Because the reinforcement is armor, services remain online in medium structures when reinforced and industry jobs continue running.
Because the reinforcement is armor, services remain online in medium structures when reinforced and industry jobs continue running.
Bit wordy but I made some tweaks to hopefully clear that up.
These are not included in these changes and will continue to function as they do currently. (Still have their shield damage cap)
These mechanics aren’t super clear, but the way reinforcement times are calculated aren’t changing - these will be the same as they are currently.
The times you see there are the minimum reinforcement times, which we call the base duration.
So if it’s in wormhole space, the base duration (currently) is 1.5 days.
It then finds the time corresponding to the first [defender chosen hour] that happens after the base duration (this is the defender’s “pick the hour” mechanic) and then adds 3 hours of jit...
Read moreWell spotted! Got that fixed up now, thank you!
Update: 15:26
Uploaded a new version of the spreadsheet to fix a couple of incorrect names.
Blame me, I had all Indy ships in that tab then decided to move the capitals but only did this to the Rorqual in the end.
Working on getting a fixed url! Give me just a few minutes.
Capital Capsuleers,
A new update is now available to test on the Singularity test server bringing sweeping changes that are sure to shake the landscape of capital combat and structure defense.
For starters, the blueprints of industry components used to manufacture battleships, capitals, and supercapitals will be adjusted to lower manufacturing times and costs. Dreadnoughts, in particular, will see their costs become significantly cheaper, giving you more chances to use them in space without as much impact on your wallet.
You can find all the juicy details on the ...
Read moreCompetitive Capsuleers!
The Hunt is upon us! As part of the ongoing celebrations you’ll be able to test your mettle in an exciting new Proving Grounds, built around brutal 1 v 1 Assault Frigate combat!
As always, there’s a fresh twist to proceedings in this new event, which is scheduled to run from 15-18 April. Modules are restricted to Meta 5, but you’ll enjoy a 10% bonus to kinetic and thermal missile damage while fighting in the arena!
All Assault Frigates qualify for this new encounter, but certain modules are banned from this new format:
Beyond these restrictions though, the sky’s the limit!
Missile mayhem is very much the order of the day here, so get your thinking caps on if you want to make a mark on the leaderboards!
Greetings Capsuleers,
A year ago we made a Significant Update to Industry, where many higher end ships saw new materials added to their build components. These materials helped to create additional value for various activities in New Eden and gave us the ability to more finely tune manufacturing costs when necessary. Since that time we’ve been continuously monitoring how the ecosystem has adjusted and, with this update, we’re tuning the build material costs of these ships to bring them down after a period of elevated prices.
The goals of these changes are:
Greetings Capsuleers,
We recently released an update aimed at balancing the combat power of structure weapons, to allow for a wider variety of ships to participate on-grid during structure contests. At that time we said this was the first of several updates aimed at bringing improved balance to structures in New Eden - and now we’re ready to show you the next step of those changes today.
Updates to Damage Caps
The minimum dps required to keep the repair timer paused has been decoupled from the damage cap, which means we can now set this value independently for each layer of the structure’s defenses (shield / armor / hull). Y...