective.

There used to be clickbait wiki or help advice posts offering instructions to run eco servers in docker as if that was a functionality upgrade but really before the linux server support that also just required mono and wasn't that much better two years ago.

N...

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Ah boi, that was long ago - we already had to do with each other in the past, haha! I must sound like a repeating disc to you.

As for Docker I'm not sure what was there. We made those docker containers for cloud worlds specifically (which we have discontinued by now) and never supported those either, but they'll stay around. They should work as well as native linux now, though?

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Originally posted by DonaIdTrurnp

In addition, a larger world will have more trouble moving between biomes.

And even the challenge for space is intended. That's why we try to keep our official servers at a number that balances out all intentions. Nontheless, you can use any size you want, that's why we have it. I just feel that some people would probably have a better experience if they got away from that seemingly very prevalent "Bigger is better" feeling that I absolutely exhibit myself when playing games. I always find myself to use the biggest map with the most resources, just to find I never need them. (In Sandboxes) I still do it.

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Originally posted by xartin

Happy to report after checking again this is the first occasion this game has worked natively on linux since launch without the puke pink rendered display and using Gentoo Linux install built by a 19 year veteran. Whichever knob on the payroll you guys adjusted did something really productive :)

I emailed you a client log to assist. if you find it useful for future reference that's great.

The native linux client looks noticeably more crisp and vivid than windows does. using a ryzen 9 5900x and a evga 1070 ftw2 graphics card with nvidia drivers version 520.56.06. vulkan support is native userland enabled in mesa at build time.

The pink issue actually wasn't there for quite a bit longer than you stated, but that is barely any relevant, as it was there for way too long :)

Our current main goal is to keep the builds generally working, but living with the fact that some stuff is off or not working well, as we're missing the resources to fix that up. We have no linux users or people with dedicated experience outside of devops in the company, no testing means and - I know Linux peeps (and those so far tended to be some of the most helpful and welcoming people in their communities I ever met, as a former system integrator and using linux for all my servers) hate it when I say that, but potential users for Linux is under 1% economically. There is often the 'more support would make more users' hen and egg problem, but I'm not in a position to make decisions on that and as a indie game studio funding is always an issue, so I can only tell you that I personally would love to give you the full support you de...

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It saves every 60 seconds and on shutdown, if that is done gracefully. The game runs on a dedicated server, so it's not like any singleplayer game.


17 Nov

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The default size of 72x72 is fully sufficient for 15 players. Any higher size for that amount would not provide the game experience we intended, at least.

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Originally posted by Transparent_Turtle

I'm very glad to see the running animation will be addressed next patch!

I'll look for the git hub info so we can have people report there. I'll check your discord for a link.

I'm not surprised that people are asking for boats since there it's such large oceans. I don't understand the use or need for them not when there is literally so many other things that should be higher up on the list. At least though you are listening to the player base though if that's what they are asking for. Albeit as silly as it is I suppose people just wanna run around and say I'm the captain now till thier hearts content.

I'm sorry, I forgot to post a link to you, you shouldn't need to search for that: https://github.com/StrangeLoopGames/EcoIssues/issues

Trains are also extremely popular, actually number 2 in feedback and requests, also before bugs and performance. It's always a juggle to fulfill peoples wishes. (Especially as Eco's playerbase is very diverse with people having totally different interests and motivations why they play.) I have stated before that new features sell the game, while fixing issues keeps the existing ones. That wasn't very popular the last time I said it, but it's true. We need to balance both things to survive as a company, even though I can totally understand reque...

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Originally posted by Transparent_Turtle

Hopefully it helps. For me the recent animation changes were a hindrance not a help. Motion sickness and constantly seeing my character walk around with thier knuckles on the ground like a primate when I have no tool.

Like at least performance needs to be fixed. The animations didn't need to and they are much worse off for having been "fixed". Going from semi smooth animations to feeling clunkiness consistently with a dash of nausea was a downgrade in game play performance. Things like this effected at least 30% of your player base but boats higher up on the list?

For the animations the only reports about motion sickness we have gotten was the running animation, which is going to be addressed in the next Update. There has not been any notable reports about such issues with animations in general, as such the effect on population is deemed very low aside of the mentioned animation.

Multiple animations still need polish, as that was only the first pass, but at least issue wise there is nothing out of the ordinary to be seen. Please feel free to describe your issues on a GitHub issue, priorization and what we look on also always depends on what feedback we get from players and typically using that feedback gives a good approximated overview for what issues are there.

Complaints for animations were rather that they slow down some things compared to what people were used to, but that was a fully intended effect and food animations have been adjusted to address complaints during playtest. No doubt that still isn't good enough for so...

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Originally posted by xartin

I tried this game again after a long time. perhaps at least a year and was dissapointed to discover the game is still utterly unplayable on linux. the game world view just renders as a single puke pink color resembling pepto bismol liquid nausea medicine using nvidia drivers with a 1070 or an amdgpu graphics card.

Even tested on two systems. Perhaps that will be fixed someday.

We don't support the Linux and Mac clients, only the Linux server. There is no active development on these builds currently, we unfortunately don't have the resources to do so. The pink issue has been fixed in 9.6.4 though and we had confirmation from linux testers on GitHub for that, have you tried with that version? If you still have it there as well, we can take a look if you send us your client logs to [[email protected]](mailto:[email protected]): ...

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16 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
A few screenshots, showing the claims, would probably help as well, especially roofs can be a bit wonky sometimes if they're not flat.

15 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I'm not entirely sure what you need, but the translator suggests it's about creating a server, for which this wiki page might help: https://wiki.play.eco/en/Setting_Up_a_Server
Comment

Originally posted by DNedry

My comment was removed because I said "your game now plays like ass, worse than it's ever been for me", and the sensitive developer removed it on grounds of a "personal attack". It's laughable, but it's their venue so they can do what they want. That just makes me want to support ECO even less.

But keep defending this piss poor performance game that MANY have complained about. Far beyond "Niche" at this point, that's a ridiculous statement, as seen from the many upvotes on this post. The poor performance happens on multiple systems for me, my PC, my laptop, and my SteamDeck. I'm glad you have a good experience, but I'm not alone on my complaints, just check out the official forums. I've been supporting this game since 2019. I want to love it. But I can't in it's current state. It really does pain me. Of course it's emotional for me, for the past 3 years, this has been my favorite game.

Your statements are pure conjecture and are so far off base, it ...

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The 'sensible developer' was me and we still have a zero tolerance policy towards personal attacks there as well as here. You omit asking me if I'm crazy when I told you about the simple fact of the speed of the "e" pickup (that being the rule violation, not your opinion of our game), always communicating with a disrespectful attitude (as you show here as well), being provocative (Quote: "I don't think it broke the guidelines at all. Because I said your game is BUTT? Because the game is now BUTT.") after having been told cleary to stop (the violation being refusing to stop and discuss on) and then questioning my job. Consequently your infringing posts were removed and your account temporarily locked. None of them were related to performance.

You can find that acceptable, according to our rules it's not. It's fine if you criticize our product, even heavily - all posts doing that on Steam are still available, including if all they do is saying "sh*t game". It's not ever fine ...

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Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We called that "Towns & Nations" before, basically multiple government per world.
Post
Hello Eco Citizens,
today we'd like to give you an update on where we’re taking Eco after our 9.6 release. As an Early Access title, we’re always looking to balance adding features with polishing existing ones, and we’ve decided to have a final Eco 9 update that is focused solely on performance - Update 9.7.

A major part of our team will be focused on both client and server performance, fixing some long standing issues that should make the game a much smoother experience, especially on lower end machines. Our CTO Alex will tell you a bit of the details on how we plan to make it work:



Our strategy is to compare profiling snapshots we collect from QA and players on public test servers after hours of gaming. There are no obvious reasons we can easily fix, but one thing we noticed is greatly increased transform update... Read more