They should be added automatically, and as far as I can tell they are there.
They should be added automatically, and as far as I can tell they are there.
We are aware of an issue with the most recent release which is preventing players from being able to bookmark objects in space (such as wormholes). A fix is currently being prepared and we will give you further updates on this issue as the information becomes available.
Update 13:19: A client hotfix for this issue has been developed and is being prepared for deployment. We will let you know once this hotfix is going live.
Update 14:09: A hotfix for this issue has been deployed. Shut down and restart your clients and launcher to receive the fix.
The fix has been made in code and has been tested. We are still working on moving the fix into the right branch and creating a client build for it. If everything goes fine, then we’ll aim for a client patch later today...
Read moreHoly cow, my fleet finder in the old fleet window is full of public fleets. Here was hoping that CCP would not make these garbage bins visible in the actually useful fleet finder and only keep it to the garbage Agency but they outdid themselves again.
The checkbox above the fleets should filter out any fleet that is not one of your groups or have public standing requirements at 0 or below.
Nice discussion but not EVE related so I’m bumping this over to out of pod experience.
Cheerio.
파일럿, 코퍼레이션, 그리고 얼라이언스 모집을 위한 포럼입니다.
이브 개발팀과 커뮤니티를 대상으로 이브 온라인에 관한 각종 아이디어를 공유할 수 있는 포럼입니다.
뉴에덴에 오신 것을 진심으로 환영합니다!
베테랑 플레이어로부터 지원을 받거나 각종 질문을 게시할 수 있는 포럼입니다.
이브 온라인에 관한 질문을 게시하는 곳으로 최대한 친절한 분위기를 유지하고 유저 간 예의를 지켜 주시기 바랍니다.
이브 온라인, 게임 클라이언트, 그리고 게임 관련 서비스에서 발생하는 각종 문제를 다루는 포럼으로 다른 플레이어들과 문제를 공유하고 각종 해결책을 모색할 수 있습니다.
만약 새로운 문제를 발견했다면 꼭 버그제보 를 진행해주세요!
자유 게시판에 오신 것을 환영합니다!
이브 온라인에 관해 자유롭게 대화를 나눌 수 있는 공간입니다.
다른 포럼에 해당되지 않는 주제로 대화를 나눌 수 있으며, 이브 온라인 관련 내용을 자유롭게 게시할 수 있습니다.
포럼관리규정 을 숙지한 후 포럼에서의 활동을 시작하시기 바랍니다.
이브 온라인에 관한 최신 소식이 게시됩니다.
최신 소식에 관해 서로 의견을 나누고 다양한 주제로 토론을 진행하세요!
EVE Online 공식 한국어 포럼에 오신 것을 환영합니다.
This is a question that every producer is terrified to answer . We don’t want to get hopes up, only for us to have to push it back.
We were aiming to have a public test out in Q1 of this year. I’m still hopeful this will be the case, but there is a lot of moving parts with a project as big as this.
There isn’t a timeline for a final release - we’ll base that on how the public test goes, how many crash reports we see, performance tests etc.
There will always be some difference due to underlying OS / GPU / Driver differences, but they are much closer in the way they look now. In part this is because we can now use the post processing features that were only avaliable on DX11 in Windows previously.
Hi
When we have something that is available to test, we’ll be posting up a devblog and letting everyone know how they can join in
You don’t want to use it just yet, as development is ongoing