The Elder Scrolls Online

The Elder Scrolls Online Dev Tracker




19 May

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Hi everyone,

Today beginning at 2pm EDT, we’ll be deploying a hotfix on PC/Mac NA and EU. This hotfix will fix the issue where players who try to send you mail would get an error saying your mailbox is full, or items purchased/sold from a Guild Store would not show up in your mailbox.

Downtime is not required and we anticipate this taking a few hours to complete fully. We’ll let you know in this thread once everything is finished.

18 May

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Hey all, sorry for the delay. Unfortunately we ran into an issue with this hotfix and will need to reschedule. We'll let you know when we have an update.
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Apologies for the delay in updating. Maintenance is complete, but unfortunately we ran into an issue while deploying the hotfix for the mail issue. We are going to continue investigating and will let you know when we have a new date scheduled.
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Posted a maintenance thread here with some more details: https://forums.elderscrollsonline.com/en/discussion/574251/
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Hey all, just to give you an update, we are trying to schedule a hotfix for PC later today to fix this issue. Stay tuned for details!

17 May

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Thanks all, just letting you know we're aware of the issues called out here and the team is on it.
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Hey folks, thank you for your reports. We are aware of this issue and investigating.
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The Elder Scrolls Online v7.0.4 largely addresses issues surrounding Companions, Blackwood quests, and the Rockgrove trial. We appreciate all the valuable feedback submitted during this PTS cycle! The size of this final patch is approximately 354MB. We look forward to welcoming you to Blackwood on June 1st for PC and June 8th for console!



[list]
[*] Fixes & Improvements[list]
[*] Blackwood
[*] Combat & Gameplay[list]
[*] Combat & Abilities[/list]
[*] Base Game[list]
[*] Dungeons & Group Content
[*] Events & Celebrations
[/list]

15 May


14 May

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We just completed our testing and have reactivated Companions in cities.

And thank you @RaddlemanNumber7 for providing your write-up!
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This is what happens when you let necromancers decorate :wink:
Just confirming that this bone isn't supposed to be there. Thanks for letting us know!
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Hi everyone,

First, we wanted to thank you all for providing so much valuable feedback on the change to group sizes in this update. We understand there are situations where having a larger group size is desired and makes some activities more enjoyable.

As some of you have guessed, this change ultimately comes down to performance. We’ve been continually looking at ways to improve performance and stability across the game and we found reducing the group size was an effective way to ensure there would be fewer situations where you hit critical memory. Additionally, there’s a fair amount of data that has to be exchanged on the backend for every person in your group. By limiting the group size to 12, we’re introducing additional performance gains.

Thanks again for taking the time to share your thoughts with us on this topic. We appreciate it, and we hope this helps provide additional context for the change.
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This is the official discussion thread for the blog article "Build the Perfect Daedric Shrine with These Five Developer Tips"

Show your dedication to your Daedric Prince of choice with these worldbuilding and Housing Editor tips from the ESO development team.

13 May

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We have run tests on all of the use-cases reported in this thread, on the live server, and we are getting the expected XP boost in all cases.

What amount of XP are you getting in-game for the activity that you think isn't giving you bonus XP, and what amount of XP do you think you should be getting?
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Hey folks,

If you could please provide the following information we would greatly appreciate it:

[list]
[*] Server/platform
[*] Character name(s)
[*] What content you are doing and where
[*] Are you getting resource node drops and/or double gold?
[/list]
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We appreciate all of your reports folks, we are currently investigating. Thank you for your patience here.