EVE Online

EVE Online Dev Tracker




26 May


25 May

Comment

So good to hear that you're doing well and are fighting it <3!

EVE helped me through some of the darkest times in my life too and thankfully I'm able to work on it now, which sometimes feels a bit ironic.

A big part of what kept me going when I was at my lowest wasn't the spaceships themselves (although they helped). It was the amazing people and the shared experience, running my corp and playing with people who've become some of the closest friends I've ever had.

The people are everything, and you're one of them. Keep fighting the good fight mate, and good luck with kicking the f*ck out of cancer - sounds like you're doing an amazing job so far!

<3 <3 <3

Comment

Originally posted by caprisunkraftfoods

One reason for your client crashing in big fights has been eliminated. That's literally it. It won't improve your FPS, it won't fix desync, it won't let you go less potato, it won't open up any new gameplay changes, it won't fix lag. It just means your client won't crash if it tries to use more than 4GB of RAM.

It's a good thing and I'm glad they are doing it, but there's a serious failure to manage expectations here on CCP's part.

it won't fix desync

As you mention desync: At least two times in the past (one in 2010 and the last one in 2017) desync (to be exact: position desync) was caused by a different precision when calculation collisions on the 32bit client compared to the 64bit server. This was fixed by somehow forcing to use a lower precision (if I can remember correctly).

I am not aware, that there are any desync cases still caused by the difference of 32bit and 64bit calculations, but it is for sure a possibility. Unfortunately we could confirm a tiny bit of position desync in one of the 64bit mass tests (but in this case it was too little to be noticed without dev commands), so we can be sure that there are still other reasons around.


24 May

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An overhaul of The Agency is also arriving with the Invasion expansion, with a focus on making content and activities in New Eden more discoverable and accessible to both new and established pilots alike. The Agency will see the return of the agent finder, as well as a visual overhaul to make activities, resource gathering and exploration clearer and more concise.

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To accommodate the new Tech II Triglavian Ships being added, we're taking the opportunity to adjust Triglavian ship and module production with the Invasion expansion.

Brand new skills are introduced which are required for the invention and manufacture of Tech II Triglavian ships. New datacores, and new tech II components will also be made available that will be used for the invention and production of these Tech II Triglavian ships.

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A popular player request makes it way to Tranquility with the Invasion expansion.

Tech II ammunition will be able to be loaded into all Faction, Storyline, and Officer weapon variations. This will open up options for more fitting variations available than ever before without sacrificing the use of Tech II ammunition in your weapons.

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Brand new Mutaplasmids are discovered to be possessed by the Triglavian Collective that directly affect Damage Control Units and Assault Damage Control Units. They can be found in Decayed, Gravid, and Unstable variations.

Unstable Mutaplasmids for both Ancillary Shield Boosters and Ancillary Amor Repairers are also re-discovered in the Invasion expansion.

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As a Tech II Assault Frigate, the Nergal is a complete upgrade from the Damavik in almost every way.

Assault Damage Controls are available to be fitted to the Nergal along with bonuses to the maximum damage multiplier for light entropic disintegrators. Similar to the Draugur and Ikitursa, it also features a reduced signature radius penalty for Microwarpdrives.

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The Draugur is a terrifying Tech II invention of the Kikimora inheriting many of its characteristics while establishing the Draugur into the Command Destroyers class of ships.

With the ability to fit Command Burst and Micro Jump Field Generator modules, the Draugur also brings to the field its bonuses in light entropic disintegrators and a reduced signature radius penalty for Microwarpdrives.

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The iconic Vedmak receives a strong Tech II variation in the form of the brand new Heavy Assault Cruiser, the Ikitursa.

As expected from its ship class, Assault Damage Controls can be fitted to the Ikitursa greatly enhancing its defensive capabilities. It also receives powerful bonuses to the maximum damage multiplier for heavy entropic disintegrators making the Ikitursa a powerful ship for frontline brawls.