The Elder Scrolls Online

The Elder Scrolls Online Dev Tracker




09 Feb

Comment

This is the official discussion thread for, "Community Guides- New Player Guides 2023"

"Have you recently begun your journey into The Elder Scrolls Online and find yourself with questions in need of answering? Here is a handful of community-crafted guides to assist you throughout your adventure in Tamriel."
Comment

The Elder Scrolls Online v2.41 (PS4) / 1.23 (PS5) contains a fix for the Sadrith Mora Spore Steed appearing invisible when mount upgrades were applied. The size of this patch is approximately 1.05GB for PS4 and 493MB for PS5.
Comment

The Elder Scrolls Online v1.30.3.0 contains a fix for the Sadrith Mora Spore Steed appearing invisible when mount upgrades were applied. The size of this patch is approximately 1.6GB for Xbox One and 1.1GB for Xbox Series X/S.
Comment

The Elder Scrolls Online v8.2.10 contains a fix for the Sadrith Mora Spore Steed appearing invisible when mount upgrades were applied. The size of this patch is approximately 125MB.

08 Feb

Comment
The issue where you cannot jump after using Mist Form should be fixed in next week's patch.

07 Feb

Comment
In chatting with the dev team, they provided some insight into Ice Staff. Ice Staff is a support weapon by design, so it is not intended to be optimal for every possible playstyle. Instead, the change addresses, as you accurately noted, making it less frustrating to fight in PvP and making it useful in more situations for PvE overall.

Mr_Stach;c-7806827

ESO_Nightingale;c-7806455

MashmalloMan;c-7805492

I concur!



yep. the changes are good, but there are still some underlying problems with frost dps skills.



There are definitely things to work on, and I'd like to unhinge Warden from Frost Staff (Which I doubt Zos will do at this point), but it's a weird thing, like Frost Warden is in a Goodish Spot, But I feel like the big gaps come from things like Destro Staff still being weak as a weapon. ...
Read more
Comment
Hi all, just wanted to provide an update here. The dev team is looking into re-evaluating this set to do a better job at countering high incoming healing for shorter windows of time. They'll be investigate the duration, cooldown, and damage. If you have any additional feedback regarding these areas, let us know and we'll pass on the feedback.
Comment
XomRhoK;c-7802875

[list]
[*] Overall i like the idea of elusive gameplay with Mist form, often go in and out of Mist form create really good vampiric atmosphere and gameplay.
[*] At this point, Mist form skills are bugged, character just don't streak to the pointed direction with any settings of ground targeting, he only streaks if Mist form used second time in a raw or if any other skill were used right before using Mist form. Seems not all players affected by this bug.
[spoiler]https://vimeo.com/794316969[/spoiler]
And another bug, where character try to streak to Invalid location and regain all magicka, but still receive all buffs. Potentially can be abused.
[spoiler]https://vimeo.com/794316992[/spoiler]
[*] Animation of casting Mist form need to be change...

Read more
Comment
React;c-7802781

Wrecking blow has a severe targeting issue. Dizzying swing does NOT have this issue, ONLY the wrecking blow morph has this issue.

The bug: With the wrecking blow morph of uppercut, if you character model turns slightly away from the target you are channeling the ability on, it instantly cancels the channel. This is extremely problematic in PVP, where players are frequently moving around and the server struggles to establish precise locations. This bug is not present on the dizzying swing morph, only on the wrecking blow morph. This doesn't occur if your camera moves away, but only if your character model turns away, as seen in the clip below.

It is so great to finally see this ability getting a much needed buff, and I am excited to once again have the option of playing an uppercut build in PVP - but PLEASE fix this targeting issue so that the skill is useable.

...

Read more
Comment
heaven13;c-7802754

I'm sure someone has already pointed it out but DKs and templars had similar reasoning for some changes in some vastly different approaches that feel incredibly unbalanced.

[list]
[*] Dragonknight: Chains of Devastation: This morph now grants Major Berserk for 10 seconds after casting, rather than Empower, as Molten Armaments already grants it in a much more effect way.
[*] Templar: Everlasting Sweep: Increased the duration of the pulsing Damage over Time to 10 seconds at base, up from 6 seconds.This morph no longer grants Empower, as Solar Flare and its morphs already grant this buff.
[/list]

So DKs get an added named buff (and a major one) and templars get...4 more seconds of pulsing damage? Seems balanced.



In chatting with the dev team, we wanted to highlight the Chain of Devastation morph was one of the least used abilities in the DK's arsen... Read more
Comment
The_Titan_Tim;d-626592

@ZOS_GinaBruno, patches ago you mentioned that part of the direction Dragonknight was heading was towards a more difficult sustain management back when Combustion was nerfed yet we have players throwing one reduce magicka cost glyph on an infused piece of jewelry able to cast Ash Cloud for free, repeatedly, exploiting Helping Hands to obtain unlimited Stamina while block-casting.

Is this working as intended? Or in the direction that your team envisioned for Dragonknight?

Edited to include the High Isle reasoning behind the Combustion nerf…



Wanted to follow up here after chatting with the Dev team. The specific behavior you are reporting with Ash Cloud is not intentional. We are investigating a fix for this now - we also wanted to note that there are some performance considerations we need to keep in mind.
Comment
Yamenstein;c-7802954

Can a dev please explain the harmony/boneyard nerfs in relation to necro pvp? Is there plans to buff necros or fix up several skills in their skill lines?



As noted in another post, Harmony was being used in ways outside the intended goals of rewarding group play. Additionally, dev has seen Necromancers used as a "bomb" class and this is outside of the intended scope of play. It contributes to creating an unhealthy play environment.

However, we would like to hear from y... Read more
Comment
CameraBeardThePirate;c-7802530

There have been 4 or 5 "Necro needs help" feedback posts the past patch cycle alone, each one talking about different areas the class was hurting. Harmony graverobber was Necro's only real use in PvP anymore, and with it gone, Necromancer feels aimless right now.

The developer team often states they want each class to have a certain "feel", flavor, or gameplay fantasy they perform well, so I urge you to consider the question "What does a Necro play like?" with these upcoming changes.

Are they a DoT class? Well, they have 10% DoT damage and 15% DoT reduction, but they aren't really a DoT class - they only have 2 class DoTs, both AOE.

Are they a burst class? Well, blastbones is a strong burst ability, but that's only when it wants to be. Taking out Graverobber doesn't really leave necro with anything that would fit this role.

Well surely they hav...

Read more
Comment
Cloudrest;c-7802478

Backlash and morphs are seriously underperforming in PvP right now. Templar's burst ability should be hitting for more than 2-5k damage against players. Please look at the several threads talking about how weak Templar is currently and address the issue properly for week three of PTS, or look at the several comments on this thread. Nerf beam too, please.

Nightblade is still overperforming due to the unique 10% damage buff attached to concealed weapon.

Sorc changes don't address the issues with the class in PvP.



Hi all, we had a chat with the dev team about this and wanted to follow up. We've seen your feedback regarding Templar and Sorcerer feeling like they are underperforming compared to the other classes. We would like to get some clarity from you all defining what specifically you mean by "underperforming." Specific details and examples would be helpful. This will g... Read more
Comment
Thanks everyone, looking into this now!
Comment
Hi everyone,

We wanted to give you a heads up that due to unforeseen circumstances, this week's patch maintenance that was previously scheduled for tomorrow, February 8, needs to be postponed to Thursday, February 9; the times will remain the same with maintenance beginning at 4am EST/9am UTC and wrapping up by 10am EST/15:00 UTC. This patch will contain a fix for the Sadrith Mora Spore Steed appearing invisible when mount upgrades were applied.

Thanks for your understanding.
Comment

Artwork highlight by Kaalgrontiid on Twitter.

This is the official discussion thread for, "... Read more
Comment
DirtyDeeds765;c-7805800

ZOS_Kevin;c-7805738

No ETA on NA PSN/Xbox server hardware refresh yet. But we will update once we get more concrete information to share with everyone.

MEBengalsFan2001;c-7805726

I see no date for NA PSN/XBox server. Is there an ETA for the NA PSN/XBox servers?




I appreciate the update but it is pretty disappointing that we are back to no concrete date for the NA PS/XB servers. I was really looking forward to Cyrodiil's performance improving and have been telling my entire guild that the new hardware was coming soon for weeks.


The plan here is to do PC EU in April then continue to schedule concrete dates for the remaining servers. We need to work around a number of factors but once we have a better idea of a timeline for the other se... Read more