Eco

Eco Dev Tracker




24 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Hey Kenny,
sorry to hear you have crashes - it will likely say why it crashes in the logfiles though, so please send over your client logs to [email protected] and we'll give it a look: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file
Post
Hey Eco Citizens,
we're releasing Update 9.7.2 to address some more issues:

Optimization We identified and fixed some issues that were affecting performance especially on larger servers:
  • Improved: We reduced the amount of position and rotation updates sent for minimap objects.
  • Improved: We improved the rendering of deed icons on the minimap by using methods intended for static instead of moving icons.
  • Improved: We removed the sending of unnecessary duplicated updates for bank accounts.
There is additional improvements for the minimap coming in one of the next updates.

Balance
  • Fixed: The Modern Glassworking module is now correctly accepted in the Electronics Assembly instead of the Electric Machinist Table.

Server
  • Fixed: If recurring transfers from titles were present in a world, the world could not...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
In that case I'd need to see the server logs. You need to pay attention that the mods are actually compatible with Update 9.7, which has just released, so most mods won't be updated yet.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I'd need a bit more info about what is not working to say anything, but you can download mods manually and install them from here: https://eco.mod.io/
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
My expectation was obviously not correct, one of the many reasons why I typically don't give ETAs, but we should manage this night. Sorry for the inconvience.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Am I assuming correctly that the areas where you are getting ejected there is water somewhere _above_ you? We are working on a remedy for that problem.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This will be addressed in Update 9.7.2 which I expect to be released in ~ 6 hours.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
For the meteor it seems that for some reason your configuration in Configs/Disaster.eco got reset - that can happen if you edited the .eco.template file directly (that gets overwritten on each update) instead of the .eco file or the edited file got lost for some other reason.

You can fix that by setting the meteor in Disasters.eco to false again and then restore a backup where the meteor didn't land yet (it probably hit when you loaded your world the first time after the config was no longer set to false) from /Storage/Backups/ to the Storage folder and load that and you should be good again. (.db and .eco file)

As for the mods, it is expected that after a new major update mods need to be adapted - the changelog states changes that need to be made to any overrides in the "Modkit" area and third-party mods likely need updating as well - Nid and Kye seem to have pre-release versions available, we informed major modders a while before release what is coming.

22 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Glad to hear that solved it :)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Seems you already found a solution yourself, great to hear, that was a new one. It's known that Steam sometimes needs a restart, but that will help future users with the same issue :)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Weather is aesthetic only at this time, you're experiencing the meteor hit, though. There is visual weather as well, but it's still a bit buggy.

As for the meteor: The settings of Eco are not saved per world, but globally. Whenever you change the settings or they get reset by reinstalling they apply to all worlds. This is due to Eco running a server for singleplayer, just like for multiplayer. You can go to /Steam/steamapps/common/Eco/Eco_Data/Server/Configs and open Disasters.eco and set the meteor to false.

Then restore a backup where the meteor didn't land yet (it probably hit when you loaded your world the first time after the config was no longer set to false) from /Steam/steamapps/common/Eco/Eco_Data/Server/Storage/Backups/ to the Storage folder and load that and you should be good again. (.db and .eco file)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Have your wife select "none" in the betas, that is the last version.
Post
Hey Eco Citizens,
we have just released Hotfix 9.7.1 to address the issue with players without SLG account link being unable to start their local games. Sorry for the inconvenience!

Fixed: Creating new or loading existing local saves in the client was not possible for players that had no SLG account linked.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, that is corrupted files, the server didn't update correctly. Try to remove the /Mods/ folder and do another Steam update.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We have identified the issue and a hotfix will be available in about four hours. Thanks for your help.

This workaround should work for you until the hotfix is out:
Go to /Steam/steamapps/common/Eco/Eco_Data/Server/Storage and rename the .db and .eco file of the savegame you are currently playing to Game.db and Game.eco (note the capitalization!) respectively.

Then start the server manually via the EcoServer.exe (in /Steam/steamapps/common/Eco/Eco_Data/Server/). You will then be able to start the game and in Your Worlds, at "LAN Servers" you should be able to join it.

Alternatively you can link your Steam account to an SLG account on https://play.eco, that will solve it without the steps above being necessary.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
As a workaround you can try the following?

Go to /Steam/steamapps/common/Eco/Eco_Data/Server/Storage and rename the .db and .eco file of the savegame you are currently playing to Game.db and Game.eco (note the capitalization!) respectively.

Then start the server manually via the EcoServer.exe (in /Steam/steamapps/common/Eco/Eco_Data/Server/). You will then be able to start the game and in Your Worlds, at "LAN Servers" you should be able to join it.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Thank you. To all of you as well: Do you use Steam only accounts or have you linked your Steam accounts with an SLG account?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I'm really sorry for anyone affected, we are not able to reproduce the issue ourselves yet. Hence we need as much as information as any possible what is different for the affected people vs. the non-affected. Could you help us out with the following:

Do you start the game just normal via Steam? Have you set any parameters in the Properties (Right click)?

Do you start the world via ingame, e.g. "Your Worlds" -> Local Worlds -> Load? Or any other way? If you start the server via ingame means, can you try to manually start by executing /Steam/steamapps/common/Eco/Eco_Data/Server/EcoServer.exe, do you get the same issue then?