Greetings, everyone!
The end of the year is fast approaching and today we would like to discuss some upcoming adjustments you can expect with combat. This time around, we are keeping things short and sweet since we’re continuing to evaluate many of the adjustments made to the game over the past few updates. This update won’t have any sweeping changes or themes; instead, the main focus is on bug fixing, as well as a few adjustments to targeted abilities, sets, and passives based on community feedback. For those interested in some of the “bigger” targeted adjustments, below are a few short summaries to chew on in the meantime:
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[*] Backlash’s final hit will dynamically scale with your highest offensive stats. It will also have a base line of damage that increases based on your damage done to the target, rather than exclusively scaling with Weapon or Spell Damage, and the damage being completely reliant on the target’s damage taken from you.
[*] Occult Overloa...
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