EVE Online

EVE Online Dev Tracker




22 Mar

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Hello everyone,

This marks the beginning of the first Feature Preview system which allows you to try out new things we are working on for EVE Online, live on Tranquility as an opt in system. We have also created a new dedicated forum section for Feature Previews where you are encouraged to take part in helping us make this the best it can be for you.

Right now only the Photon UI has a section as it is the only one in this system. The features in the Preview System and the Photon UI are in active development, and therefore not in their final form. They can also be easily turned on and off via the Settings Menu.

You can check out more details on...

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The Photon UI project aims to create a unified style for EVE Online’s user interface, improve consistency, create a better onboarding experience for new players, and reduce cognitive load for all players. We are focusing on quality-of-life updates like improved interaction feedback, unified functionality, and an updated sci-fi look.

Topics in these categories should be narrowly focused on on a single change or package of closely related changes. Creation of new topics will be highly moderated:

  • New topics should relate to a single change or a single package of related changes
  • Topic titles should clearly state the feature being discussed and may be updated by moderators for clarity
  • Opening new topics when a post on a subject already exists may be merged or removed
  • Discussions are expected to be related to the features being discussed. We want to hear your thoughts about the features and what you think could be improved. Off topic discussi...
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21 Mar

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Hello everyone!

With the latest Road to Fanfest pt2 blog that went out today, we announced some tweaks to the Proteus. We’re trying out separate discussion topics for various announced changes to make it easier for our teams to find topical feedback, so this thread is for this particular balance change.

The Proteus has been under-performing compared to its other T3C brethren. In particular, it suffers largely from very tight fitting stats as well as well as slow speed, as it’s often trying to fly around with heavy armor plates. These changes should help to give it a little boost and hopefully bring it up to a similar level as the other ships in its class.

Changes

  • Hybrid Encoding Platform Subsystem: 430 PG from 330 PG
  • Augmented Plating Subsystem: 25% reduction in Armor Plate Mass Penalty

New Additions based on feedback:

  • Drone Synthesis Projector Subsystem CPU 60 from 40
  • Drone Synthesis Pro...
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I’m sorry, but there are indeed no plans for a new mirror at this time.

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Greetings Capsuleers!

As you may have read in today’s blog post - we’re making a slew of changes to the combat power of structures with the goal of allowing for more variety of fleet compositions in structure contests. This is just the opening salvo of a larger overhaul of how structures fit into the ecosystem of New Eden - and I look forward to talking to you all more about the next steps in the process at fanfest!

Here are the specifics for the changes you can find now on Singularity:

Standup Point Defense Battery

  • Now requires ammunition to fire. You can find this new ammunition under the name of “Standup Flak Rounds I” on Singularity (name may be subject to change)
    • Damage per cycle reduced by 50% (250 damage of each type from 500)
    • Requires 200 rounds per cycle to fire
    • Reload time of 180s (new)
  • T1 has a capacity of 3000m3 (3 cycles before reloading). T2 has a capacity of 5000m3 (5 cy...
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This category is specifically for discussion surrounding new features and updates that impact general gameplay, such as balance changes, new features or changes to core mechanics.

Only developers can create threads in this section of the forum, however everyone can see and reply to them.

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Share your feedback on upcoming features!

This is where you’ll find threads from our developers with details of proposed changes or additions to EVE Online. Including details of changes as they appear on the public test server and in the Features Preview system which appears on Tranquility.

For Feature Preview categories you are able to create your own threads and topics in these categories should be narrowly focused on a single change or package of closely related changes.

For other upcoming changes only developers can create threads in those sections of the forums, however everyone can see and reply to them.

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UPDATE 11:15 UTC: Tranquility is online and accepting connections.

There will be an extended downtime on Tuesday, March 22 while we conduct some routine tests on Tranquility before bringing the cluster back online. We anticipate work will be completed no later than 11:30 UTC and TQ will be back online earlier if work is completed ahead of schedule.

We don’t anticipate any side effects or other issues like we experienced last week.

Updates will be posted here and on the EVE Status Twitter account.

Comment

Conduit jumps are a flat fee by design at the moment, which is already quite low. Originally this was to make the conduit jump for blackops particularly attractive over the portal to encourage the ships to get on field - and we just decided to stick with that paradigm here as well, rather than adding in new complexities to it.


20 Mar

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We did make graphical changes in a recent patch which has caused some people in very rare occasions to be having issues on their systems. This has primarily been on MAC but not exclusively.

As to what exactly is causing it, I unfortunately can’t take a guess without getting some more information.

I would recommend to put in a technical support ticket so they can go through the whole shabang with the diagnostics.

Hope that helps o7


19 Mar

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Thanks for the feedback, I’ll have another look at the Strontium consumption this coming week.


18 Mar

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Capsuleers,
We hear your concerns about the Prospector Pack.

As all EVE players know and remember, being a new pilot in New Eden has many challenges. Some players are lucky enough to make their way into player corporations quickly, where they are shown the ropes and supported by our veterans. For others, however, this path can be hard to find or feel intimidating, so they go it alone. We’ve spent much of 2020 and 2021 devoting resources to researching these players and trying to find ways to help them through early content barriers. Recently, we added a whole new chapter dedicated to mining in New Eden to the New Player Experience (NPE), as well as a new tutorial on Invention and T2 Production to our regularly updated EVE Academy.

Part of our experimentation in the new player journey has included the introduction of various packs and sales that give new players strong but limited options to jump forward and catch up with their peers. The destroyer-themed starter p...

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Hello spacefriends, and welcome to another Community Beat!

Stay Frosty’s 8th Annual Frigate Free-for-All

You might have noticed the fetching ads promoting Stay Frosty’s Frigate Free-for-All on in-game billboards for the last couple of weeks.

This annual event is now in its eighth year and once again all capsuleers are invited to participate in the biggest killmail generating event in lowsec!

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Head to the system of Ouelletta on Saturday March 19 from 16:00 UTC to take part in the action.

Dock up at one of the freeported Stay Frosty citadels and call out in local to be traded a fitted frigate for free! ...

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Hard partying Capsuleers,

There are now just 48 days until EVE Fanfest kicks off in Iceland! Fanfest represents the ultimate coming together of the EVE community – a chance to celebrate our achievements, party hard, take in presentations from developers and expert players, contribute to roundtables, join some tournament play, and a whole lot more. Make sure to get your ticket[www.eveonline.com]!

After four years without an in-person Fanfest, this year more than ever it is also a chance to connect with your fellow Capsuleers, and even catch-up in-person with fellow pilots you’ve only seen online in recent years. There really is no other gaming community event like Fanfest - because there really is no other gaming community like EVE’s.

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