EVE Online

EVE Online Dev Tracker




21 Jan

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Tranquility is back online and accepting connections now! Please let us know if you experience any issues with accessing New Eden :slight_smile: Fly safe!

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Things are going well. Tranquility is back online in a VIP mode and we are checking the health of all services.

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My friends, the maintenance has started. There are actually no in-game changes or player-facing features planned for today.

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UPDATES:

11:05
My friends, the maintenance has started. There are actually no in-game changes or player-facing features planned for today.

11:18
Things are going well. Tranquility is back online in a VIP mode and we are checking the health of all services.

11:23
Tranquility is back online and accepting connections now! Please let us know if you experience any issues with accessing New Eden :slight_smile: Fly safe!

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Good day,

There will be an extended downtime today, 21 January 2021, to carry out essential backend work to our services. We expect Tranquility to be back accepting connections by 11:40 UTC at the latest but will keep you posted in this thread and on EVE Status Twitter.

Account logins and other online services might not be working for the duration of today’s maintenance.

Thank you for your cooperation!


20 Jan

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MER1920×1164 337 KB
Good day,

The last Economic Report of 2020 for the month of December is now available for your viewing pleasure! To download the raw data, please click on the following li...

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15 Jan

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Tranquility experienced a mass disconnection around 6:08 eve time. We’re actively investigating the cause of the issue - which appears to be an error with a routine server backup that was scheduled at the time.

Servers have since fully recovered and tranquility is open and operating at full capacity.

We will be actively monitoring the servers up through next downtime.

Thank you for your patience!


12 Jan

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Hi
Not just yet - we still have plenty of work we need to do. Moving to a new OS is a huge project for us :slight_smile:
Rest assured, we will share any news as soon as we can.


31 Dec

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These forums are not an appropriate place for discussion of mental illness, suicide or whatever other multidimensional trolling was happening here. Consider this a warning for all involved.

Thread locked.


29 Dec

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So you will, as you say, use ingenuity and will to make any new style of hunting happen if they remove perma cloak, right?

m

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Technetium moons for instance. We have not had, nor do we still have those types of resources, but that is our vision.

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Can you please list out the main risk elements you see. Aside from Trig content within highsec, very few changes have been made by Ecosystem, if any.

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Good points, thanks for the constructive feedback.

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These are the different use cases I mentioned, which is why we are hellbent on a complete dissemination of the cloaking play/counterplay dynamics.

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It seems like you desire player driven and also playing how you want, yet claim they are mutually exclusive. The ESS, by definition, is player content, bounties earned by players and stolen/defended by players.

I think both are possible, the only difference being risk and reward.

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Many good points, but most are not in the domain of Ecosystem. I will pass the rest on.

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I hope to add to the Risk, Reward and Attention framework in a separate breakout thread once I get through this one!


28 Dec

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You raise a lot of really good points, all I can say is that I have bookmarked them and plan to revisit in the new year.

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Glad to hear it!